added playfield array "Last[][]" to store tile from last game frame
[rocksndiamonds.git] / src / main.h
index 4325c379020fd853495d92b439597f7b79affa4e..935d602069b8c46b660aac71ac2f977333d1c016 100644 (file)
 #define PROGRAM_VERSION_SUPER          4
 #define PROGRAM_VERSION_MAJOR          1
 #define PROGRAM_VERSION_MINOR          1
-#define PROGRAM_VERSION_PATCH          0
+#define PROGRAM_VERSION_PATCH          1
 #define PROGRAM_VERSION_EXTRA          ""
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
@@ -3552,6 +3552,7 @@ extern SDL_Thread        *server_thread;
 extern int                     key_joystick_mapping;
 
 extern short                   Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];