rnd-19981026-3
[rocksndiamonds.git] / src / main.h
index 0d3bfe5eff56bc928026f181ca52744993ed3401..a4ea04764b5d545e1a8586c8fb5dcf2e7f7e7966 100644 (file)
 #ifdef   XPM_INCLUDE_FILE
 #include XPM_INCLUDE_FILE
 #endif
-#else
+#else  /* MSDOS */
 #include "msdos.h"
-#endif  /* #ifndef MSDOS */
+#endif  /* MSDOS */
 
-typedef int BOOL;
+typedef unsigned char boolean;
+typedef unsigned char byte;
 
 #ifndef FALSE
 #define FALSE 0
@@ -51,10 +52,10 @@ typedef int BOOL;
 #ifndef MSDOS
 #define WIN_XPOS       0
 #define WIN_YPOS       0
-#else
+#else  /* MSDOS */
 #define WIN_XPOS       ((XRES - WIN_XSIZE) / 2)
 #define WIN_YPOS       ((YRES - WIN_YSIZE) / 2)
-#endif
+#endif /* MSDOS */
 #define SCR_FIELDX     17
 #define SCR_FIELDY     17
 #define MAX_BUF_XSIZE  (SCR_FIELDX + 2)
@@ -81,6 +82,7 @@ typedef int BOOL;
 #ifndef SIGN
 #define SIGN(a)                ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
 #endif
+
 #define SCREENX(a)     ((a) - scroll_x)
 #define SCREENY(a)     ((a) - scroll_y)
 #define LEVELX(a)      ((a) + scroll_x)
@@ -143,12 +145,7 @@ typedef int BOOL;
 #define IS_PUSHABLE(e)         (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
 #define ELEM_IS_PLAYER(e)      (Elementeigenschaften[e] & EP_BIT_PLAYER)
 
-/*
-#define IS_PLAYER(x,y)         (JX == (x) && JY == (y))
-*/
-
 #define IS_PLAYER(x,y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
-#define IS_LOCAL_PLAYER(x,y)   (StorePlayer[x][y] == EL_SPIELER1)
 
 #define IS_FREE(x,y)           (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
@@ -211,26 +208,82 @@ struct HiScore
   int Score;
 };
 
+struct OptionInfo
+{
+  char *display_name;
+  char *server_host;
+  int server_port;
+  boolean serveronly;
+  boolean network;
+  boolean verbose;
+};
+
+struct SetupJoystickInfo
+{
+  int snap;
+  int bomb;
+};
+
+struct SetupKeyboardInfo
+{
+  KeySym left;
+  KeySym right;
+  KeySym up;
+  KeySym down;
+  KeySym snap;
+  KeySym bomb;
+};
+
+struct SetupInfo
+{
+  boolean sound_on;
+  boolean sound_loops_on;
+  boolean sound_music_on;
+  boolean sound_simple_on;
+  boolean toons_on;
+  boolean direct_draw_on;
+  boolean scroll_delay_on;
+  boolean soft_scrolling_on;
+  boolean fading_on;
+  boolean autorecord_on;
+  boolean quick_doors;
+  struct
+  {
+    boolean use_joystick;
+    int joystick_nr;
+    struct SetupJoystickInfo joy;
+    struct SetupKeyboardInfo key;
+  } input[MAX_PLAYERS];
+};
+
+struct SetupFileList
+{
+  char *token;
+  char *value;
+  struct SetupFileList *next;
+};
+
 struct PlayerInfo
 {
-  int nr, active, local;
+  boolean present;             /* player present in level playfield */
+  boolean connected;           /* player connected (locally or via network) */
+  boolean active;              /* player (present && connected) */
+
+  int index_nr, client_nr, element_nr;
+
+  byte action;                 /* action from server or for local playing */
+  byte potential_action;       /* must go to network server first */
 
   char login_name[MAX_NAMELEN];
   char alias_name[MAX_NAMELEN];
-  int handicap;
-  unsigned int setup;
-  int leveldir_nr;
-  int level_nr;
 
   int jx,jy, last_jx,last_jy;
   int MovDir, MovPos, GfxPos;
-  int Pushing, Frame;
-
-  int gone, LevelSolved, GameOver;
+  int Frame;
 
-  long actual_frame_counter;
-
-  int frame_reset_delay;
+  boolean Pushing;
+  boolean gone, LevelSolved, GameOver;
+  boolean snapped;
 
   long move_delay;
   int last_move_dir;
@@ -238,7 +291,9 @@ struct PlayerInfo
   long push_delay;
   int push_delay_value;
 
-  int snapped;
+  int frame_reset_delay;
+
+  long actual_frame_counter;
 
   int score;
   int gems_still_needed;
@@ -276,20 +331,20 @@ struct LevelDirInfo
 struct RecordingInfo
 {
   int level_nr;
-  unsigned int random_seed;
+  unsigned long random_seed;
   unsigned long date;
   unsigned long counter;
   unsigned long length;
   unsigned long length_seconds;
   unsigned int delay_played;
-  BOOL pause_before_death;
-  BOOL recording, playing, pausing;
-  BOOL fast_forward;
-  BOOL changed;
+  boolean pause_before_death;
+  boolean recording, playing, pausing;
+  boolean fast_forward;
+  boolean changed;
   struct
   {
-    unsigned char joystickdata[MAX_PLAYERS];
-    unsigned char delay;
+    byte action[MAX_PLAYERS];
+    byte delay;
   } pos[MAX_TAPELEN];
 };
 
@@ -323,73 +378,65 @@ extern char              *level_directory;
 extern int                     width, height;
 
 extern char           *program_name;
-extern char           *display_name;
-extern char           *server_host;
-extern int             server_port;
-extern int             networking;
-extern int             standalone;
-extern int             verbose;
 
 extern int             game_status;
 extern int             game_emulation;
-extern int             button_status, motion_status;
+extern boolean         network_playing;
+extern int             button_status;
+extern boolean         motion_status;
 extern int             key_joystick_mapping;
 extern int             global_joystick_status, joystick_status;
-extern int             sound_status, sound_on;
-extern int             sound_loops_allowed, sound_loops_on;
-extern int             sound_music_on;
-extern int             sound_simple_on;
-extern int             toons_on;
-extern int             direct_draw_on;
-extern int             scroll_delay_on;
-extern int             soft_scrolling_on;
-extern int             fading_on;
-extern int             autorecord_on;
-extern int             joystick_nr;
-extern int             quick_doors;
-
-extern BOOL            redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+extern int             sound_status;
+extern boolean         sound_loops_allowed;
+
+extern boolean         redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 extern int             redraw_x1, redraw_y1;
 extern int             redraw_mask;
 extern int             redraw_tiles;
 
-extern int             Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-extern long            Elementeigenschaften[MAX_ELEMENTS];
+extern short           Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern boolean         Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+extern unsigned long   Elementeigenschaften[MAX_ELEMENTS];
 
 extern int             level_nr, leveldir_nr, num_leveldirs;
 extern int             lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
 extern int             FX,FY, ScrollStepSize;
 extern int             ScreenMovDir, ScreenMovPos, ScreenGfxPos;
-extern int             GameFrameDelay, MoveSpeed;
+extern int             GameFrameDelay;
+extern int             FfwdFrameDelay;
+extern int             MoveSpeed;
 extern int             BX1,BY1, BX2,BY2;
 extern int             ZX,ZY, ExitX,ExitY;
 extern int             AllPlayersGone;
 extern int             FrameCounter, TimeFrames, TimeLeft;
 extern int             MampferNr, SiebAktiv;
 
+extern boolean         network_player_action_received;
 extern int             TestPlayer;
 
 extern struct LevelDirInfo     leveldir[];
 extern struct LevelInfo                level;
-extern struct PlayerInfo       stored_player[];
-extern struct PlayerInfo       *local_player;
+extern struct PlayerInfo       stored_player[], *local_player;
 extern struct HiScore          highscore[];
 extern struct RecordingInfo    tape;
 extern struct SoundInfo                Sound[];
 extern struct JoystickInfo     joystick[];
+extern struct OptionInfo       options;
+extern struct SetupInfo                setup;
+extern struct SetupFileList    *setup_list;
+extern struct SetupFileList    *level_setup_list;
 
 extern char            *sound_name[];
 extern int             background_loop[];
@@ -970,6 +1017,16 @@ extern int                num_bg_loops;
                                 (s)==SND_TYGER || (s)==SND_VOYAGER || \
                                 (s)==SND_TWILIGHT)
 
+/* default input keys */
+#define KEY_UNDEFINDED         XK_VoidSymbol
+#define DEFAULT_KEY_LEFT       XK_Left
+#define DEFAULT_KEY_RIGHT      XK_Right
+#define DEFAULT_KEY_UP         XK_Up
+#define DEFAULT_KEY_DOWN       XK_Down
+#define DEFAULT_KEY_SNAP       XK_Shift_L
+#define DEFAULT_KEY_BOMB       XK_Shift_R
+#define DEFAULT_KEY_OKAY       XK_Return
+#define DEFAULT_KEY_CANCEL     XK_Escape
 
 /* directions for moving */
 #define MV_NO_MOVING           0
@@ -998,7 +1055,8 @@ extern int         num_bg_loops;
 #define TYPENAME               5
 #define HALLOFFAME             6
 #define SETUP                  7
-#define EXITGAME               8
+#define SETUPINPUT             8
+#define EXITGAME               9
 
 /* values for game_emulation */
 #define EMU_NONE               0
@@ -1031,17 +1089,24 @@ extern int              num_bg_loops;
 #ifndef JOYDAT_PATH
 #define JOYDAT_PATH            GAME_DIR
 #endif
+#ifndef SETUP_PATH
+#define SETUP_PATH             GAME_DIR
+#endif
 
 #ifndef MSDOS
 #define SCORE_FILENAME         "ROCKS.score"
 #define NAMES_FILENAME         "ROCKS.names"
 #define LEVDIR_FILENAME                "ROCKS.levelinfo"
 #define JOYDAT_FILENAME                "ROCKS.joystick"
+#define SETUP_FILENAME         "ROCKS.setup"
+#define LEVELSETUP_FILENAME    "ROCKS.levelsetup"
 #else
 #define SCORE_FILENAME         "ROCKS.sco"
 #define NAMES_FILENAME         "ROCKS.nam"
 #define LEVDIR_FILENAME                "ROCKS.lev"
 #define JOYDAT_FILENAME                "ROCKS.joy"
+#define SETUP_FILENAME         "ROCKS.set"
+#define LEVELSETUP_FILENAME    "ROCKS.lvs"
 #endif
 
 #define JOYDAT_FILE            JOYDAT_PATH "/" JOYDAT_FILENAME
@@ -1052,6 +1117,7 @@ extern int                num_bg_loops;
 #define LEVDIR_PERMS           LEVEL_PERMS
 #define LEVREC_PERMS           LEVEL_PERMS
 #define JOYDAT_PERMS           LEVEL_PERMS
+#define SETUP_PERMS            LEVEL_PERMS
 
 /* old cookies */
 #define NAMES_COOKIE_10                "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
@@ -1063,12 +1129,16 @@ extern int              num_bg_loops;
 #define LEVELDIR_COOKIE                "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
 #define LEVELREC_COOKIE                "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.2"
 #define JOYSTICK_COOKIE                "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
+#define SETUP_COOKIE           "ROCKSNDIAMONDS_SETUP_FILE_VERSION_1.2"
+#define LEVELSETUP_COOKIE      "ROCKSNDIAMONDS_LEVELSETUP_FILE_VERSION_1.2"
 #define LEVEL_COOKIE_LEN       (strlen(LEVEL_COOKIE)+1)
 #define SCORE_COOKIE_LEN       (strlen(SCORE_COOKIE)+1)
 #define NAMES_COOKIE_LEN       (strlen(NAMES_COOKIE)+1)
 #define LEVELDIR_COOKIE_LEN    (strlen(LEVELDIR_COOKIE)+1)
 #define LEVELREC_COOKIE_LEN    (strlen(LEVELREC_COOKIE)+1)
 #define JOYSTICK_COOKIE_LEN    (strlen(JOYSTICK_COOKIE)+1)
+#define SETUP_COOKIE_LEN       (strlen(SETUP_COOKIE)+1)
+#define LEVELSETUP_COOKIE_LEN  (strlen(LEVELSETUP_COOKIE)+1)
 
 #define VERSION_STRING         "1.2"
 #define GAMETITLE_STRING       "Rocks'n'Diamonds"
@@ -1164,4 +1234,4 @@ extern int                num_bg_loops;
 #define ANIM_OSCILLATE 1
 #define ANIM_REVERSE   2
 
-#endif
+#endif /* MAIN_H */