#define GFX_ARG_OFFSET 2
#define GFX_ARG_VERTICAL 3
#define GFX_ARG_FRAMES 4
-#define GFX_ARG_DELAY 5
-#define GFX_ARG_MODE_LOOP 6
-#define GFX_ARG_MODE_LINEAR 7
-#define GFX_ARG_MODE_PINGPONG 8
-#define GFX_ARG_MODE_PINGPONG2 9
-#define GFX_ARG_MODE_REVERSE 10
-#define GFX_ARG_GLOBAL_SYNC 11
+#define GFX_ARG_START_FRAME 5
+#define GFX_ARG_DELAY 6
+#define GFX_ARG_MODE_LOOP 7
+#define GFX_ARG_MODE_LINEAR 8
+#define GFX_ARG_MODE_PINGPONG 9
+#define GFX_ARG_MODE_PINGPONG2 10
+#define GFX_ARG_MODE_REVERSE 11
+#define GFX_ARG_GLOBAL_SYNC 12
/* values for sound configuration suffixes */
/* (currently none) */
int src_x, src_y; /* derived from (tile sized) .xpos/.ypos */
int offset_x, offset_y; /* x/y offset to next animation frame */
int anim_frames;
+ int anim_start_frame;
int anim_delay; /* important: delay of 1 means "no delay"! */
int anim_mode;
boolean anim_global_sync;