struct LevelInfo
{
- int file_version; /* version of file this level was stored with */
- int game_version; /* version of game engine to play this level */
- boolean encoding_16bit; /* level contains 16-bit elements */
+ int file_version; /* version of file this level was stored with */
+ int game_version; /* version of game engine to play this level */
+ boolean encoding_16bit; /* level contains 16-bit elements */
int fieldx;
int fieldy;