version 4.0.0.0 released
[rocksndiamonds.git] / src / main.h
index b37e21c50ebf6c13670763a9f23dd9dff66d0b26..83fbd7caeb97b57299a483f3f7d8bd9f5dbe5b70 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* main.h                                                   *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// main.h
+// ============================================================================
 
 #ifndef MAIN_H
 #define MAIN_H
 #define SND_UNDEFINED                  (-1)
 #define MUS_UNDEFINED                  (-1)
 
-#if 0
-#define WIN_XSIZE                      672
-#define WIN_YSIZE                      560
-#endif
+#define WIN_XSIZE_DEFAULT              672
+#define WIN_YSIZE_DEFAULT              560
 
-#define DEFAULT_FULLSCREEN_MODE                "800x600"
+#define SCR_FIELDX_DEFAULT             17
+#define SCR_FIELDY_DEFAULT             17
+
+#define SXSIZE_DEFAULT                 (SCR_FIELDX_DEFAULT * TILEX)
+#define SYSIZE_DEFAULT                 (SCR_FIELDY_DEFAULT * TILEY)
 
-#if 0
-#define SCR_FIELDX                     17
-#define SCR_FIELDY                     17
-#endif
 #define MAX_BUF_XSIZE                  (SCR_FIELDX + 2)
 #define MAX_BUF_YSIZE                  (SCR_FIELDY + 2)
 #define MIN_LEV_FIELDX                 3
 #define IS_DC_STEELWALL_2(e)   ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
                                 (e) <= EL_DC_STEELWALL_2_SINGLE)
 
-#if 1
-
-#if 1
 #define GFX_ELEMENT(e)         (element_info[e].gfx_element)
-#else
-#define GFX_ELEMENT(e)         (element_info[e].gfx_element ==         \
-                                (element_info[e].use_gfx_element ?     \
-                                 element_info[e].gfx_element : e)  ?   \
-                                element_info[e].gfx_element :          \
-                                element_info[e].gfx_element +          \
-                                0 * printf("::: %d: %d <-> %d\n",      \
-                                           e,                          \
-                                           element_info[e].gfx_element,      \
-                                           element_info[e].use_gfx_element ? \
-                                           element_info[e].gfx_element : e))
-#endif
-
-#else
-#define GFX_ELEMENT(e)         (element_info[e].use_gfx_element ?      \
-                                element_info[e].gfx_element : e)
-#endif
 
 /* !!! CHECK THIS !!! */
 #if 1
 
 #define IS_SPECIAL_GFX_ARG(a)  ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
 
+#define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
+
 #define EL_CASCADE_ACTIVE(e)   (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
 #define EL_CASCADE_TOGGLE(e)   (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
 #define BUTTON_ACTIVE(b)       (ActiveButton[b])
 #define FONT_ACTIVE(f)         (ActiveFont[f])
 
-
 /* fundamental game speed values */
 #define MICROLEVEL_SCROLL_DELAY        50      /* delay for scrolling micro level */
 #define MICROLEVEL_LABEL_DELAY 250     /* delay for micro level label */
 #define MAX_INITIAL_INVENTORY_SIZE     8
 
 /* often used screen positions */
-#if 0
-#define SX                     8
-#define SY                     8
-#define REAL_SX                        (SX - 2)
-#define REAL_SY                        (SY - 2)
-#define DX                     566
-#define DY                     60
-#define VX                     DX
-#define VY                     400
-#define EX                     DX
-#define EY                     (VY - 44)
-#endif
 #define TILESIZE               32
 #define TILEX                  TILESIZE
 #define TILEY                  TILESIZE
+#define TILEX_VAR              TILESIZE_VAR
+#define TILEY_VAR              TILESIZE_VAR
 #define MINI_TILESIZE          (TILESIZE / 2)
 #define MINI_TILEX             MINI_TILESIZE
 #define MINI_TILEY             MINI_TILESIZE
 #define MICRO_TILEY            MICRO_TILESIZE
 #define MIDPOSX                        (SCR_FIELDX / 2)
 #define MIDPOSY                        (SCR_FIELDY / 2)
-#define SXSIZE                 (SCR_FIELDX * TILEX)
-#define SYSIZE                 (SCR_FIELDY * TILEY)
-#define FXSIZE                 ((SCR_FIELDX + 2) * TILEX)
-#define FYSIZE                 ((SCR_FIELDY + 2) * TILEY)
-#define DXSIZE                 100
-#define DYSIZE                 280
-#define VXSIZE                 DXSIZE
-#define VYSIZE                 100
-#define EXSIZE                 DXSIZE
-#define EYSIZE                 (VYSIZE + 44)
-#define FULL_SXSIZE            (2 + SXSIZE + 2)
-#define FULL_SYSIZE            (2 + SYSIZE + 2)
+#define FXSIZE                 ((2 + SCR_FIELDX + 2) * TILEX_VAR)
+#define FYSIZE                 ((2 + SCR_FIELDY + 2) * TILEY_VAR)
+
 #define MICROLEVEL_XSIZE       ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
 #define MICROLEVEL_YSIZE       ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
 #define MICROLEVEL_XPOS                (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
 #define ACTION_PAGE_30                 81
 #define ACTION_PAGE_31                 82
 #define ACTION_PAGE_32                 83
-#define ACTION_OTHER                   84
-
-#define NUM_ACTIONS                    85
+#define ACTION_PART_1                  84
+#define ACTION_PART_2                  85
+#define ACTION_PART_3                  86
+#define ACTION_PART_4                  87
+#define ACTION_PART_5                  88
+#define ACTION_PART_6                  89
+#define ACTION_PART_7                  90
+#define ACTION_PART_8                  91
+#define ACTION_OTHER                   92
+
+#define NUM_ACTIONS                    93
 
 #define ACTION_BORING_LAST             ACTION_BORING_10
 #define ACTION_SLEEPING_LAST           ACTION_SLEEPING_3
 #define GFX_SPECIAL_ARG_DEFAULT                0
 #define GFX_SPECIAL_ARG_LOADING                1
 #define GFX_SPECIAL_ARG_TITLE_INITIAL  2
-#define GFX_SPECIAL_ARG_TITLE          3
-#define GFX_SPECIAL_ARG_MAIN           4
-#define GFX_SPECIAL_ARG_LEVELS         5
-#define GFX_SPECIAL_ARG_SCORES         6
-#define GFX_SPECIAL_ARG_EDITOR         7
-#define GFX_SPECIAL_ARG_INFO           8
-#define GFX_SPECIAL_ARG_SETUP          9
-#define GFX_SPECIAL_ARG_PLAYING                10
-#define GFX_SPECIAL_ARG_DOOR           11
-#define GFX_SPECIAL_ARG_TAPE           12
-#define GFX_SPECIAL_ARG_PANEL          13
-#define GFX_SPECIAL_ARG_PREVIEW                14
-#define GFX_SPECIAL_ARG_CRUMBLED       15
-
-#define NUM_SPECIAL_GFX_ARGS           16
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_1        3
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_2        4
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_3        5
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_4        6
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_5        7
+#define GFX_SPECIAL_ARG_TITLE          8
+#define GFX_SPECIAL_ARG_TITLE_1                9
+#define GFX_SPECIAL_ARG_TITLE_2                10
+#define GFX_SPECIAL_ARG_TITLE_3                11
+#define GFX_SPECIAL_ARG_TITLE_4                12
+#define GFX_SPECIAL_ARG_TITLE_5                13
+#define GFX_SPECIAL_ARG_MAIN           14
+#define GFX_SPECIAL_ARG_LEVELS         15
+#define GFX_SPECIAL_ARG_LEVELNR                16
+#define GFX_SPECIAL_ARG_SCORES         17
+#define GFX_SPECIAL_ARG_EDITOR         18
+#define GFX_SPECIAL_ARG_INFO           19
+#define GFX_SPECIAL_ARG_SETUP          20
+#define GFX_SPECIAL_ARG_PLAYING                21
+#define GFX_SPECIAL_ARG_DOOR           22
+#define GFX_SPECIAL_ARG_TAPE           23
+#define GFX_SPECIAL_ARG_PANEL          24
+#define GFX_SPECIAL_ARG_PREVIEW                25
+#define GFX_SPECIAL_ARG_CRUMBLED       26
+#define GFX_SPECIAL_ARG_MAINONLY       27
+#define GFX_SPECIAL_ARG_TYPENAME       28
+#define GFX_SPECIAL_ARG_SUBMENU                29
+#define GFX_SPECIAL_ARG_MENU           30
+#define GFX_SPECIAL_ARG_TOONS          31
+#define GFX_SPECIAL_ARG_FADING         32
+#define GFX_SPECIAL_ARG_QUIT           33
+
+#define NUM_SPECIAL_GFX_ARGS           34
 
 /* these additional definitions are currently only used for draw offsets */
 #define GFX_SPECIAL_ARG_INFO_MAIN      0
 #define NUM_SPECIAL_GFX_INFO_ARGS      8
 
 /* these additional definitions are currently only used for draw offsets */
+/* (must match SETUP_MODE_* values as defined in src/screens.c) */
+/* (should also match corresponding entries in src/conf_gfx.c) */
 #define GFX_SPECIAL_ARG_SETUP_MAIN             0
 #define GFX_SPECIAL_ARG_SETUP_GAME             1
 #define GFX_SPECIAL_ARG_SETUP_EDITOR           2
 #define GFX_SPECIAL_ARG_SETUP_SOUND            4
 #define GFX_SPECIAL_ARG_SETUP_ARTWORK          5
 #define GFX_SPECIAL_ARG_SETUP_INPUT            6
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS                7
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1      8
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2      9
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3      10
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4      11
-#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK   12
-#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER     13
+#define GFX_SPECIAL_ARG_SETUP_TOUCH            7
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS                8
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1      9
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2      10
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3      11
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4      12
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5      13
+#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK   14
+#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER     15
 
-#define NUM_SPECIAL_GFX_SETUP_ARGS             14
+#define NUM_SPECIAL_GFX_SETUP_ARGS             16
 
 
 /* values for image configuration suffixes */
 #define GFX_ARG_DIGGABLE_LIKE          23
 #define GFX_ARG_BORDER_SIZE            24
 #define GFX_ARG_STEP_OFFSET            25
-#define GFX_ARG_STEP_DELAY             26
-#define GFX_ARG_DIRECTION              27
-#define GFX_ARG_POSITION               28
-#define GFX_ARG_DRAW_XOFFSET           29
-#define GFX_ARG_DRAW_YOFFSET           30
-#define GFX_ARG_DRAW_MASKED            31
-#define GFX_ARG_ANIM_DELAY_FIXED       32
-#define GFX_ARG_ANIM_DELAY_RANDOM      33
-#define GFX_ARG_POST_DELAY_FIXED       34
-#define GFX_ARG_POST_DELAY_RANDOM      35
-#define GFX_ARG_NAME                   36
-#define GFX_ARG_SCALE_UP_FACTOR                37
-#define GFX_ARG_CLONE_FROM             38
-#define GFX_ARG_FADE_MODE              39
-#define GFX_ARG_FADE_DELAY             40
-#define GFX_ARG_POST_DELAY             41
-#define GFX_ARG_AUTO_DELAY             42
-#define GFX_ARG_ALIGN                  43
-#define GFX_ARG_VALIGN                 44
-#define GFX_ARG_SORT_PRIORITY          45
-#define GFX_ARG_CLASS                  46
-#define GFX_ARG_STYLE                  47
-#define GFX_ARG_ACTIVE_XOFFSET         48
-#define GFX_ARG_ACTIVE_YOFFSET         49
-#define GFX_ARG_PRESSED_XOFFSET                50
-#define GFX_ARG_PRESSED_YOFFSET                51
-
-#define NUM_GFX_ARGS                   52
+#define GFX_ARG_STEP_XOFFSET           26
+#define GFX_ARG_STEP_YOFFSET           27
+#define GFX_ARG_STEP_DELAY             28
+#define GFX_ARG_DIRECTION              29
+#define GFX_ARG_POSITION               30
+#define GFX_ARG_DRAW_XOFFSET           31
+#define GFX_ARG_DRAW_YOFFSET           32
+#define GFX_ARG_DRAW_MASKED            33
+#define GFX_ARG_DRAW_ORDER             34
+#define GFX_ARG_INIT_DELAY_FIXED       35
+#define GFX_ARG_INIT_DELAY_RANDOM      36
+#define GFX_ARG_ANIM_DELAY_FIXED       37
+#define GFX_ARG_ANIM_DELAY_RANDOM      38
+#define GFX_ARG_POST_DELAY_FIXED       39
+#define GFX_ARG_POST_DELAY_RANDOM      40
+#define GFX_ARG_NAME                   41
+#define GFX_ARG_SCALE_UP_FACTOR                42
+#define GFX_ARG_TILE_SIZE              43
+#define GFX_ARG_CLONE_FROM             44
+#define GFX_ARG_FADE_MODE              45
+#define GFX_ARG_FADE_DELAY             46
+#define GFX_ARG_POST_DELAY             47
+#define GFX_ARG_AUTO_DELAY             48
+#define GFX_ARG_ALIGN                  49
+#define GFX_ARG_VALIGN                 50
+#define GFX_ARG_SORT_PRIORITY          51
+#define GFX_ARG_CLASS                  52
+#define GFX_ARG_STYLE                  53
+#define GFX_ARG_ACTIVE_XOFFSET         54
+#define GFX_ARG_ACTIVE_YOFFSET         55
+#define GFX_ARG_PRESSED_XOFFSET                56
+#define GFX_ARG_PRESSED_YOFFSET                57
+
+#define NUM_GFX_ARGS                   58
 
 
 /* values for sound configuration suffixes */
 #define FONT_ENVELOPE_2                        19
 #define FONT_ENVELOPE_3                        20
 #define FONT_ENVELOPE_4                        21
-#define FONT_INPUT_1_ACTIVE            22
-#define FONT_INPUT_2_ACTIVE            23
-#define FONT_INPUT_1                   24
-#define FONT_INPUT_2                   25
-#define FONT_OPTION_OFF                        26
-#define FONT_OPTION_ON                 27
-#define FONT_VALUE_1                   28
-#define FONT_VALUE_2                   29
-#define FONT_VALUE_OLD                 30
-#define FONT_LEVEL_NUMBER_ACTIVE       31
-#define FONT_LEVEL_NUMBER              32
-#define FONT_TAPE_RECORDER             33
-#define FONT_GAME_INFO                 34
-#define FONT_INFO_ELEMENTS             35
-#define FONT_INFO_LEVELSET             36
-
-#define NUM_FONTS                      37
+#define FONT_REQUEST                   22
+#define FONT_INPUT_1_ACTIVE            23
+#define FONT_INPUT_2_ACTIVE            24
+#define FONT_INPUT_1                   25
+#define FONT_INPUT_2                   26
+#define FONT_OPTION_OFF_NARROW         27
+#define FONT_OPTION_OFF                        28
+#define FONT_OPTION_ON_NARROW          29
+#define FONT_OPTION_ON                 30
+#define FONT_VALUE_1                   31
+#define FONT_VALUE_2                   32
+#define FONT_VALUE_OLD                 33
+#define FONT_VALUE_NARROW              34
+#define FONT_LEVEL_NUMBER_ACTIVE       35
+#define FONT_LEVEL_NUMBER              36
+#define FONT_TAPE_RECORDER             37
+#define FONT_GAME_INFO                 38
+#define FONT_INFO_ELEMENTS             39
+#define FONT_INFO_LEVELSET             40
+
+#define NUM_FONTS                      41
 #define NUM_INITIAL_FONTS              4
 
-#if 0
-#define FONT_ACTIVE(f)                                                   \
-       ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
-        (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
-        (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
-        (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
-        (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
-        (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
-        (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
-        (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
-        (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
-        (f))
-#endif
+/* values for toon animation configuration */
+#define MAX_NUM_TOONS                  20
+
+/* values for global animation configuration (must match those from main.c) */
+#define NUM_GLOBAL_ANIMS               8
+#define NUM_GLOBAL_ANIM_PARTS          8
+#define NUM_GLOBAL_ANIM_PARTS_ALL      (NUM_GLOBAL_ANIM_PARTS + 1)
+#define NUM_GLOBAL_ANIM_TOKENS         (2 * NUM_GLOBAL_ANIMS)
+
+#define GLOBAL_ANIM_ID_GRAPHIC_FIRST   0
+#define GLOBAL_ANIM_ID_GRAPHIC_LAST    7
+#define GLOBAL_ANIM_ID_CONTROL_FIRST   (NUM_GLOBAL_ANIMS + 0)
+#define GLOBAL_ANIM_ID_CONTROL_LAST    (NUM_GLOBAL_ANIMS + 7)
+
+#define GLOBAL_ANIM_ID_PART_FIRST      0
+#define GLOBAL_ANIM_ID_PART_LAST       7
+#define GLOBAL_ANIM_ID_PART_BASE       8
+
+/* values for global border graphics */
+#define IMG_GLOBAL_BORDER_FIRST                IMG_GLOBAL_BORDER
+#define IMG_GLOBAL_BORDER_LAST         IMG_GLOBAL_BORDER_PLAYING
 
 /* values for game_status (must match special image configuration suffixes) */
 #define GAME_MODE_DEFAULT              0
 #define GAME_MODE_LOADING              1
 #define GAME_MODE_TITLE_INITIAL                2
-#define GAME_MODE_TITLE                        3
-#define GAME_MODE_MAIN                 4
-#define GAME_MODE_LEVELS               5
-#define GAME_MODE_SCORES               6
-#define GAME_MODE_EDITOR               7
-#define GAME_MODE_INFO                 8
-#define GAME_MODE_SETUP                        9
-#define GAME_MODE_PLAYING              10
-#define GAME_MODE_PSEUDO_DOOR          11
-#define GAME_MODE_PSEUDO_TAPE          12
-#define GAME_MODE_PSEUDO_PANEL         13
-#define GAME_MODE_PSEUDO_PREVIEW       14
-#define GAME_MODE_PSEUDO_CRUMBLED      15
-
-/* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME      16
-#define GAME_MODE_QUIT                 17
+#define GAME_MODE_TITLE_INITIAL_1      3
+#define GAME_MODE_TITLE_INITIAL_2      4
+#define GAME_MODE_TITLE_INITIAL_3      5
+#define GAME_MODE_TITLE_INITIAL_4      6
+#define GAME_MODE_TITLE_INITIAL_5      7
+#define GAME_MODE_TITLE                        8
+#define GAME_MODE_TITLE_1              9
+#define GAME_MODE_TITLE_2              10
+#define GAME_MODE_TITLE_3              11
+#define GAME_MODE_TITLE_4              12
+#define GAME_MODE_TITLE_5              13
+#define GAME_MODE_MAIN                 14
+#define GAME_MODE_LEVELS               15
+#define GAME_MODE_LEVELNR              16
+#define GAME_MODE_SCORES               17
+#define GAME_MODE_EDITOR               18
+#define GAME_MODE_INFO                 19
+#define GAME_MODE_SETUP                        20
+#define GAME_MODE_PLAYING              21
+#define GAME_MODE_PSEUDO_DOOR          22
+#define GAME_MODE_PSEUDO_TAPE          23
+#define GAME_MODE_PSEUDO_PANEL         24
+#define GAME_MODE_PSEUDO_PREVIEW       25
+#define GAME_MODE_PSEUDO_CRUMBLED      26
+#define GAME_MODE_PSEUDO_MAINONLY      27
+#define GAME_MODE_PSEUDO_TYPENAME      28
+#define GAME_MODE_PSEUDO_SUBMENU       29
+#define GAME_MODE_PSEUDO_MENU          30
+#define GAME_MODE_PSEUDO_TOONS         31
+#define GAME_MODE_PSEUDO_FADING                32
+#define GAME_MODE_QUIT                 33
+
+#define NUM_GAME_MODES                 34
 
 /* special definitions currently only used for custom artwork configuration */
 #define MUSIC_PREFIX_BACKGROUND                0
 #define NUM_MUSIC_PREFIXES             1
-#define MAX_LEVELS                     1000
 
 /* definitions for demo animation lists */
 #define HELPANIM_LIST_NEXT             -1
 
 
 /* program information and versioning definitions */
-#define PROGRAM_VERSION_MAJOR          3
-#define PROGRAM_VERSION_MINOR          3
+#define PROGRAM_VERSION_MAJOR          4
+#define PROGRAM_VERSION_MINOR          0
 #define PROGRAM_VERSION_PATCH          0
-#define PROGRAM_VERSION_BUILD          2
+#define PROGRAM_VERSION_BUILD          0
+#define PROGRAM_VERSION_EXTRA          ""
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING          "Holger Schemel"
-#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2010 by Holger Schemel"
 #define PROGRAM_EMAIL_STRING           "info@artsoft.org"
 #define PROGRAM_WEBSITE_STRING         "http://www.artsoft.org/"
-#define PROGRAM_GAME_BY_STRING         "A Game by Artsoft Entertainment"
-#define PROGRAM_UNIX_DATADIR_STRING    ".rocksndiamonds"
-
-#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
-#undef  PROGRAM_TITLE_STRING
-#define PROGRAM_TITLE_STRING           "R'n'D jue"
-#undef  PROGRAM_UNIX_DATADIR_STRING
-#define PROGRAM_UNIX_DATADIR_STRING    ".rnd_jue"
-#endif
+#define PROGRAM_COPYRIGHT_STRING       "Copyright \xa9""1995-2016 by Holger Schemel"
+#define PROGRAM_COMPANY_STRING         "A Game by Artsoft Entertainment"
+
+#define PROGRAM_ICON_FILENAME          "RocksIcon32x32.png"
 
-#define ICON_TITLE_STRING              PROGRAM_TITLE_STRING
 #define COOKIE_PREFIX                  "ROCKSNDIAMONDS"
-#define FILENAME_PREFIX                        "Rocks"
-
-#define USERDATA_DIRECTORY_WIN32       PROGRAM_TITLE_STRING
-#define USERDATA_DIRECTORY_MACOSX      PROGRAM_TITLE_STRING
-#define USERDATA_DIRECTORY_UNIX                PROGRAM_UNIX_DATADIR_STRING
-#define USERDATA_DIRECTORY_DOS         "userdata"
-
-#if defined(PLATFORM_WIN32)
-#define USERDATA_DIRECTORY             USERDATA_DIRECTORY_WIN32
-#elif defined(PLATFORM_MACOSX)
-#define USERDATA_DIRECTORY             USERDATA_DIRECTORY_MACOSX
-#elif defined(PLATFORM_UNIX)
-#define USERDATA_DIRECTORY             USERDATA_DIRECTORY_UNIX
-#else
-#define USERDATA_DIRECTORY             USERDATA_DIRECTORY_DOS
-#endif
 
-#define X11_ICON_FILENAME              "rocks_icon.xbm"
-#define X11_ICONMASK_FILENAME          "rocks_iconmask.xbm"
-#define SDL_ICON_FILENAME              "rocks_icon_32x32.pcx"
-#define MSDOS_POINTER_FILENAME         "mouse.pcx"
+#define USERDATA_DIRECTORY_OTHER       "userdata"
 
 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
 ** currently supported/known file version numbers:
 
 #define NUM_ENGINE_TYPES               4
 
+/* values for automatically playing tapes */
+#define AUTOPLAY_NONE                  0
+#define AUTOPLAY_PLAY                  (1 << 0)
+#define AUTOPLAY_FFWD                  (1 << 1)
+#define AUTOPLAY_WARP                  (1 << 2)
+#define AUTOPLAY_TEST                  (1 << 3)
+#define AUTOPLAY_WARP_NO_DISPLAY       AUTOPLAY_TEST
+
+#define AUTOPLAY_MODE_NONE             0
+#define AUTOPLAY_MODE_PLAY             (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
+#define AUTOPLAY_MODE_FFWD             (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
+#define AUTOPLAY_MODE_WARP             (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
+#define AUTOPLAY_MODE_TEST             (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
+#define AUTOPLAY_MODE_WARP_NO_DISPLAY  AUTOPLAY_MODE_TEST
+
 
 struct BorderInfo
 {
@@ -2132,6 +2143,17 @@ struct BorderInfo
   boolean draw_masked_when_fading;
 };
 
+struct RequestButtonInfo
+{
+  struct TextPosInfo yes;
+  struct TextPosInfo no;
+  struct TextPosInfo confirm;
+  struct TextPosInfo player_1;
+  struct TextPosInfo player_2;
+  struct TextPosInfo player_3;
+  struct TextPosInfo player_4;
+};
+
 struct MenuMainButtonInfo
 {
   struct MenuPosInfo name;
@@ -2229,12 +2251,13 @@ struct MenuInfo
   int scrollbar_xoffset;
 
   int list_size[NUM_SPECIAL_GFX_ARGS];
+  int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
 
   struct TitleFadingInfo enter_menu;
   struct TitleFadingInfo leave_menu;
   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
-  struct TitleFadingInfo next_screen;
+  struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
 
   int sound[NUM_SPECIAL_GFX_ARGS];
   int music[NUM_SPECIAL_GFX_ARGS];
@@ -2244,6 +2267,17 @@ struct MenuInfo
 
 struct DoorInfo
 {
+  struct DoorPartPosInfo part_1;
+  struct DoorPartPosInfo part_2;
+  struct DoorPartPosInfo part_3;
+  struct DoorPartPosInfo part_4;
+  struct DoorPartPosInfo part_5;
+  struct DoorPartPosInfo part_6;
+  struct DoorPartPosInfo part_7;
+  struct DoorPartPosInfo part_8;
+
+  struct DoorPartPosInfo panel;
+
   int width;
   int height;
   int step_offset;
@@ -2251,6 +2285,23 @@ struct DoorInfo
   int anim_mode;
 };
 
+struct RequestInfo
+{
+  struct RequestButtonInfo button;
+  int x, y;
+  int width, height;
+  int border_size;
+  int line_spacing;
+  int step_offset;
+  int step_delay;
+  int anim_mode;
+  int align;
+  int valign;
+  boolean autowrap;
+  boolean centered;
+  boolean wrap_single_words;
+};
+
 struct PreviewInfo
 {
   int x, y;
@@ -2263,9 +2314,117 @@ struct PreviewInfo
   int anim_mode;
 };
 
+struct EditorTabsInfo
+{
+  int x;
+  int y;
+  int yoffset2;
+  int width;
+  int height;
+  int draw_xoffset;
+  int draw_yoffset;
+};
+
+struct EditorSettingsInfo
+{
+  struct MenuPosInfo headline;
+
+  struct XY element_graphic;
+  struct XY element_name;
+
+  struct EditorTabsInfo tabs;
+};
+
+struct EditorGadgetInfo
+{
+  int normal_spacing;
+  int small_spacing;
+  int tiny_spacing;
+  int line_spacing;
+  int text_spacing;
+  int tab_spacing;
+
+  struct Rect separator_line;
+};
+
+struct EditorButtonInfo
+{
+  struct XYTileSize prev_level;
+  struct XYTileSize next_level;
+
+  struct XYTileSize properties;
+  struct XYTileSize element_left;
+  struct XYTileSize element_middle;
+  struct XYTileSize element_right;
+  struct XYTileSize palette;
+
+  struct XYTileSize draw_single;
+  struct XYTileSize draw_connected;
+  struct XYTileSize draw_line;
+  struct XYTileSize draw_arc;
+  struct XYTileSize draw_rectangle;
+  struct XYTileSize draw_filled_box;
+  struct XYTileSize rotate_up;
+  struct XYTileSize draw_text;
+  struct XYTileSize flood_fill;
+  struct XYTileSize rotate_left;
+  struct XYTileSize zoom_level;
+  struct XYTileSize rotate_right;
+  struct XYTileSize draw_random;
+  struct XYTileSize grab_brush;
+  struct XYTileSize rotate_down;
+  struct XYTileSize pick_element;
+
+  struct XYTileSize ce_copy_from;
+  struct XYTileSize ce_copy_to;
+  struct XYTileSize ce_swap;
+  struct XYTileSize ce_copy;
+  struct XYTileSize ce_paste;
+
+  struct XYTileSize undo;
+  struct XYTileSize conf;
+  struct XYTileSize save;
+  struct XYTileSize clear;
+  struct XYTileSize test;
+  struct XYTileSize exit;
+};
+
+struct EditorInputInfo
+{
+  struct XY level_number;
+};
+
+struct EditorPaletteInfo
+{
+  int x, y;
+  int cols, rows;
+  int tile_size;
+  boolean show_as_separate_screen;
+  boolean show_on_element_buttons;
+
+  struct XYTileSize element_left;
+  struct XYTileSize element_middle;
+  struct XYTileSize element_right;
+};
+
+struct EditorDrawingAreaInfo
+{
+  int tile_size;
+};
+
+struct EditorInfo
+{
+  struct EditorSettingsInfo settings;
+  struct EditorGadgetInfo gadget;
+  struct EditorButtonInfo button;
+  struct EditorInputInfo input;
+  struct EditorPaletteInfo palette;
+  struct EditorDrawingAreaInfo drawingarea;
+};
+
 struct ViewportInfo
 {
-  struct RectWithBorder window;
+  struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
@@ -2419,6 +2578,7 @@ struct LevelInfo
   boolean use_time_orb_bug;    /* for compatibility with old levels */
   boolean instant_relocation;  /* no visual delay when relocating player */
   boolean shifted_relocation;  /* no level centering when relocating player */
+  boolean lazy_relocation;     /* only redraw off-screen player relocation */
   boolean can_pass_to_walkable;        /* player can pass to empty or walkable tile */
   boolean grow_into_diggable;  /* amoeba can grow into anything diggable */
   boolean auto_exit_sokoban;   /* automatically finish solved Sokoban levels */
@@ -2448,6 +2608,7 @@ struct GlobalInfo
   char *autoplay_leveldir;
   int autoplay_level[MAX_TAPES_PER_SET];
   boolean autoplay_all;
+  boolean autoplay_mode;
 
   char *convert_leveldir;
   int convert_level_nr;
@@ -2457,15 +2618,15 @@ struct GlobalInfo
   int num_toons;
 
   float frames_per_second;
-  boolean fps_slowdown;
-  int fps_slowdown_factor;
 
   /* global values for fading screens and masking borders */
   int border_status;
-#if 0
-  int fading_status;
-  int fading_type;
-#endif
+
+  /* values for global animations */
+  int anim_status;
+  int anim_status_next;
+
+  boolean use_envelope_request;
 };
 
 struct ElementChangeInfo
@@ -2579,7 +2740,7 @@ struct ElementInfo
 
   /* ---------- special element property values ---------- */
 
-  unsigned long properties[NUM_EP_BITFIELDS];  /* element base properties */
+  unsigned int properties[NUM_EP_BITFIELDS];   /* element base properties */
 
   boolean use_gfx_element;     /* use custom graphic element */
   int gfx_element_initial;     /* initial optional custom graphic element */
@@ -2667,9 +2828,23 @@ struct FontInfo
                                /* internal bitmap ID for special graphics */
 };
 
+struct GlobalAnimInfo
+{
+  char *token_name;            /* global animation token in config files */
+
+  /* global animation graphic and control definitions */
+  int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+
+  /* global animation sound and music definitions */
+  int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+  int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+};
+
 struct GraphicInfo
 {
-  Bitmap *bitmap;
+  Bitmap **bitmaps;            /* bitmaps in all required sizes */
+  Bitmap *bitmap;              /* bitmap in default size */
+
   int src_image_width;         /* scaled bitmap size, but w/o small images */
   int src_image_height;                /* scaled bitmap size, but w/o small images */
 
@@ -2696,21 +2871,31 @@ struct GraphicInfo
   int border_size;             /* border size for "crumbled" graphics */
 
   int scale_up_factor;         /* optional factor for scaling image up */
+  int tile_size;               /* optional explicitly defined tile size */
 
   int clone_from;              /* graphic for cloning *all* settings */
 
-  int anim_delay_fixed;                /* optional delay values for bored and   */
-  int anim_delay_random;       /* sleeping player animations (animation */
-  int post_delay_fixed;                /* intervall and following pause before  */
-  int post_delay_random;       /* next intervall (bored animation only) */
+  int init_delay_fixed;                /* optional initial delay values for global */
+  int init_delay_random;       /* animations (pause interval before start) */
+  int anim_delay_fixed;                /* optional delay values for bored/sleeping */
+  int anim_delay_random;       /* and global animations (animation length) */
+  int post_delay_fixed;                /* optional delay values after bored/global */
+  int post_delay_random;       /* animations (pause before next animation) */
 
   int step_offset;             /* optional step offset of toon animations */
+  int step_xoffset;            /* optional step offset of toon animations */
+  int step_yoffset;            /* optional step offset of toon animations */
   int step_delay;              /* optional step delay of toon animations */
+  int direction;               /* optional move direction of toon animations */
+  int position;                        /* optional draw position of toon animations */
+  int x;                       /* optional draw position of toon animations */
+  int y;                       /* optional draw position of toon animations */
 
   int draw_xoffset;            /* optional offset for drawing font chars */
   int draw_yoffset;            /* optional offset for drawing font chars */
 
   int draw_masked;             /* optional setting for drawing envelope gfx */
+  int draw_order;              /* optional draw order for global animations */
 
   int fade_mode;               /* optional setting for drawing title screens */
   int fade_delay;              /* optional setting for drawing title screens */
@@ -2728,11 +2913,6 @@ struct GraphicInfo
   int pressed_yoffset;
 
   boolean use_image_size;      /* use image size as default width and height */
-
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
-  Pixmap clip_mask;            /* single-graphic-only clip mask for X11 */
-  GC clip_gc;                  /* single-graphic-only clip gc for X11 */
-#endif
 };
 
 struct SoundInfo
@@ -2803,17 +2983,17 @@ struct HelpAnimInfo
 };
 
 
-extern Bitmap                 *bitmap_db_store;
-extern Bitmap                 *bitmap_db_cross;
 extern Bitmap                 *bitmap_db_field;
 extern Bitmap                 *bitmap_db_panel;
-extern Bitmap                 *bitmap_db_door;
-extern Bitmap                 *bitmap_db_toons;
-extern Pixmap                  tile_clipmask[];
+extern Bitmap                 *bitmap_db_door_1;
+extern Bitmap                 *bitmap_db_door_2;
+extern Bitmap                 *bitmap_db_store_1;
+extern Bitmap                 *bitmap_db_store_2;
 extern DrawBuffer             *fieldbuffer;
 extern DrawBuffer             *drawto_field;
 
 extern int                     game_status;
+extern boolean                 game_status_last_screen;
 extern boolean                 level_editor_test_game;
 extern boolean                 network_playing;
 
@@ -2824,13 +3004,6 @@ extern SDL_Thread               *server_thread;
 
 extern int                     key_joystick_mapping;
 
-#if 1
-extern boolean                 redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
-#else
-extern boolean                 redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-#endif
-extern int                     redraw_x1, redraw_y1;
-
 extern short                   Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -2875,17 +3048,27 @@ extern int                      scroll_x, scroll_y;
 
 extern int                     WIN_XSIZE, WIN_YSIZE;
 extern int                     SCR_FIELDX, SCR_FIELDY;
-extern int                     SX, SY;
 extern int                     REAL_SX, REAL_SY;
+extern int                     SX, SY;
 extern int                     DX, DY;
 extern int                     VX, VY;
 extern int                     EX, EY;
 extern int                     dDX, dDY;
+extern int                     FULL_SXSIZE, FULL_SYSIZE;
+extern int                     SXSIZE, SYSIZE;
+extern int                     DXSIZE, DYSIZE;
+extern int                     VXSIZE, VYSIZE;
+extern int                     EXSIZE, EYSIZE;
+extern int                     TILESIZE_VAR;
+
+extern int                     FADE_SX, FADE_SY;
+extern int                     FADE_SXSIZE, FADE_SYSIZE;
 
 extern int                     FX, FY;
 extern int                     ScrollStepSize;
 extern int                     ScreenMovDir, ScreenMovPos, ScreenGfxPos;
 extern int                     BorderElement;
+extern int                     MenuFrameDelay;
 extern int                     GameFrameDelay;
 extern int                     FfwdFrameDelay;
 extern int                     BX1, BY1;
@@ -2911,17 +3094,33 @@ extern struct BorderInfo        border;
 extern struct ViewportInfo     viewport;
 extern struct TitleFadingInfo  fading;
 extern struct TitleFadingInfo  fading_none;
+extern struct TitleFadingInfo  title_initial_first_default;
 extern struct TitleFadingInfo  title_initial_default;
+extern struct TitleFadingInfo  title_first_default;
 extern struct TitleFadingInfo  title_default;
+extern struct TitleMessageInfo titlescreen_initial_first_default;
+extern struct TitleMessageInfo titlescreen_initial_first[];
+extern struct TitleMessageInfo titlescreen_initial_default;
+extern struct TitleMessageInfo titlescreen_initial[];
+extern struct TitleMessageInfo titlescreen_first_default;
+extern struct TitleMessageInfo titlescreen_first[];
+extern struct TitleMessageInfo titlescreen_default;
+extern struct TitleMessageInfo titlescreen[];
+extern struct TitleMessageInfo titlemessage_initial_first_default;
+extern struct TitleMessageInfo titlemessage_initial_first[];
 extern struct TitleMessageInfo titlemessage_initial_default;
 extern struct TitleMessageInfo titlemessage_initial[];
+extern struct TitleMessageInfo titlemessage_first_default;
+extern struct TitleMessageInfo titlemessage_first[];
 extern struct TitleMessageInfo titlemessage_default;
 extern struct TitleMessageInfo titlemessage[];
 extern struct TitleMessageInfo readme;
 extern struct InitInfo         init, init_last;
 extern struct MenuInfo         menu;
 extern struct DoorInfo         door_1, door_2;
+extern struct RequestInfo      request;
 extern struct PreviewInfo      preview;
+extern struct EditorInfo       editor;
 extern struct ElementInfo      element_info[];
 extern struct ElementNameInfo  element_name_info[];
 extern struct ElementActionInfo        element_action_info[];
@@ -2929,6 +3128,7 @@ extern struct ElementDirectionInfo element_direction_info[];
 extern struct SpecialSuffixInfo special_suffix_info[];
 extern struct TokenIntPtrInfo  image_config_vars[];
 extern struct FontInfo         font_info[];
+extern struct GlobalAnimInfo   global_anim_info[];
 extern struct MusicPrefixInfo  music_prefix_info[];
 extern struct GraphicInfo      *graphic_info;
 extern struct SoundInfo               *sound_info;