added configurability of different window size for title screens
[rocksndiamonds.git] / src / main.h
index 61bc328e52c81c014ac2a560c07985d0746ef7c5..a8edcee71ea33d8c76b534843b1bb39e487c7aa7 100644 (file)
 #define BUTTON_ACTIVE(b)       (ActiveButton[b])
 #define FONT_ACTIVE(f)         (ActiveFont[f])
 
-
 /* fundamental game speed values */
 #define MICROLEVEL_SCROLL_DELAY        50      /* delay for scrolling micro level */
 #define MICROLEVEL_LABEL_DELAY 250     /* delay for micro level label */
@@ -2344,7 +2343,7 @@ struct EditorInfo
 
 struct ViewportInfo
 {
-  struct RectWithBorder window;
+  struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
@@ -2498,6 +2497,7 @@ struct LevelInfo
   boolean use_time_orb_bug;    /* for compatibility with old levels */
   boolean instant_relocation;  /* no visual delay when relocating player */
   boolean shifted_relocation;  /* no level centering when relocating player */
+  boolean lazy_relocation;     /* only redraw off-screen player relocation */
   boolean can_pass_to_walkable;        /* player can pass to empty or walkable tile */
   boolean grow_into_diggable;  /* amoeba can grow into anything diggable */
   boolean auto_exit_sokoban;   /* automatically finish solved Sokoban levels */
@@ -2888,6 +2888,7 @@ extern DrawBuffer        *fieldbuffer;
 extern DrawBuffer             *drawto_field;
 
 extern int                     game_status;
+extern boolean                 game_status_last_screen;
 extern boolean                 level_editor_test_game;
 extern boolean                 network_playing;