#define EP_BIT_MAMPF3 (1<<23)
#define EP_BIT_PUSHABLE (1<<24)
#define EP_BIT_PLAYER (1<<25)
+#define EP_BIT_HAS_CONTENT (1<<26)
#define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
#define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
#define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
#define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
#define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
+#define HAS_CONTENT(e) (Elementeigenschaften[e] & EP_BIT_HAS_CONTENT)
#define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
int edelsteine;
char name[MAX_LEVNAMLEN];
int score[LEVEL_SCORE_ELEMENTS];
- int mampfer_inhalt[4][3][3];
+ int mampfer_inhalt[8][3][3];
int tempo_amoebe;
int dauer_sieb;
int dauer_ablenk;
extern int ZX,ZY, ExitX,ExitY;
extern int AllPlayersGone;
extern int FrameCounter, TimeFrames, TimeLeft;
-extern int MampferNr, SiebAktiv;
+extern int MampferMax, MampferNr, SiebAktiv;
extern boolean network_player_action_received;