* q99492@pbhrzx.uni-paderborn.de *
*----------------------------------------------------------*
* main.h *
-* *
-* Letzte Aenderung: 15.06.1995 *
***********************************************************/
#ifndef MAIN_H
#define SCR_FIELDX 17
#define SCR_FIELDY 17
-/*
-
-#define LEV_FIELDX 64
-#define LEV_FIELDY 32
-
-*/
-
#define MIN_LEV_FIELDX (SCR_FIELDX-2)
#define MIN_LEV_FIELDY (SCR_FIELDY-2)
#define STD_LEV_FIELDX 64
#define IS_FREE(x,y) (Feld[x][y]==EL_LEERRAUM && !PLAYER(x,y))
#define IS_MOVING(x,y) (MovPos[x][y]!=0)
#define IS_BLOCKED(x,y) (Feld[x][y]==EL_BLOCKED)
-#define IS_AMOEBOID(e) ((e)==EL_AMOEBE1 || (e)==EL_AMOEBE2 || (e)==EL_AMOEBE3)
+
+/*
+
+#define IS_AMOEBALIVE(e) ((e)==EL_AMOEBE_NASS || (e)==EL_AMOEBE_NORM || (e)==EL_AMOEBE_VOLL)
+#define IS_AMOEBOID(e) ((e)==EL_AMOEBE_TOT || IS_AMOEBALIVE(e))
#define IS_BADEWANNOID(e) ((e)>=EL_BADEWANNE1 && (e)<=EL_BADEWANNE5)
#define IS_SCHLUESSEL(e) ((e)>=EL_SCHLUESSEL1 && (e)<=EL_SCHLUESSEL4)
#define IS_PFORTE(e) ((e)>=EL_PFORTE1 && (e)<=EL_PFORTE4X)
-#define IS_CHAR(e) ((e)>=EL_CHAR_START && (e)<=EL_CHAR_END)
#define IS_SOLID(e) ((e)==EL_BETON || (e)==EL_MAUERWERK || (e)==EL_FELSBODEN || (e)==EL_AUSGANG_ZU || (e)==EL_AUSGANG_ACT || (e)==EL_AUSGANG_AUF || IS_AMOEBOID(e) || (e)==EL_MORAST_VOLL || (e)==EL_MORAST_LEER || (e)==EL_SIEB_VOLL || (e)==EL_SIEB_LEER || (e)==EL_LIFE || (e)==EL_LIFE_ASYNC || IS_BADEWANNOID(e))
#define IS_MASSIV(e) ((e)==EL_BETON || (e)==EL_SALZSAEURE || IS_BADEWANNOID(e) || IS_PFORTE(e))
-#define CAN_FALL(e) ((e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT || (e)==EL_BOMBE || (e)==EL_KOKOSNUSS || (e)==EL_TROPFEN || (e)==EL_MORAST_VOLL || (e)==EL_SIEB_VOLL)
+#define IS_SLIPPERY(e) ((e)==EL_FELSBODEN || (e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT || (e)==EL_BOMBE || (e)==EL_KOKOSNUSS || (e)==EL_ABLENK_EIN || (e)==EL_ABLENK_AUS || (e)==EL_ZEIT_VOLL || (e)==EL_ZEIT_LEER || (e)==EL_BIRNE_EIN || (e)==EL_BIRNE_AUS || (e)==EL_BADEWANNE1 || (e)==EL_BADEWANNE2)
+
+#define IS_ENEMY(e) ((e)==EL_KAEFER || (e)==EL_FLIEGER || (e)==EL_MAMPFER || (e)==EL_ZOMBIE || (e)==EL_PACMAN)
+
+#define CAN_FALL(e) ((e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT || (e)==EL_BOMBE || (e)==EL_KOKOSNUSS || (e)==EL_TROPFEN || (e)==EL_MORAST_VOLL || (e)==EL_SIEB_VOLL || (e)==EL_ZEIT_VOLL || (e)==EL_ZEIT_LEER)
-#define CAN_SMASH(e) ((e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT || IS_SCHLUESSEL(e) || (e)==EL_BOMBE || (e)==EL_KOKOSNUSS || (e)==EL_TROPFEN)
+#define CAN_SMASH(e) ((e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT || IS_SCHLUESSEL(e) || (e)==EL_BOMBE || (e)==EL_KOKOSNUSS || (e)==EL_TROPFEN || (e)==EL_ZEIT_VOLL || (e)==EL_ZEIT_LEER)
#define CAN_CHANGE(e) ((e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT)
#define CAN_MOVE(e) ((e)==EL_KAEFER || (e)==EL_FLIEGER || (e)==EL_MAMPFER || (e)==EL_ZOMBIE || (e)==EL_PACMAN)
-#define COULD_MOVE(e) (((e)>=EL_KAEFER_R && (e)<=EL_KAEFER_U) || ((e)>=EL_FLIEGER_R && (e)<=EL_FLIEGER_U) || ((e)>=EL_PACMAN && (e)==EL_PACMAN_U))
+#define COULD_MOVE(e) (((e)>=EL_KAEFER_R && (e)<=EL_KAEFER_U) || ((e)>=EL_FLIEGER_R && (e)<=EL_FLIEGER_U) || ((e)>=EL_PACMAN_R && (e)==EL_PACMAN_U))
-/*
-#define CAN_KILL(e) ((e)==EL_KAEFER || (e)==EL_FLIEGER || (e)==EL_MAMPFER || (e)==EL_ZOMBIE || (e)==EL_PACMAN || (e)==EL_TROPFEN)
-*/
-
-#define IS_ENEMY(e) ((e)==EL_KAEFER || (e)==EL_FLIEGER || (e)==EL_MAMPFER || (e)==EL_ZOMBIE || (e)==EL_PACMAN)
#define DONT_TOUCH(e) ((e)==EL_KAEFER || (e)==EL_FLIEGER)
#define DONT_GO_TO(e) (IS_ENEMY(e) || (e)==EL_TROPFEN || (e)==EL_SALZSAEURE)
-#define SLIPPERY(e) ((e)==EL_FELSBODEN || (e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT || (e)==EL_BOMBE || (e)==EL_KOKOSNUSS || (e)==EL_ABLENK_EIN || (e)==EL_ABLENK_AUS || (e)==EL_BADEWANNE1 || (e)==EL_BADEWANNE2)
+#define IS_CHAR(e) ((e)>=EL_CHAR_START && (e)<=EL_CHAR_END)
+
+*/
+
-#define EL_CHANGED(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN : (e)==EL_EDELSTEIN ? EL_DIAMANT : EL_FELSBROCKEN)
+#define EP_BIT_AMOEBALIVE (1<<0)
+#define EP_BIT_AMOEBOID (1<<1)
+#define EP_BIT_BADEWANNOID (1<<2)
+#define EP_BIT_SCHLUESSEL (1<<3)
+#define EP_BIT_PFORTE (1<<4)
+#define EP_BIT_SOLID (1<<5)
+#define EP_BIT_MASSIV (1<<6)
+#define EP_BIT_SLIPPERY (1<<7)
+#define EP_BIT_ENEMY (1<<8)
+#define EP_BIT_CAN_FALL (1<<9)
+#define EP_BIT_CAN_SMASH (1<<10)
+#define EP_BIT_CAN_CHANGE (1<<11)
+#define EP_BIT_CAN_MOVE (1<<12)
+#define EP_BIT_COULD_MOVE (1<<13)
+#define EP_BIT_DONT_TOUCH (1<<14)
+#define EP_BIT_DONT_GO_TO (1<<15)
+#define EP_BIT_CHAR (1<<16)
+
+#define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
+#define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
+#define IS_BADEWANNOID(e) (Elementeigenschaften[e] & EP_BIT_BADEWANNOID)
+#define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
+#define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
+#define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
+#define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
+#define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
+#define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
+#define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
+#define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
+#define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
+#define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
+#define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
+#define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
+#define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
+#define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
+
+#define EL_CHANGED(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN : \
+ (e)==EL_EDELSTEIN ? EL_DIAMANT : \
+ EL_FELSBROCKEN)
#define IS_DRAWABLE(e) ((e)<EL_BLOCKED)
#define IS_NOT_DRAWABLE(e) ((e)>=EL_BLOCKED)
-#define TIMESIZE (TimeLeft*100/level.time)
-
+#define TIMESIZE (TimeLeft*100/level.time)
#define LEVELDIR_SIZE(x) ((x).num_ready + (x).num_free)
#define TAPE_IS_EMPTY(x) ((x).length == 0)
#define NUM_PICTURES 5
#define NUM_PIXMAPS 8
+/* boundaries of arrays etc. */
#define MAX_NAMELEN (10+1)
#define MAX_LEVNAMLEN 32
-#define MAX_SC_ENTRIES 16
+#define MAX_SC_ENTRIES 15
#define MAX_TAPELEN 10000
#define MAX_LEVDIR_FILENAME (64+1)
#define MAX_SCORE_ENTRIES 15
#define MAX_FILENAME 256
+#define MAX_NUM_AMOEBA 100
+#define MAX_ELEMENTS 512
struct PictureFile
{
int edelsteine;
char name[MAX_LEVNAMLEN];
int score[MAX_SC_ENTRIES];
+ int amoebe_inhalt;
int mampfer_inhalt[4][3][3];
int tempo_amoebe;
int dauer_sieb;
extern int fading_on;
extern int autorecord_on;
extern int joystick_nr;
+extern int quick_doors;
extern BOOL redraw[SCR_FIELDX][SCR_FIELDY];
extern int redraw_mask;
extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int AmoebaCnt[MAX_NUM_AMOEBA];
+extern long Elementeigenschaften[MAX_ELEMENTS];
+
extern int level_nr, leveldir_nr, num_leveldirs;
extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
extern struct PlayerInfo player;
extern struct HiScore highscore[];
extern struct RecordingInfo tape, master_tape;
+extern struct JoystickInfo joystick[];
extern int background_loop[];
extern int num_bg_loops;
#define FONT_LINES_PER_FONT 4
/* game elements:
-** 0 - 255: real elements, stored in level file
-** 256 - ?: flag elements, only used at runtime
+** 0 - 255: real elements, stored in level file
+** 256 - 511: flag elements, only used at runtime
*/
/* "real" level elements */
#define EL_LEERRAUM 0
#define EL_ZOMBIE 12
#define EL_BETON 13
#define EL_DIAMANT 14
-#define EL_AMOEBE1 15
+#define EL_AMOEBE_TOT 15
#define EL_MORAST_LEER 16
#define EL_MORAST_VOLL 17
#define EL_TROPFEN 18
#define EL_SIEB_LEER 20
#define EL_SIEB_VOLL 21
#define EL_SALZSAEURE 22
-#define EL_AMOEBE2 23
-#define EL_AMOEBE3 24
+#define EL_AMOEBE_NASS 23
+#define EL_AMOEBE_NORM 24
#define EL_KOKOSNUSS 25
#define EL_LIFE 26
#define EL_LIFE_ASYNC 27
#define EL_UNSICHTBAR 46
#define EL_BIRNE_AUS 47
#define EL_BIRNE_EIN 48
-#define EL_ERZ_1 49
-#define EL_ERZ_2 50
+#define EL_ERZ_EDEL 49
+#define EL_ERZ_DIAM 50
+#define EL_AMOEBE_VOLL 51
+#define EL_AMOEBA2DIAM 52
+#define EL_ZEIT_VOLL 53
+#define EL_ZEIT_LEER 54
#define EL_SPIELER1 80
#define EL_SPIELER2 81
#define EL_CRACKINGNUT 302
#define EL_BLURB_LEFT 303
#define EL_BLURB_RIGHT 304
-#define EL_AMOEBING2 305
-#define EL_AMOEBING3 306
+#define EL_AMOEBING 305
/* names for the graphic objects */
/* Zeile 0 (0) */
#define GFX_ABLENK 96
#define GFX_ABLENK_EIN GFX_ABLENK
#define GFX_ABLENK_AUS GFX_ABLENK
-#define GFX_AMOEBE2 100
+#define GFX_AMOEBE_NASS 100
#define GFX_TROPFEN 101
#define GFX_AMOEBING GFX_TROPFEN
#define GFX_AMOEBE_LEBT 104
-#define GFX_AMOEBE3 GFX_AMOEBE_LEBT
+#define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
#define GFX_AMOEBE_TOT 108
-#define GFX_AMOEBE1 GFX_AMOEBE_TOT
+#define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
+#define GFX_ZEIT_VOLL 114
+#define GFX_ZEIT_LEER 115
/* Zeile 7 (112) */
#define GFX_GEBLUBBER 124
/* Zeile 8 (128) */
#define GFX_SIEB_LEER 128
#define GFX_SIEB_VOLL GFX_SIEB_LEER
#define GFX_SIEB_TOT GFX_SIEB_LEER
-#define GFX_ERZ_1 132
-#define GFX_ERZ_2 133
+#define GFX_ERZ_EDEL 132
+#define GFX_ERZ_DIAM 133
#define GFX_BIRNE_AUS 134
#define GFX_BIRNE_EIN 135
+#define GFX_AMOEBE_VOLL 136
#define GFX_KUGEL_ROT 140
#define GFX_KUGEL_BLAU 141
#define GFX_KUGEL_GELB 142
/* values for the joystick */
#define JOYSTICK_OFF 0
#define JOYSTICK_AVAILABLE 1
+#ifdef __FreeBSD__
+#define DEV_JOYSTICK_0 "/dev/joy0"
+#define DEV_JOYSTICK_1 "/dev/joy1"
+#else
#define DEV_JOYSTICK_0 "/dev/js0"
#define DEV_JOYSTICK_1 "/dev/js1"
+#endif
/* get these values from the program 'js' from the joystick package, */
/* set JOYSTICK_PERCENT to a threshold appropriate for your joystick */
#define DOOR_GFX_PAGEY1 0
#define DOOR_GFX_PAGEY2 DYSIZE
-/* some positions in the video tape control window */
-#define VIDEO_DISPLAY1_XPOS 5
-#define VIDEO_DISPLAY1_YPOS 5
-#define VIDEO_DISPLAY2_XPOS 5
-#define VIDEO_DISPLAY2_YPOS 41
-#define VIDEO_DISPLAY_XSIZE 90
-#define VIDEO_DISPLAY_YSIZE 31
-#define VIDEO_BUTTON_XSIZE 18
-#define VIDEO_BUTTON_YSIZE 18
-#define VIDEO_CONTROL_XPOS 5
-#define VIDEO_CONTROL_YPOS 77
-#define VIDEO_CONTROL_XSIZE (VIDEO_DISPLAY_XSIZE)
-#define VIDEO_CONTROL_YSIZE (VIDEO_BUTTON_YSIZE)
-#define VIDEO_BUTTON_EJECT_XPOS (VIDEO_CONTROL_XPOS + 0 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_STOP_XPOS (VIDEO_CONTROL_XPOS + 1 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_PAUSE_XPOS (VIDEO_CONTROL_XPOS + 2 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_REC_XPOS (VIDEO_CONTROL_XPOS + 3 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_PLAY_XPOS (VIDEO_CONTROL_XPOS + 4 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_ANY_YPOS (VIDEO_CONTROL_YPOS)
-#define VIDEO_DATE_LABEL_XPOS (VIDEO_DISPLAY1_XPOS)
-#define VIDEO_DATE_LABEL_YPOS (VIDEO_DISPLAY1_YPOS)
-#define VIDEO_DATE_LABEL_XSIZE (VIDEO_DISPLAY_XSIZE)
-#define VIDEO_DATE_LABEL_YSIZE (VIDEO_DISPLAY_YSIZE)
-#define VIDEO_DATE_XPOS (VIDEO_DISPLAY1_XPOS+1)
-#define VIDEO_DATE_YPOS (VIDEO_DISPLAY1_YPOS+14)
-#define VIDEO_DATE_XSIZE (VIDEO_DISPLAY_XSIZE)
-#define VIDEO_DATE_YSIZE 16
-#define VIDEO_REC_LABEL_XPOS (VIDEO_DISPLAY2_XPOS)
-#define VIDEO_REC_LABEL_YPOS (VIDEO_DISPLAY2_YPOS)
-#define VIDEO_REC_LABEL_XSIZE 20
-#define VIDEO_REC_LABEL_YSIZE 12
-#define VIDEO_REC_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+20)
-#define VIDEO_REC_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
-#define VIDEO_REC_SYMBOL_XSIZE 16
-#define VIDEO_REC_SYMBOL_YSIZE 16
-#define VIDEO_PLAY_LABEL_XPOS (VIDEO_DISPLAY2_XPOS+65)
-#define VIDEO_PLAY_LABEL_YPOS (VIDEO_DISPLAY2_YPOS)
-#define VIDEO_PLAY_LABEL_XSIZE 22
-#define VIDEO_PLAY_LABEL_YSIZE 12
-#define VIDEO_PLAY_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+50)
-#define VIDEO_PLAY_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
-#define VIDEO_PLAY_SYMBOL_XSIZE 13
-#define VIDEO_PLAY_SYMBOL_YSIZE 13
-#define VIDEO_PAUSE_LABEL_XPOS (VIDEO_DISPLAY2_XPOS)
-#define VIDEO_PAUSE_LABEL_YPOS (VIDEO_DISPLAY2_YPOS+20)
-#define VIDEO_PAUSE_LABEL_XSIZE 35
-#define VIDEO_PAUSE_LABEL_YSIZE 8
-#define VIDEO_PAUSE_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+35)
-#define VIDEO_PAUSE_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
-#define VIDEO_PAUSE_SYMBOL_XSIZE 13
-#define VIDEO_PAUSE_SYMBOL_YSIZE 13
-#define VIDEO_TIME_XPOS (VIDEO_DISPLAY2_XPOS+38)
-#define VIDEO_TIME_YPOS (VIDEO_DISPLAY2_YPOS+14)
-#define VIDEO_TIME_XSIZE 50
-#define VIDEO_TIME_YSIZE 16
-
-#define ON_VIDEO_BUTTON(x,y) ((x)>=(VX+VIDEO_CONTROL_XPOS) && \
- (x)< (VX+VIDEO_CONTROL_XPOS + \
- VIDEO_CONTROL_XSIZE) && \
- (y)>=(VY+VIDEO_CONTROL_YPOS) && \
- (y)< (VY+VIDEO_CONTROL_YPOS + \
- VIDEO_CONTROL_YSIZE))
-#define VIDEO_BUTTON(x) (((x)-(VX+VIDEO_CONTROL_XPOS))/VIDEO_BUTTON_XSIZE)
-
-/* values for video tape control */
-#define VIDEO_STATE_PLAY_OFF (1L<<0)
-#define VIDEO_STATE_PLAY_ON (1L<<1)
-#define VIDEO_STATE_PLAY (VIDEO_STATE_PLAY_OFF | VIDEO_STATE_PLAY_ON)
-#define VIDEO_STATE_REC_OFF (1L<<2)
-#define VIDEO_STATE_REC_ON (1L<<3)
-#define VIDEO_STATE_REC (VIDEO_STATE_REC_OFF | VIDEO_STATE_REC_ON)
-#define VIDEO_STATE_PAUSE_OFF (1L<<4)
-#define VIDEO_STATE_PAUSE_ON (1L<<5)
-#define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
-#define VIDEO_STATE_DATE_OFF (1L<<6)
-#define VIDEO_STATE_DATE_ON (1L<<7)
-#define VIDEO_STATE_DATE (VIDEO_STATE_DATE_OFF | VIDEO_STATE_DATE_ON)
-#define VIDEO_STATE_TIME_OFF (1L<<8)
-#define VIDEO_STATE_TIME_ON (1L<<9)
-#define VIDEO_STATE_TIME (VIDEO_STATE_TIME_OFF | VIDEO_STATE_TIME_ON)
-#define VIDEO_PRESS_PLAY_ON (1L<<10)
-#define VIDEO_PRESS_PLAY_OFF (1L<<11)
-#define VIDEO_PRESS_PLAY (VIDEO_PRESS_PLAY_OFF | VIDEO_PRESS_PLAY_ON)
-#define VIDEO_PRESS_REC_ON (1L<<12)
-#define VIDEO_PRESS_REC_OFF (1L<<13)
-#define VIDEO_PRESS_REC (VIDEO_PRESS_REC_OFF | VIDEO_PRESS_REC_ON)
-#define VIDEO_PRESS_PAUSE_ON (1L<<14)
-#define VIDEO_PRESS_PAUSE_OFF (1L<<15)
-#define VIDEO_PRESS_PAUSE (VIDEO_PRESS_PAUSE_OFF | VIDEO_PRESS_PAUSE_ON)
-#define VIDEO_PRESS_STOP_ON (1L<<16)
-#define VIDEO_PRESS_STOP_OFF (1L<<17)
-#define VIDEO_PRESS_STOP (VIDEO_PRESS_STOP_OFF | VIDEO_PRESS_STOP_ON)
-#define VIDEO_PRESS_EJECT_ON (1L<<18)
-#define VIDEO_PRESS_EJECT_OFF (1L<<19)
-#define VIDEO_PRESS_EJECT (VIDEO_PRESS_EJECT_OFF | VIDEO_PRESS_EJECT_ON)
-
-#define BUTTON_VIDEO_EJECT 1
-#define BUTTON_VIDEO_STOP 2
-#define BUTTON_VIDEO_PAUSE 3
-#define BUTTON_VIDEO_REC 4
-#define BUTTON_VIDEO_PLAY 5
-
-#define VIDEO_STATE_OFF (VIDEO_STATE_PLAY_OFF | \
- VIDEO_STATE_REC_OFF | \
- VIDEO_STATE_PAUSE_OFF | \
- VIDEO_STATE_DATE_OFF | \
- VIDEO_STATE_TIME_OFF)
-#define VIDEO_PRESS_OFF (VIDEO_PRESS_PLAY_OFF | \
- VIDEO_PRESS_REC_OFF | \
- VIDEO_PRESS_PAUSE_OFF | \
- VIDEO_PRESS_STOP_OFF | \
- VIDEO_PRESS_EJECT_OFF)
-#define VIDEO_ALL_OFF (VIDEO_STATE_OFF | VIDEO_PRESS_OFF)
-
-#define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \
- VIDEO_STATE_REC_ON | \
- VIDEO_STATE_PAUSE_ON | \
- VIDEO_STATE_DATE_ON | \
- VIDEO_STATE_TIME_ON)
-#define VIDEO_PRESS_ON (VIDEO_PRESS_PLAY_ON | \
- VIDEO_PRESS_REC_ON | \
- VIDEO_PRESS_PAUSE_ON | \
- VIDEO_PRESS_STOP_ON | \
- VIDEO_PRESS_EJECT_ON)
-#define VIDEO_ALL_ON (VIDEO_STATE_ON | VIDEO_PRESS_ON)
-
-#define VIDEO_STATE (VIDEO_STATE_ON | VIDEO_STATE_OFF)
-#define VIDEO_PRESS (VIDEO_PRESS_ON | VIDEO_PRESS_OFF)
-#define VIDEO_ALL (VIDEO_ALL_ON | VIDEO_ALL_OFF)
-
-/* some positions in the sound control window */
-#define SOUND_BUTTON_XSIZE 30
-#define SOUND_BUTTON_YSIZE 30
-#define SOUND_CONTROL_XPOS 5
-#define SOUND_CONTROL_YPOS 245
-#define SOUND_CONTROL_XSIZE 90
-#define SOUND_CONTROL_YSIZE (SOUND_BUTTON_YSIZE)
-#define SOUND_BUTTON_MUSIC_XPOS (SOUND_CONTROL_XPOS + 0 * SOUND_BUTTON_XSIZE)
-#define SOUND_BUTTON_LOOPS_XPOS (SOUND_CONTROL_XPOS + 1 * SOUND_BUTTON_XSIZE)
-#define SOUND_BUTTON_SOUND_XPOS (SOUND_CONTROL_XPOS + 2 * SOUND_BUTTON_XSIZE)
-#define SOUND_BUTTON_ANY_YPOS (SOUND_CONTROL_YPOS)
-
-#define ON_SOUND_BUTTON(x,y) ((x)>=(DX+SOUND_CONTROL_XPOS) && \
- (x)< (DX+SOUND_CONTROL_XPOS + \
- SOUND_CONTROL_XSIZE) && \
- (y)>=(DY+SOUND_CONTROL_YPOS) && \
- (y)< (DY+SOUND_CONTROL_YPOS + \
- SOUND_CONTROL_YSIZE))
-#define SOUND_BUTTON(x) (((x)-(DX+SOUND_CONTROL_XPOS))/SOUND_BUTTON_XSIZE)
-
-/* values for sound control */
-#define BUTTON_SOUND_MUSIC (1L<<0)
-#define BUTTON_SOUND_LOOPS (1L<<1)
-#define BUTTON_SOUND_SOUND (1L<<2)
-#define BUTTON_RELEASED 0
-#define BUTTON_PRESSED (1L<<3)
-#define BUTTON_OFF 0
-#define BUTTON_ON (1L<<4)
-#define BUTTON_SOUND_MUSIC_OFF (BUTTON_SOUND_MUSIC | BUTTON_OFF)
-#define BUTTON_SOUND_LOOPS_OFF (BUTTON_SOUND_LOOPS | BUTTON_OFF)
-#define BUTTON_SOUND_SOUND_OFF (BUTTON_SOUND_SOUND | BUTTON_OFF)
-#define BUTTON_SOUND_MUSIC_ON (BUTTON_SOUND_MUSIC | BUTTON_ON)
-#define BUTTON_SOUND_LOOPS_ON (BUTTON_SOUND_LOOPS | BUTTON_ON)
-#define BUTTON_SOUND_SOUND_ON (BUTTON_SOUND_SOUND | BUTTON_ON)
-
-/* some positions in the game control window */
-#define GAME_BUTTON_XSIZE 30
-#define GAME_BUTTON_YSIZE 30
-#define GAME_CONTROL_XPOS 5
-#define GAME_CONTROL_YPOS 215
-#define GAME_CONTROL_XSIZE 90
-#define GAME_CONTROL_YSIZE (GAME_BUTTON_YSIZE)
-#define GAME_BUTTON_STOP_XPOS (GAME_CONTROL_XPOS + 0 * GAME_BUTTON_XSIZE)
-#define GAME_BUTTON_PAUSE_XPOS (GAME_CONTROL_XPOS + 1 * GAME_BUTTON_XSIZE)
-#define GAME_BUTTON_PLAY_XPOS (GAME_CONTROL_XPOS + 2 * GAME_BUTTON_XSIZE)
-#define GAME_BUTTON_ANY_YPOS (GAME_CONTROL_YPOS)
-
-#define ON_GAME_BUTTON(x,y) ((x)>=(DX+GAME_CONTROL_XPOS) && \
- (x)< (DX+GAME_CONTROL_XPOS + \
- GAME_CONTROL_XSIZE) && \
- (y)>=(DY+GAME_CONTROL_YPOS) && \
- (y)< (DY+GAME_CONTROL_YPOS + \
- GAME_CONTROL_YSIZE))
-#define GAME_BUTTON(x) (((x)-(DX+GAME_CONTROL_XPOS))/GAME_BUTTON_XSIZE)
-
-/* values for game control */
-#define BUTTON_GAME_STOP (1L<<0)
-#define BUTTON_GAME_PAUSE (1L<<1)
-#define BUTTON_GAME_PLAY (1L<<2)
-
-/* some positions in the asking window */
-#define OK_BUTTON_XPOS 2
-#define OK_BUTTON_YPOS 250
-#define OK_BUTTON_GFX_YPOS 0
-#define OK_BUTTON_XSIZE 46
-#define OK_BUTTON_YSIZE 28
-#define NO_BUTTON_XPOS 52
-#define NO_BUTTON_YPOS OK_BUTTON_YPOS
-#define NO_BUTTON_XSIZE OK_BUTTON_XSIZE
-#define NO_BUTTON_YSIZE OK_BUTTON_YSIZE
-#define CONFIRM_BUTTON_XPOS 2
-#define CONFIRM_BUTTON_GFX_YPOS 30
-#define CONFIRM_BUTTON_YPOS OK_BUTTON_YPOS
-#define CONFIRM_BUTTON_XSIZE 96
-#define CONFIRM_BUTTON_YSIZE OK_BUTTON_YSIZE
-
-#define ON_CHOOSE_BUTTON(x,y) (((x)>=(DX+OK_BUTTON_XPOS) && \
- (x)< (DX+OK_BUTTON_XPOS + \
- OK_BUTTON_XSIZE) && \
- (y)>=(DY+OK_BUTTON_YPOS) && \
- (y)< (DY+OK_BUTTON_YPOS + \
- OK_BUTTON_YSIZE)) || \
- ((x)>=(DX+NO_BUTTON_XPOS) && \
- (x)< (DX+NO_BUTTON_XPOS + \
- NO_BUTTON_XSIZE) && \
- (y)>=(DY+NO_BUTTON_YPOS) && \
- (y)< (DY+NO_BUTTON_YPOS + \
- NO_BUTTON_YSIZE)))
-#define ON_CONFIRM_BUTTON(x,y) (((x)>=(DX+CONFIRM_BUTTON_XPOS) && \
- (x)< (DX+CONFIRM_BUTTON_XPOS + \
- CONFIRM_BUTTON_XSIZE) && \
- (y)>=(DY+CONFIRM_BUTTON_YPOS) && \
- (y)< (DY+CONFIRM_BUTTON_YPOS + \
- CONFIRM_BUTTON_YSIZE)))
-#define CHOOSE_BUTTON(x) (((x)-(DX+OK_BUTTON_XPOS))/OK_BUTTON_XSIZE)
-
-/* values for asking control */
-#define BUTTON_OK (1L<<0)
-#define BUTTON_NO (1L<<1)
-#define BUTTON_CONFIRM (1L<<2)
-
#endif