#define MAX_LEV_FIELDX 128
#define MAX_LEV_FIELDY 128
+#define MAX_PLAYERS 4
+
#ifndef MIN
#define MIN(a,b) ((a)<(b) ? (a) : (b))
#endif
struct PlayerInfo
{
+ BOOL active, local;
+
char login_name[MAX_NAMELEN];
char alias_name[MAX_NAMELEN];
int handicap;
unsigned int setup;
int leveldir_nr;
int level_nr;
+
+ int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
+ int PlayerMovDir, PlayerMovPos, PlayerPushing;
+ int PlayerFrame, PlayerGfxPos;
+ int PlayerGone, LevelSolved, GameOver;
+
+ int score;
+ int gems_still_needed;
+ int sokobanfields_still_needed;
+ int lights_still_needed;
+ int friends_still_needed;
+ int key[4];
+ int dynamite;
+ int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
};
struct LevelInfo
extern int PlayerMovDir, PlayerMovPos, PlayerPushing;
extern int PlayerFrame, PlayerGfxPos;
extern int PlayerGone,LevelSolved,GameOver;
-extern int FrameCounter,TimeFrames,TimeLeft,Score;
-extern int Gems,SokobanFields,Lights,Friends;
-extern int Dynamite,Key[4],MampferNr;
-extern int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
-extern int SiebAktiv;
+extern int FrameCounter,TimeFrames,TimeLeft;
+extern int MampferNr, SiebAktiv;
extern struct LevelDirInfo leveldir[];
extern struct LevelInfo level;
-extern struct PlayerInfo player;
+extern struct PlayerInfo stored_player[];
+extern struct PlayerInfo *local_player, *actual_player;
extern struct HiScore highscore[];
extern struct RecordingInfo tape;
extern struct SoundInfo Sound[];