rnd-20060802-1-src
[rocksndiamonds.git] / src / main.h
index 877609eb421979875eec661639853f1602a88d1f..9f9b253d4ca37f62f23b8c7cbd7cd034f0adf3dd 100644 (file)
@@ -42,6 +42,8 @@
 #define WIN_XSIZE                      672
 #define WIN_YSIZE                      560
 
+#define DEFAULT_FULLSCREEN_MODE                "800x600"
+
 #define SCR_FIELDX                     17
 #define SCR_FIELDY                     17
 #define MAX_BUF_XSIZE                  (SCR_FIELDX + 2)
 #define CE_CREATION_OF_X               37
 #define CE_SCORE_GETS_ZERO             38
 #define CE_SCORE_GETS_ZERO_OF_X                39
+#define CE_VALUE_CHANGES               40
+#define CE_VALUE_CHANGES_OF_X          41
+#define CE_SCORE_CHANGES               42
+#define CE_SCORE_CHANGES_OF_X          43
 
-#define NUM_CHANGE_EVENTS              40
+#define NUM_CHANGE_EVENTS              44
 
 #define NUM_CE_BITFIELDS               ((NUM_CHANGE_EVENTS + 31) / 32)
 
 #define CA_SET_LEVEL_GEMS              7
 #define CA_SET_LEVEL_SCORE             8
 #define CA_SET_LEVEL_WIND              9
-#define CA_SET_LEVEL_GRAVITY           10
+#define CA_SET_PLAYER_GRAVITY          10
 #define CA_SET_PLAYER_KEYS             11
 #define CA_SET_PLAYER_SPEED            12
 #define CA_SET_PLAYER_SHIELD           13
                                 IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
 
 #define EL_NAME(e)             ((e) >= 0 ? element_info[e].token_name : "(?)")
+#define MV_TEXT(d)             ((d) == MV_NONE  ? "MV_NONE"  :         \
+                                (d) == MV_LEFT  ? "MV_LEFT"  :         \
+                                (d) == MV_RIGHT ? "MV_RIGHT" :         \
+                                (d) == MV_UP    ? "MV_UP"    :         \
+                                (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
 
 /* fundamental game speed values */
 #define MICROLEVEL_SCROLL_DELAY        50      /* delay for scrolling micro level */
 
 #define NUM_BELTS              4
 #define NUM_BELT_PARTS         3
+#define NUM_ENVELOPES          4
 #define MIN_ENVELOPE_XSIZE     1
 #define MIN_ENVELOPE_YSIZE     1
 #define MAX_ENVELOPE_XSIZE     30
 #define STD_ELEMENT_CONTENTS   4
 #define MAX_ELEMENT_CONTENTS   8
 
-#define LEVEL_SCORE_ELEMENTS   16      /* level elements with score */
-
 /* often used screen positions */
 #define SX                     8
 #define SY                     8
 #define SC_CRYSTAL             11
 #define SC_PEARL               12
 #define SC_SHIELD              13
+#define SC_UNKNOWN_14          14
+#define SC_UNKNOWN_15          15
+
+#define LEVEL_SCORE_ELEMENTS   16      /* level elements with score */
 
 
 /* "real" level file elements */
 #define EL_YAMYAM_UP                   711
 #define EL_YAMYAM_DOWN                 712
 
-#define NUM_FILE_ELEMENTS              713
+#define EL_BD_EXPANDABLE_WALL          713
+
+#define NUM_FILE_ELEMENTS              714
 
 
 /* "real" (and therefore drawable) runtime elements */
 #define EL_INTERNAL_CASCADE_CE_ACTIVE          (EL_FIRST_INTERNAL + 23)
 #define EL_INTERNAL_CASCADE_GE                 (EL_FIRST_INTERNAL + 24)
 #define EL_INTERNAL_CASCADE_GE_ACTIVE          (EL_FIRST_INTERNAL + 25)
-#define EL_INTERNAL_CASCADE_USER               (EL_FIRST_INTERNAL + 26)
-#define EL_INTERNAL_CASCADE_USER_ACTIVE                (EL_FIRST_INTERNAL + 27)
-#define EL_INTERNAL_CASCADE_GENERIC            (EL_FIRST_INTERNAL + 28)
-#define EL_INTERNAL_CASCADE_GENERIC_ACTIVE     (EL_FIRST_INTERNAL + 29)
+#define EL_INTERNAL_CASCADE_REF                        (EL_FIRST_INTERNAL + 26)
+#define EL_INTERNAL_CASCADE_REF_ACTIVE         (EL_FIRST_INTERNAL + 27)
+#define EL_INTERNAL_CASCADE_USER               (EL_FIRST_INTERNAL + 28)
+#define EL_INTERNAL_CASCADE_USER_ACTIVE                (EL_FIRST_INTERNAL + 29)
 #define EL_INTERNAL_CASCADE_DYNAMIC            (EL_FIRST_INTERNAL + 30)
 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE     (EL_FIRST_INTERNAL + 31)
 
 /* program information and versioning definitions */
 #define PROGRAM_VERSION_MAJOR          3
 #define PROGRAM_VERSION_MINOR          2
-#define PROGRAM_VERSION_PATCH          0
-#define PROGRAM_VERSION_BUILD          8
+#define PROGRAM_VERSION_PATCH          1
+#define PROGRAM_VERSION_BUILD          0
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING          "Holger Schemel"
 #define COOKIE_PREFIX                  "ROCKSNDIAMONDS"
 #define FILENAME_PREFIX                        "Rocks"
 
-#if defined(PLATFORM_UNIX)
-#define USERDATA_DIRECTORY             ".rocksndiamonds"
-#elif defined(PLATFORM_WIN32)
-#define USERDATA_DIRECTORY             PROGRAM_TITLE_STRING
+#define USERDATA_DIRECTORY_WIN32       PROGRAM_TITLE_STRING
+#define USERDATA_DIRECTORY_MACOSX      PROGRAM_TITLE_STRING
+#define USERDATA_DIRECTORY_UNIX                ".rocksndiamonds"
+#define USERDATA_DIRECTORY_DOS         "userdata"
+
+#if defined(PLATFORM_WIN32)
+#define USERDATA_DIRECTORY             USERDATA_DIRECTORY_WIN32
+#elif defined(PLATFORM_MACOSX)
+#define USERDATA_DIRECTORY             USERDATA_DIRECTORY_MACOSX
+#elif defined(PLATFORM_UNIX)
+#define USERDATA_DIRECTORY             USERDATA_DIRECTORY_UNIX
 #else
-#define USERDATA_DIRECTORY             "userdata"
+#define USERDATA_DIRECTORY             USERDATA_DIRECTORY_DOS
 #endif
 
 #define X11_ICON_FILENAME              "rocks_icon.xbm"
 #define FILE_VERSION_1_2               VERSION_IDENT(1,2,0,0)
 #define FILE_VERSION_1_4               VERSION_IDENT(1,4,0,0)
 #define FILE_VERSION_2_0               VERSION_IDENT(2,0,0,0)
+#define FILE_VERSION_3_0               VERSION_IDENT(3,0,0,0)
 
 /* file version does not change for every program version, but is changed
    when new features are introduced that are incompatible with older file
    versions, so that they can be treated accordingly */
-#define FILE_VERSION_ACTUAL            FILE_VERSION_2_0
+#define FILE_VERSION_ACTUAL            FILE_VERSION_3_0
 
 #define GAME_VERSION_1_0               FILE_VERSION_1_0
 #define GAME_VERSION_1_2               FILE_VERSION_1_2
 #define GAME_VERSION_1_4               FILE_VERSION_1_4
 #define GAME_VERSION_2_0               FILE_VERSION_2_0
+#define GAME_VERSION_3_0               FILE_VERSION_3_0
 
 #define GAME_VERSION_ACTUAL            VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
                                                      PROGRAM_VERSION_MINOR, \
@@ -1809,6 +1834,14 @@ struct Content
   int e[3][3];
 };
 
+struct EnvelopeInfo
+{
+  int xsize;
+  int ysize;
+
+  char text[MAX_ENVELOPE_TEXT_LEN + 1];
+};
+
 struct LevelSetInfo
 {
   int music[MAX_LEVELS];
@@ -1823,6 +1856,13 @@ struct LevelFileInfo
   char *filename;
 };
 
+struct DateInfo
+{
+  int year;
+  int month;
+  int day;
+};
+
 struct LevelInfo
 {
   struct LevelFileInfo file_info;
@@ -1835,6 +1875,8 @@ struct LevelInfo
   int file_version;    /* file format version the level is stored with    */
   int game_version;    /* game release version the level was created with */
 
+  struct DateInfo creation_date;
+
   boolean encoding_16bit_field;                /* level contains 16-bit elements  */
   boolean encoding_16bit_yamyam;       /* yamyam contains 16-bit elements */
   boolean encoding_16bit_amoeba;       /* amoeba contains 16-bit elements */
@@ -1847,8 +1889,7 @@ struct LevelInfo
   char name[MAX_LEVEL_NAME_LEN + 1];
   char author[MAX_LEVEL_AUTHOR_LEN + 1];
 
-  char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
-  int envelope_xsize[4], envelope_ysize[4];
+  struct EnvelopeInfo envelope[NUM_ENVELOPES];
 
   int score[LEVEL_SCORE_ELEMENTS];
 
@@ -1910,9 +1951,9 @@ struct LevelInfo
   int can_move_into_acid_bits; /* bitfield to store property for elements */
   int dont_collide_with_bits;  /* bitfield to store property for elements */
 
-  int initial_player_stepsize; /* initial player speed */
+  int initial_player_stepsize[MAX_PLAYERS];    /* initial player speed */
+  boolean initial_player_gravity[MAX_PLAYERS];
 
-  boolean initial_gravity;
   boolean em_slippery_gems;    /* EM style "gems slip from wall" behaviour */
   boolean use_spring_bug;      /* for compatibility with old levels */
   boolean use_time_orb_bug;    /* for compatibility with old levels */