added additional empty space elements to level editor
[rocksndiamonds.git] / src / main.h
index 3f2389cc2c38cfa287ca50e2c9d0727dd884c72b..9108054efe4fa91463d78b08e6198acc1645a9d0 100644 (file)
 #define EL_INTERNAL_CASCADE_CE_ACTIVE          (EL_FIRST_INTERNAL + 29)
 #define EL_INTERNAL_CASCADE_GE                 (EL_FIRST_INTERNAL + 30)
 #define EL_INTERNAL_CASCADE_GE_ACTIVE          (EL_FIRST_INTERNAL + 31)
-#define EL_INTERNAL_CASCADE_REF                        (EL_FIRST_INTERNAL + 32)
-#define EL_INTERNAL_CASCADE_REF_ACTIVE         (EL_FIRST_INTERNAL + 33)
-#define EL_INTERNAL_CASCADE_USER               (EL_FIRST_INTERNAL + 34)
-#define EL_INTERNAL_CASCADE_USER_ACTIVE                (EL_FIRST_INTERNAL + 35)
-#define EL_INTERNAL_CASCADE_DYNAMIC            (EL_FIRST_INTERNAL + 36)
-#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE     (EL_FIRST_INTERNAL + 37)
+#define EL_INTERNAL_CASCADE_ES                 (EL_FIRST_INTERNAL + 32)
+#define EL_INTERNAL_CASCADE_ES_ACTIVE          (EL_FIRST_INTERNAL + 33)
+#define EL_INTERNAL_CASCADE_REF                        (EL_FIRST_INTERNAL + 34)
+#define EL_INTERNAL_CASCADE_REF_ACTIVE         (EL_FIRST_INTERNAL + 35)
+#define EL_INTERNAL_CASCADE_USER               (EL_FIRST_INTERNAL + 36)
+#define EL_INTERNAL_CASCADE_USER_ACTIVE                (EL_FIRST_INTERNAL + 37)
+#define EL_INTERNAL_CASCADE_DYNAMIC            (EL_FIRST_INTERNAL + 38)
+#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE     (EL_FIRST_INTERNAL + 39)
 
 #define EL_INTERNAL_CLIPBOARD_START    (EL_FIRST_INTERNAL + 0)
 #define EL_INTERNAL_CLIPBOARD_END      (EL_FIRST_INTERNAL + 2)
 #define EL_INTERNAL_START              (EL_FIRST_INTERNAL + 0)
-#define EL_INTERNAL_END                        (EL_FIRST_INTERNAL + 37)
+#define EL_INTERNAL_END                        (EL_FIRST_INTERNAL + 39)
 
-#define MAX_NUM_ELEMENTS               (EL_FIRST_INTERNAL + 38)
+#define MAX_NUM_ELEMENTS               (EL_FIRST_INTERNAL + 40)
 
 
 // values for graphics/sounds action types