#define GFX_SPECIAL_ARG_TOONS 31
#define GFX_SPECIAL_ARG_SCORESOLD 32
#define GFX_SPECIAL_ARG_SCORESNEW 33
-#define GFX_SPECIAL_ARG_FADING 34
-#define GFX_SPECIAL_ARG_QUIT 35
+#define GFX_SPECIAL_ARG_NO_TITLE 34
+#define GFX_SPECIAL_ARG_FADING 35
+#define GFX_SPECIAL_ARG_QUIT 36
-#define NUM_SPECIAL_GFX_ARGS 36
+#define NUM_SPECIAL_GFX_ARGS 37
// these additional definitions are currently only used for draw offsets
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define GAME_MODE_PSEUDO_TOONS 31
#define GAME_MODE_PSEUDO_SCORESOLD 32
#define GAME_MODE_PSEUDO_SCORESNEW 33
-#define GAME_MODE_PSEUDO_FADING 34
-#define GAME_MODE_QUIT 35
+#define GAME_MODE_PSEUDO_NO_TITLE 34
+#define GAME_MODE_PSEUDO_FADING 35
+#define GAME_MODE_QUIT 36
-#define NUM_GAME_MODES 36
+#define NUM_GAME_MODES 37
// special definitions currently only used for custom artwork configuration
#define MUSIC_PREFIX_BACKGROUND 0