rnd-19990809-1-src
[rocksndiamonds.git] / src / main.h
index 72528fa688af21c1994980d20ba0aa3f9631a584..ab26aad533650a1b19010a500a4d249185d6b184 100644 (file)
@@ -420,6 +420,8 @@ struct GameInfo
   int magic_wall_time_left;
   int belt_dir[4];
   int belt_dir_nr[4];
+  int switchgate_pos;
+  int light_time_left;
 };
 
 struct GlobalInfo
@@ -852,8 +854,8 @@ extern char         *element_info[];
 #define EL_EXTRA_TIME          264
 #define EL_SWITCHGATE_OPEN     265
 #define EL_SWITCHGATE_CLOSED   266
-#define EL_SWITCHGATE_SWITCH_L 267
-#define EL_SWITCHGATE_SWITCH_R 268
+#define EL_SWITCHGATE_SWITCH_1 267
+#define EL_SWITCHGATE_SWITCH_2 268
 #define EL_TIME_GATE           269
 #define EL_TIME_GATE_WHEEL     270
 #define EL_BELT1_LEFT          271
@@ -882,25 +884,26 @@ extern char               *element_info[];
 #define EL_BELT4_SWITCH_R      294
 #define EL_LANDMINE            295
 #define EL_ENVELOPE            296
-#define EL_LIGHT_SWITCH                297
-#define EL_SIGN_EXCLAMATION    298
-#define EL_SIGN_RADIOACTIVITY  299
-#define EL_SIGN_STOP           300
-#define EL_SIGN_WHEELCHAIR     301
-#define EL_SIGN_PARKING                302
-#define EL_SIGN_ONEWAY         303
-#define EL_SIGN_HEART          304
-#define EL_SIGN_TRIANGLE       305
-#define EL_SIGN_ROUND          306
-#define EL_SIGN_EXIT           307
-#define EL_SIGN_YINYANG                308
-#define EL_SIGN_OTHER          309
-#define EL_MOLE_LEFT           310
-#define EL_MOLE_RIGHT          311
-#define EL_MOLE_UP             312
-#define EL_MOLE_DOWN           313
-#define EL_STEEL_SLANTED       314
-#define EL_SAND_INVISIBLE      315
+#define EL_LIGHT_SWITCH_OFF    297
+#define EL_LIGHT_SWITCH_ON     298
+#define EL_SIGN_EXCLAMATION    299
+#define EL_SIGN_RADIOACTIVITY  300
+#define EL_SIGN_STOP           301
+#define EL_SIGN_WHEELCHAIR     302
+#define EL_SIGN_PARKING                303
+#define EL_SIGN_ONEWAY         304
+#define EL_SIGN_HEART          305
+#define EL_SIGN_TRIANGLE       306
+#define EL_SIGN_ROUND          307
+#define EL_SIGN_EXIT           308
+#define EL_SIGN_YINYANG                309
+#define EL_SIGN_OTHER          310
+#define EL_MOLE_LEFT           311
+#define EL_MOLE_RIGHT          312
+#define EL_MOLE_UP             313
+#define EL_MOLE_DOWN           314
+#define EL_STEEL_SLANTED       315
+#define EL_SAND_INVISIBLE      316
 
 /* "real" (and therefore drawable) runtime elements */
 #define EL_SIEB_LEER           500
@@ -920,6 +923,8 @@ extern char         *element_info[];
 #define EL_DYNABOMB_ACTIVE_2   514
 #define EL_DYNABOMB_ACTIVE_3   515
 #define EL_DYNABOMB_ACTIVE_4   516
+#define EL_SWITCHGATE_OPENING  517
+#define EL_SWITCHGATE_CLOSING  518
 
 /* "unreal" (and therefore not drawable) runtime elements */
 #define EL_BLOCKED             600
@@ -1230,8 +1235,13 @@ extern char              *element_info[];
 #define GFX_SP_CHIP_UPPER      (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  6)
 #define GFX_SP_CHIP_LOWER      (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  7)
 
+#define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  1)
+#define GFX_SAND_INVISIBLE_ON  (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  2)
 #define GFX_INVISIBLE_STEEL    (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  3)
+#define GFX_UNSICHTBAR_ON      (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  5)
+#define GFX_SAND_INVISIBLE     (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  6)
 #define GFX_UNSICHTBAR         (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  7)
+
 #define GFX_SP_ZONK            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  0)
 
 #define GFX_EM_KEY_1           (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  4)
@@ -1297,6 +1307,19 @@ extern char              *element_info[];
 #define GFX_BELT3_SWITCH_R     (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  2)
 #define GFX_BELT4_SWITCH_R     (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  3)
 
+#define GFX_SWITCHGATE_OPEN    (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  4)
+#define GFX_SWITCHGATE_CLOSED  (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  0)
+#define GFX_SWITCHGATE_SWITCH_1        (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  4)
+#define GFX_SWITCHGATE_SWITCH_2        (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  5)
+#define GFX_LIGHT_SWITCH_OFF   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  6)
+#define GFX_LIGHT_SWITCH_ON    (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  7)
+
+#define GFX_ENVELOPE           (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  4)
+#define GFX_SIGN_EXCLAMATION   (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  5)
+#define GFX_SIGN_STOP          (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  6)
+#define GFX_LANDMINE           (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  7)
+#define GFX_STEEL_SLANTED      (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  5)
+
 /* graphics from "RocksFont" */
 #define GFX_CHAR_START         (GFX_START_ROCKSFONT)
 #define GFX_CHAR_ASCII0                (GFX_CHAR_START - 32)
@@ -1339,46 +1362,9 @@ extern char              *element_info[];
 #define GFX_KEY_WHITE          GFX_CHAR_FRAGE
 #define GFX_FORCE_FIELD                GFX_CHAR_FRAGE
 #define GFX_EXTRA_TIME         GFX_CHAR_FRAGE
-#define GFX_SWITCHGATE_OPEN    GFX_CHAR_FRAGE
-#define GFX_SWITCHGATE_CLOSED  GFX_CHAR_FRAGE
-#define GFX_SWITCHGATE_SWITCH_L        GFX_CHAR_FRAGE
-#define GFX_SWITCHGATE_SWITCH_R        GFX_CHAR_FRAGE
 #define GFX_TIME_GATE          GFX_CHAR_FRAGE
 #define GFX_TIME_GATE_WHEEL    GFX_CHAR_FRAGE
-
-/*
-#define GFX_BELT1_LEFT         GFX_CHAR_FRAGE
-#define GFX_BELT1_MIDDLE       GFX_CHAR_FRAGE
-#define GFX_BELT1_RIGHT                GFX_CHAR_FRAGE
-#define GFX_BELT1_SWITCH_L     GFX_CHAR_FRAGE
-#define GFX_BELT1_SWITCH_M     GFX_CHAR_FRAGE
-#define GFX_BELT1_SWITCH_R     GFX_CHAR_FRAGE
-#define GFX_BELT2_LEFT         GFX_CHAR_FRAGE
-#define GFX_BELT2_MIDDLE       GFX_CHAR_FRAGE
-#define GFX_BELT2_RIGHT                GFX_CHAR_FRAGE
-#define GFX_BELT2_SWITCH_L     GFX_CHAR_FRAGE
-#define GFX_BELT2_SWITCH_M     GFX_CHAR_FRAGE
-#define GFX_BELT2_SWITCH_R     GFX_CHAR_FRAGE
-#define GFX_BELT3_LEFT         GFX_CHAR_FRAGE
-#define GFX_BELT3_MIDDLE       GFX_CHAR_FRAGE
-#define GFX_BELT3_RIGHT                GFX_CHAR_FRAGE
-#define GFX_BELT3_SWITCH_L     GFX_CHAR_FRAGE
-#define GFX_BELT3_SWITCH_M     GFX_CHAR_FRAGE
-#define GFX_BELT3_SWITCH_R     GFX_CHAR_FRAGE
-#define GFX_BELT4_LEFT         GFX_CHAR_FRAGE
-#define GFX_BELT4_MIDDLE       GFX_CHAR_FRAGE
-#define GFX_BELT4_RIGHT                GFX_CHAR_FRAGE
-#define GFX_BELT4_SWITCH_L     GFX_CHAR_FRAGE
-#define GFX_BELT4_SWITCH_M     GFX_CHAR_FRAGE
-#define GFX_BELT4_SWITCH_R     GFX_CHAR_FRAGE
-*/
-
-#define GFX_LANDMINE           GFX_CHAR_FRAGE
-#define GFX_ENVELOPE           GFX_CHAR_FRAGE
-#define GFX_LIGHT_SWITCH       GFX_CHAR_FRAGE
-#define GFX_SIGN_EXCLAMATION   GFX_CHAR_FRAGE
 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
-#define GFX_SIGN_STOP          GFX_CHAR_FRAGE
 #define GFX_SIGN_WHEELCHAIR    GFX_CHAR_FRAGE
 #define GFX_SIGN_PARKING       GFX_CHAR_FRAGE
 #define GFX_SIGN_ONEWAY                GFX_CHAR_FRAGE
@@ -1392,8 +1378,6 @@ extern char               *element_info[];
 #define GFX_MOLE_RIGHT         GFX_CHAR_FRAGE
 #define GFX_MOLE_UP            GFX_CHAR_FRAGE
 #define GFX_MOLE_DOWN          GFX_CHAR_FRAGE
-#define GFX_STEEL_SLANTED      GFX_CHAR_FRAGE
-#define GFX_SAND_INVISIBLE     GFX_CHAR_FRAGE
 
 /* the names of the sounds */
 #define SND_ALCHEMY            0