fixed mapping level file game elements between RND and MM formats (again)
[rocksndiamonds.git] / src / main.h
index 5a1b3f77bd48b52300edbb15287eebfbec5fb557..8b09f5d9e0422115561225d61f876924b1abab11 100644 (file)
 #define EL_FROM_LEVEL_TEMPLATE         863
 
 #define EL_MM_START                    864
+#define EL_MM_START_1                  EL_MM_START
+
 #define EL_MM_EMPTY_SPACE              (EL_MM_START + 0)
 #define EL_MM_EMPTY                    EL_MM_EMPTY_SPACE
 #define EL_MM_MIRROR_START             (EL_MM_START + 1)
 #define EL_MM_WOODEN_GRID_FIXED_END    EL_MM_WOODEN_GRID_FIXED_03
 #define EL_MM_FUEL_EMPTY               (EL_MM_START + 155)
 
-#define EL_DF_START                    (EL_MM_START + 156)
+#define EL_MM_END_1                    (EL_MM_START + 155)
+#define EL_MM_START_2                  (EL_MM_START + 156)
+
+#define EL_DF_START                    EL_MM_START_2
 #define EL_DF_START2                   (EL_DF_START - 240)
 
 #define EL_DF_MIRROR_START             EL_DF_START
 #define EL_DF_STEEL_WALL               1209
 #define EL_DF_WOODEN_WALL              1210
 
-#define EL_MM_END                      (EL_DF_START2 + 430)
+#define EL_MM_END_2                    (EL_DF_START2 + 430)
+#define EL_MM_END                      EL_MM_END_2
 
 #define NUM_FILE_ELEMENTS              1211