rocksndiamonds-3.0.8
[rocksndiamonds.git] / src / main.h
index cbfbf67fc893ef3eceb67154b95f816196f5b996..9484a5c6a90c9f4eb9f12dab53007840e732a057 100644 (file)
@@ -26,6 +26,7 @@
 
 #include "conf_gfx.h"  /* include auto-generated data structure definitions */
 #include "conf_snd.h"  /* include auto-generated data structure definitions */
+#include "conf_mus.h"  /* include auto-generated data structure definitions */
 
 #define IMG_UNDEFINED          (-1)
 #define IMG_EMPTY              IMG_EMPTY_SPACE
@@ -35,6 +36,7 @@
 #define IMG_CUSTOM_START       IMG_CUSTOM_1
 
 #define SND_UNDEFINED          (-1)
+#define MUS_UNDEFINED          (-1)
 
 #define WIN_XSIZE              672
 #define WIN_YSIZE              560
 #define CE_PRESSED_BY_PLAYER   2
 #define CE_PUSHED_BY_PLAYER    3
 #define CE_DROPPED_BY_PLAYER   4
-#define CE_COLLISION           5
+#define CE_COLLISION_ACTIVE    5
 #define CE_IMPACT              6
 #define CE_SMASHED             7
 #define CE_OTHER_IS_TOUCHING   8
 #define CE_OTHER_GETS_PUSHED   13
 #define CE_OTHER_GETS_COLLECTED        14
 #define CE_OTHER_GETS_DROPPED  15
-#define CE_BY_PLAYER           16      /* obsolete; now CE_BY_DIRECT_ACTION */
-#define CE_BY_COLLISION                17      /* obsolete; now CE_BY_DIRECT_ACTION */
+#define CE_BY_PLAYER_OBSOLETE  16      /* obsolete; now CE_BY_DIRECT_ACTION */
+#define CE_BY_COLLISION_OBSOLETE 17    /* obsolete; now CE_BY_DIRECT_ACTION */
 #define CE_BY_OTHER_ACTION     18      /* activates other element events */
 #define CE_BY_DIRECT_ACTION    19      /* activates direct element events */
 #define CE_OTHER_GETS_DIGGED   20
 #define CE_OTHER_GETS_LEFT     24
 #define CE_SWITCHED            25
 #define CE_OTHER_IS_SWITCHING  26
+#define CE_COLLISION_PASSIVE   27
+#define CE_OTHER_IS_COLL_ACTIVE        28
+#define CE_OTHER_IS_COLL_PASSIVE 29
 
-#define NUM_CHANGE_EVENTS      27
+#define NUM_CHANGE_EVENTS      30
 
 #define CE_BITMASK_DEFAULT     0
 
 #define MV_BIT_TURNING_LEFT    8
 #define MV_BIT_TURNING_RIGHT   9
 #define MV_BIT_WHEN_PUSHED     10
+#define MV_BIT_MAZE_RUNNER     11
+#define MV_BIT_MAZE_HUNTER     12
 
 /* values for special move patterns for custom elements */
 #define MV_HORIZONTAL          (MV_LEFT | MV_RIGHT)
 #define MV_TURNING_LEFT                (1 << MV_BIT_TURNING_LEFT)
 #define MV_TURNING_RIGHT       (1 << MV_BIT_TURNING_RIGHT)
 #define MV_WHEN_PUSHED         (1 << MV_BIT_WHEN_PUSHED)
+#define MV_MAZE_RUNNER         (1 << MV_BIT_MAZE_RUNNER)
+#define MV_MAZE_HUNTER         (1 << MV_BIT_MAZE_HUNTER)
+#define MV_MAZE_RUNNER_STYLE   (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
 
 /* values for slippery property for custom elements */
 #define SLIPPERY_ANY_RANDOM    0
 #define EL_BD_MAGIC_WALL               61
 #define EL_INVISIBLE_STEELWALL         62
 
-#define EL_UNUSED_63                   63
+#define EL_MAZE_RUNNER                 63
 
 #define EL_DYNABOMB_INCREASE_NUMBER    64
 #define EL_DYNABOMB_INCREASE_SIZE      65
 #define EL_DYNABOMB_PLAYER_4                   (EL_FIRST_DUMMY + 17)
 #define EL_SHIELD_NORMAL_ACTIVE                        (EL_FIRST_DUMMY + 18)
 #define EL_SHIELD_DEADLY_ACTIVE                        (EL_FIRST_DUMMY + 19)
-#define EL_DEFAULT                             (EL_FIRST_DUMMY + 20)
-#define EL_BD_DEFAULT                          (EL_FIRST_DUMMY + 21)
-#define EL_SP_DEFAULT                          (EL_FIRST_DUMMY + 22)
-#define EL_SB_DEFAULT                          (EL_FIRST_DUMMY + 23)
+#define EL_AMOEBA                              (EL_FIRST_DUMMY + 20)
+#define EL_DEFAULT                             (EL_FIRST_DUMMY + 21)
+#define EL_BD_DEFAULT                          (EL_FIRST_DUMMY + 22)
+#define EL_SP_DEFAULT                          (EL_FIRST_DUMMY + 23)
+#define EL_SB_DEFAULT                          (EL_FIRST_DUMMY + 24)
+#define EL_DUMMY                               (EL_FIRST_DUMMY + 25)
 
-#define MAX_NUM_ELEMENTS                       (EL_FIRST_DUMMY + 24)
+#define MAX_NUM_ELEMENTS                       (EL_FIRST_DUMMY + 26)
 
 
 /* values for graphics/sounds action types */
 #define ACTION_CHANGING                                23
 #define ACTION_EXPLODING                       24
 #define ACTION_BORING                          25
-#define ACTION_SLEEPING                                26
-#define ACTION_DYING                           27
-#define ACTION_TURNING                         28
-#define ACTION_TURNING_FROM_LEFT               29
-#define ACTION_TURNING_FROM_RIGHT              30
-#define ACTION_TURNING_FROM_UP                 31
-#define ACTION_TURNING_FROM_DOWN               32
-#define ACTION_OTHER                           33
+#define ACTION_BORING_1                                26
+#define ACTION_BORING_2                                27
+#define ACTION_BORING_3                                28
+#define ACTION_BORING_4                                29
+#define ACTION_BORING_5                                30
+#define ACTION_BORING_6                                31
+#define ACTION_BORING_7                                32
+#define ACTION_BORING_8                                33
+#define ACTION_BORING_9                                34
+#define ACTION_BORING_10                       35
+#define ACTION_SLEEPING                                36
+#define ACTION_SLEEPING_1                      37
+#define ACTION_SLEEPING_2                      38
+#define ACTION_SLEEPING_3                      39
+#define ACTION_AWAKENING                       40
+#define ACTION_DYING                           41
+#define ACTION_TURNING                         42
+#define ACTION_TURNING_FROM_LEFT               43
+#define ACTION_TURNING_FROM_RIGHT              44
+#define ACTION_TURNING_FROM_UP                 45
+#define ACTION_TURNING_FROM_DOWN               46
+#define ACTION_OTHER                           47
+
+#define NUM_ACTIONS                            48
+
+#define ACTION_BORING_LAST                     ACTION_BORING_10
+#define ACTION_SLEEPING_LAST                   ACTION_SLEEPING_3
 
-#define NUM_ACTIONS                            34
 
 /* values for special image configuration suffixes (must match game mode) */
-#define GFX_SPECIAL_ARG_MAIN                   0
-#define GFX_SPECIAL_ARG_LEVELS                 1
-#define GFX_SPECIAL_ARG_SCORES                 2
-#define GFX_SPECIAL_ARG_EDITOR                 3
-#define GFX_SPECIAL_ARG_INFO                   4
-#define GFX_SPECIAL_ARG_SETUP                  5
-#define GFX_SPECIAL_ARG_PLAYING                        6
-#define GFX_SPECIAL_ARG_DOOR                   7
-#define GFX_SPECIAL_ARG_PREVIEW                        8
-#define GFX_SPECIAL_ARG_CRUMBLED               9
+#define GFX_SPECIAL_ARG_DEFAULT                        0
+#define GFX_SPECIAL_ARG_MAIN                   1
+#define GFX_SPECIAL_ARG_LEVELS                 2
+#define GFX_SPECIAL_ARG_SCORES                 3
+#define GFX_SPECIAL_ARG_EDITOR                 4
+#define GFX_SPECIAL_ARG_INFO                   5
+#define GFX_SPECIAL_ARG_SETUP                  6
+#define GFX_SPECIAL_ARG_PLAYING                        7
+#define GFX_SPECIAL_ARG_DOOR                   8
+#define GFX_SPECIAL_ARG_PREVIEW                        9
+#define GFX_SPECIAL_ARG_CRUMBLED               10
 
-#define NUM_SPECIAL_GFX_ARGS                   10
+#define NUM_SPECIAL_GFX_ARGS                   11
 
 
 /* values for image configuration suffixes */
 #define GFX_ARG_DRAW_XOFFSET                   23
 #define GFX_ARG_DRAW_YOFFSET                   24
 #define GFX_ARG_DRAW_MASKED                    25
-#define GFX_ARG_NAME                           26
+#define GFX_ARG_ANIM_DELAY_FIXED               26
+#define GFX_ARG_ANIM_DELAY_RANDOM              27
+#define GFX_ARG_POST_DELAY_FIXED               28
+#define GFX_ARG_POST_DELAY_RANDOM              29
+#define GFX_ARG_NAME                           30
 
-#define NUM_GFX_ARGS                           27
+#define NUM_GFX_ARGS                           31
 
 
 /* values for sound configuration suffixes */
 #define NUM_SND_ARGS                           1
 
 
-/* values for font configuration */
+/* values for music configuration suffixes */
+#define MUS_ARG_MODE_LOOP                      0
+
+#define NUM_MUS_ARGS                           1
+
 
+/* values for font configuration */
 #define FONT_INITIAL_1                         0
 #define FONT_INITIAL_2                         1
 #define FONT_INITIAL_3                         2
 #define NUM_INITIAL_FONTS                      4
 
 /* values for game_status (must match special image configuration suffixes) */
-#define GAME_MODE_MAIN                         0
-#define GAME_MODE_LEVELS                       1
-#define GAME_MODE_SCORES                       2
-#define GAME_MODE_EDITOR                       3
-#define GAME_MODE_INFO                         4
-#define GAME_MODE_SETUP                                5
-#define GAME_MODE_PLAYING                      6
-#define GAME_MODE_PSEUDO_DOOR                  7
-#define GAME_MODE_PSEUDO_PREVIEW               8
-#define GAME_MODE_PSEUDO_CRUMBLED              9
+#define GAME_MODE_DEFAULT                      0
+#define GAME_MODE_MAIN                         1
+#define GAME_MODE_LEVELS                       2
+#define GAME_MODE_SCORES                       3
+#define GAME_MODE_EDITOR                       4
+#define GAME_MODE_INFO                         5
+#define GAME_MODE_SETUP                                6
+#define GAME_MODE_PLAYING                      7
+#define GAME_MODE_PSEUDO_DOOR                  8
+#define GAME_MODE_PSEUDO_PREVIEW               9
+#define GAME_MODE_PSEUDO_CRUMBLED              10
 
 /* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME              10
-#define GAME_MODE_QUIT                         11
+#define GAME_MODE_PSEUDO_TYPENAME              11
+#define GAME_MODE_QUIT                         12
+
+/* special definitions currently only used for custom artwork configuration */
+#define MUSIC_PREFIX_BACKGROUND                        0
+#define NUM_MUSIC_PREFIXES                     1
+#define MAX_LEVELS                             1000
+
+/* definitions for demo animation lists */
+#define HELPANIM_LIST_NEXT                     -1
+#define HELPANIM_LIST_END                      -999
+
+
+/* program information and versioning definitions */
 
 #define PROGRAM_VERSION_MAJOR  3
 #define PROGRAM_VERSION_MINOR  0
 #define PROGRAM_VERSION_PATCH  8
-#define PROGRAM_VERSION_BUILD  0
+#define PROGRAM_VERSION_BUILD  3
 
 #define PROGRAM_TITLE_STRING   "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING  "Holger Schemel"
 #define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2003 by Holger Schemel"
 
-#if 0
-#define PROGRAM_DOS_PORT_STRING        "DOS port done by Guido Schulz"
-#define PROGRAM_IDENT_STRING   PROGRAM_VERSION_STRING " " TARGET_STRING
-#define WINDOW_TITLE_STRING    PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
-#endif
-
 #define ICON_TITLE_STRING      PROGRAM_TITLE_STRING
 #define COOKIE_PREFIX          "ROCKSNDIAMONDS"
 #define FILENAME_PREFIX                "Rocks"
@@ -1108,6 +1155,9 @@ struct MenuInfo
 
   int list_size_default;
   int list_size[NUM_SPECIAL_GFX_ARGS];
+
+  int sound[NUM_SPECIAL_GFX_ARGS];
+  int music[NUM_SPECIAL_GFX_ARGS];
 };
 
 struct DoorInfo
@@ -1138,7 +1188,7 @@ struct PlayerInfo
   byte programmed_action;      /* action forced by game itself (like moving
                                   through doors); overrides other actions */
 
-  int jx,jy, last_jx,last_jy;
+  int jx, jy, last_jx, last_jy;
   int MovDir, MovPos, GfxDir, GfxPos;
   int Frame, StepFrame;
 
@@ -1158,6 +1208,22 @@ struct PlayerInfo
   boolean is_pushing;
   boolean is_switching;
 
+  boolean is_bored;
+  boolean is_sleeping;
+
+  int frame_counter_bored;
+  int frame_counter_sleeping;
+
+  int anim_delay_counter;
+  int post_delay_counter;
+
+  int action_waiting, last_action_waiting;
+  int special_action_bored;
+  int special_action_sleeping;
+
+  int num_special_action_bored;
+  int num_special_action_sleeping;
+
   int switch_x, switch_y;
 
   int show_envelope;
@@ -1170,6 +1236,8 @@ struct PlayerInfo
 
   unsigned long actual_frame_counter;
 
+  int step_counter;
+
   int score;
   int gems_still_needed;
   int sokobanfields_still_needed;
@@ -1184,6 +1252,11 @@ struct PlayerInfo
   int inventory_size;
 };
 
+struct LevelSetInfo
+{
+  int music[MAX_LEVELS];
+};
+
 struct LevelInfo
 {
   int file_version;    /* file format version the level is stored with    */
@@ -1279,6 +1352,12 @@ struct GameInfo
   boolean gravity;
   boolean explosions_delayed;
   boolean envelope_active;
+
+  /* values for player idle animation (no effect on engine) */
+  int player_boring_delay_fixed;
+  int player_boring_delay_random;
+  int player_sleeping_delay_fixed;
+  int player_sleeping_delay_random;
 };
 
 struct GlobalInfo
@@ -1431,6 +1510,11 @@ struct GraphicInfo
   int diggable_like;           /* element for cloning digging graphics */
   int border_size;             /* border size for "crumbled" graphics */
 
+  int anim_delay_fixed;                /* optional delay values for bored and   */
+  int anim_delay_random;       /* sleeping player animations (animation */
+  int post_delay_fixed;                /* intervall and following pause before  */
+  int post_delay_random;       /* next intervall (bored animation only) */
+
   int step_offset;             /* optional step offset of toon animations */
   int step_delay;              /* optional step delay of toon animations */
 
@@ -1449,6 +1533,38 @@ struct SoundInfo
   boolean loop;
 };
 
+struct MusicInfo
+{
+  boolean loop;
+};
+
+struct MusicPrefixInfo
+{
+  char *prefix;
+  boolean is_loop_music;
+};
+
+struct MusicFileInfo
+{
+  char *basename;
+
+  char *title_header;
+  char *artist_header;
+  char *album_header;
+  char *year_header;
+
+  char *title;
+  char *artist;
+  char *album;
+  char *year;
+
+  int music;
+
+  boolean is_sound;
+
+  struct MusicFileInfo *next;
+};
+
 struct ElementActionInfo
 {
   char *suffix;
@@ -1468,6 +1584,15 @@ struct SpecialSuffixInfo
   int value;
 };
 
+struct HelpAnimInfo
+{
+  int element;
+  int action;
+  int direction;
+
+  int delay;
+};
+
 
 #if 0
 extern GC                      tile_clip_gc;
@@ -1508,6 +1633,8 @@ extern short                      AmoebaCnt[MAX_NUM_AMOEBA];
 extern short                   AmoebaCnt2[MAX_NUM_AMOEBA];
 extern short                   ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int                     RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int                     PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
 extern unsigned long           Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
 
@@ -1542,6 +1669,7 @@ extern boolean                    network_player_action_received;
 
 extern int                     graphics_action_mapping[];
 
+extern struct LevelSetInfo     levelset;
 extern struct LevelInfo                level, level_template;
 extern struct PlayerInfo       stored_player[], *local_player;
 extern struct HiScore          highscore[];
@@ -1556,9 +1684,20 @@ extern struct ElementDirectionInfo element_direction_info[];
 extern struct SpecialSuffixInfo special_suffix_info[];
 extern struct TokenIntPtrInfo  image_config_vars[];
 extern struct FontInfo         font_info[];
+extern struct MusicPrefixInfo  music_prefix_info[];
 extern struct GraphicInfo      *graphic_info;
 extern struct SoundInfo               *sound_info;
-extern struct ConfigInfo       image_config[], sound_config[];
-extern struct ConfigInfo       image_config_suffix[], sound_config_suffix[];
+extern struct MusicInfo               *music_info;
+extern struct MusicFileInfo    *music_file_info;
+extern struct HelpAnimInfo     *helpanim_info;
+extern SetupFileHash           *helptext_info;
+extern struct ConfigInfo       image_config[];
+extern struct ConfigInfo       sound_config[];
+extern struct ConfigInfo       music_config[];
+extern struct ConfigInfo       image_config_suffix[];
+extern struct ConfigInfo       sound_config_suffix[];
+extern struct ConfigInfo       music_config_suffix[];
+extern struct ConfigInfo       helpanim_config[];
+extern struct ConfigInfo       helptext_config[];
 
 #endif /* MAIN_H */