added playfield array "Last[][]" to store tile from last game frame
[rocksndiamonds.git] / src / main.h
index b66da1d20e2ba4a116ba1692766e218d9d69c331..935d602069b8c46b660aac71ac2f977333d1c016 100644 (file)
@@ -3552,6 +3552,7 @@ extern SDL_Thread        *server_thread;
 extern int                     key_joystick_mapping;
 
 extern short                   Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];