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added special global animation mode 'NO_TITLE' for all but title screens
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index d17064c608f7fe8a106f78fd6c1ce347a5c43a49..8cf8642a02b72c87c4fb553ef69d386fe326da5c 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-2278,10
+2278,11
@@
#define GFX_SPECIAL_ARG_TOONS 31
#define GFX_SPECIAL_ARG_SCORESOLD 32
#define GFX_SPECIAL_ARG_SCORESNEW 33
#define GFX_SPECIAL_ARG_TOONS 31
#define GFX_SPECIAL_ARG_SCORESOLD 32
#define GFX_SPECIAL_ARG_SCORESNEW 33
-#define GFX_SPECIAL_ARG_FADING 34
-#define GFX_SPECIAL_ARG_QUIT 35
+#define GFX_SPECIAL_ARG_NO_TITLE 34
+#define GFX_SPECIAL_ARG_FADING 35
+#define GFX_SPECIAL_ARG_QUIT 36
-#define NUM_SPECIAL_GFX_ARGS 3
6
+#define NUM_SPECIAL_GFX_ARGS 3
7
// these additional definitions are currently only used for draw offsets
#define GFX_SPECIAL_ARG_INFO_MAIN 0
// these additional definitions are currently only used for draw offsets
#define GFX_SPECIAL_ARG_INFO_MAIN 0
@@
-2504,10
+2505,11
@@
#define GAME_MODE_PSEUDO_TOONS 31
#define GAME_MODE_PSEUDO_SCORESOLD 32
#define GAME_MODE_PSEUDO_SCORESNEW 33
#define GAME_MODE_PSEUDO_TOONS 31
#define GAME_MODE_PSEUDO_SCORESOLD 32
#define GAME_MODE_PSEUDO_SCORESNEW 33
-#define GAME_MODE_PSEUDO_FADING 34
-#define GAME_MODE_QUIT 35
+#define GAME_MODE_PSEUDO_NO_TITLE 34
+#define GAME_MODE_PSEUDO_FADING 35
+#define GAME_MODE_QUIT 36
-#define NUM_GAME_MODES 3
6
+#define NUM_GAME_MODES 3
7
// special definitions currently only used for custom artwork configuration
#define MUSIC_PREFIX_BACKGROUND 0
// special definitions currently only used for custom artwork configuration
#define MUSIC_PREFIX_BACKGROUND 0