#define MAX_LEVEL_NAME_LEN 32
#define MAX_LEVEL_AUTHOR_LEN 32
#define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
-#define MAX_LEVDIR_ENTRIES 250 /* max. level directories */
#define MAX_SCORE_ENTRIES 100
#define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
#define MAX_NUM_AMOEBA 100
struct LevelDirInfo
{
- char *filename; /* level series sub-directory inside level directory */
+ char *filename; /* level series single directory name */
+ char *fullpath; /* complete path relative to level directory */
+ char *basepath; /* absolute base path of level directory */
char *name; /* level series name, as displayed on main screen */
char *name_short; /* optional short name for level selection screen */
char *name_sorting; /* optional sorting name for correct level sorting */
int first_level; /* first level number (to allow start with 0 or 1) */
int last_level; /* last level number (automatically calculated) */
int sort_priority; /* sort levels by 'sort_priority' and then by name */
+ boolean level_group; /* directory contains more level series directories */
+ boolean parent_link; /* entry links back to parent directory */
boolean user_defined; /* user defined levels are stored in home directory */
boolean readonly; /* readonly levels can not be changed with editor */
int color; /* color to use on selection screen for this level */
char *class_desc; /* description of level series class */
int handicap_level; /* number of the lowest unsolved level */
+ int cl_first; /* internal control field for "choose level" screen */
+ int cl_cursor; /* internal control field for "choose level" screen */
+
+ struct LevelDirInfo *node_parent; /* parent level directory info */
+ struct LevelDirInfo *node_group; /* level group sub-directory info */
+ struct LevelDirInfo *next; /* next level series structure node */
};
struct TapeInfo
extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
-extern int level_nr, leveldir_nr, num_leveldirs;
+extern int level_nr;
extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
extern int FX,FY, ScrollStepSize;
extern boolean network_player_action_received;
-extern struct LevelDirInfo leveldir[];
+extern struct LevelDirInfo *leveldir_first, *leveldir_current;
extern struct LevelInfo level;
extern struct PlayerInfo stored_player[], *local_player;
extern struct HiScore highscore[];