added default definitions for graphics and sounds for MM style elements
[rocksndiamonds.git] / src / main.h
index cf8cbe7f23fb599317602d1402e46b380a90c88f..826d3d212b91f6c63441aad695167739eaf8d4a7 100644 (file)
 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START &&            \
                                 (e) <= EL_INTERNAL_END)
 
+#define IS_MM_ELEMENT(e)       ((e) >= EL_MM_START &&                  \
+                                (e) <= EL_MM_END)
+
+#define IS_DF_ELEMENT(e)       ((e) >= EL_DF_START &&                  \
+                                (e) <= EL_DF_END)
+
+#define IS_MM_MCDUFFIN(e)      ((e) >= EL_MM_MCDUFFIN_START &&         \
+                                (e) <= EL_MM_MCDUFFIN_END)
+
+#define IS_DF_LASER(e)         ((e) >= EL_DF_LASER_START &&            \
+                                (e) <= EL_DF_LASER_END)
+
+#define IS_MM_WALL(e)          (((e) >= EL_MM_WALL_START &&            \
+                                 (e) <= EL_MM_WALL_END) ||             \
+                                ((e) >= EL_DF_WALL_START &&            \
+                                 (e) <= EL_DF_WALL_END))
+
+#define IS_DF_WALL(e)          ((e) >= EL_DF_WALL_START &&             \
+                                (e) <= EL_DF_WALL_END)
+
+#define IS_MM_WALL_EDITOR(e)   ((e) == EL_MM_STEEL_WALL ||             \
+                                (e) == EL_MM_WOODEN_WALL ||            \
+                                (e) == EL_MM_ICE_WALL ||               \
+                                (e) == EL_MM_AMOEBA_WALL ||            \
+                                (e) == EL_DF_STEEL_WALL ||             \
+                                (e) == EL_DF_WOODEN_WALL)
+
 #define IS_ENVELOPE(e)         ((e) >= EL_ENVELOPE_1 &&                \
                                 (e) <= EL_ENVELOPE_4)
 
+#define IS_BALLOON_ELEMENT(e)  ((e) == EL_BALLOON ||                   \
+                                (e) == EL_BALLOON_SWITCH_LEFT ||       \
+                                (e) == EL_BALLOON_SWITCH_RIGHT ||      \
+                                (e) == EL_BALLOON_SWITCH_UP ||         \
+                                (e) == EL_BALLOON_SWITCH_DOWN ||       \
+                                (e) == EL_BALLOON_SWITCH_ANY ||        \
+                                (e) == EL_BALLOON_SWITCH_NONE)
+
 #define IS_RND_KEY(e)          ((e) >= EL_KEY_1 &&                     \
                                 (e) <= EL_KEY_4)
 #define IS_EM_KEY(e)           ((e) >= EL_EM_KEY_1 &&                  \
 #define IS_DC_STEELWALL_2(e)   ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
                                 (e) <= EL_DC_STEELWALL_2_SINGLE)
 
+#define MM_WALL_BASE(e)                ((e) & 0xfff0)
+#define MM_WALL_BITS(e)                ((e) & 0x000f)
+
 #define GFX_ELEMENT(e)         (element_info[e].gfx_element)
 
 /* !!! CHECK THIS !!! */
 #define EL_FROM_LEVEL_TEMPLATE         863
 
 #define EL_MM_START                    864
+#define EL_MM_START_1                  EL_MM_START
+
 #define EL_MM_EMPTY_SPACE              (EL_MM_START + 0)
 #define EL_MM_EMPTY                    EL_MM_EMPTY_SPACE
 #define EL_MM_MIRROR_START             (EL_MM_START + 1)
 #define EL_MM_WOODEN_GRID_FIXED_END    EL_MM_WOODEN_GRID_FIXED_03
 #define EL_MM_FUEL_EMPTY               (EL_MM_START + 155)
 
-#define EL_DF_START                    (EL_MM_START + 156)
+#define EL_MM_UNUSED_156               (EL_MM_START + 156)
+#define EL_MM_UNUSED_157               (EL_MM_START + 157)
+#define EL_MM_UNUSED_158               (EL_MM_START + 158)
+#define EL_MM_UNUSED_159               (EL_MM_START + 159)
+
+#define EL_MM_END_1                    (EL_MM_START + 159)
+#define EL_MM_START_2                  (EL_MM_START + 160)
+
+#define EL_DF_START                    EL_MM_START_2
 #define EL_DF_START2                   (EL_DF_START - 240)
 
 #define EL_DF_MIRROR_START             EL_DF_START
 #define EL_MM_BEAMER_BLUE_16           (EL_MM_BEAMER_BLUE_START + 15)
 #define EL_MM_BEAMER_BLUE_END          EL_MM_BEAMER_BLUE_16
 
-#define EL_MM_MCDUFFIN                 1200
-#define EL_MM_PACMAN                   1201
-#define EL_MM_FUSE                     1202
-#define EL_MM_STEEL_WALL               1203
-#define EL_MM_WOODEN_WALL              1204
-#define EL_MM_ICE_WALL                 1205
-#define EL_MM_AMOEBA_WALL              1206
-#define EL_DF_LASER                    1207
-#define EL_DF_RECEIVER                 1208
-#define EL_DF_STEEL_WALL               1209
-#define EL_DF_WOODEN_WALL              1210
+#define EL_MM_MCDUFFIN                 1204
+#define EL_MM_PACMAN                   1205
+#define EL_MM_FUSE                     1206
+#define EL_MM_STEEL_WALL               1207
+#define EL_MM_WOODEN_WALL              1208
+#define EL_MM_ICE_WALL                 1209
+#define EL_MM_AMOEBA_WALL              1210
+#define EL_DF_LASER                    1211
+#define EL_DF_RECEIVER                 1212
+#define EL_DF_STEEL_WALL               1213
+#define EL_DF_WOODEN_WALL              1214
 
-#define EL_MM_END                      (EL_DF_START2 + 430)
+#define EL_MM_END_2                    (EL_DF_START2 + 430)
+#define EL_MM_END                      EL_MM_END_2
 
-#define NUM_FILE_ELEMENTS              1211
+#define NUM_FILE_ELEMENTS              1215
 
 
 /* "real" (and therefore drawable) runtime elements */
 #define EL_MM_GRAY_BALL_OPENING                (EL_FIRST_RUNTIME_REAL + 74)
 #define EL_MM_ICE_WALL_SHRINKING       (EL_FIRST_RUNTIME_REAL + 75)
 #define EL_MM_AMOEBA_WALL_GROWING      (EL_FIRST_RUNTIME_REAL + 76)
+#define EL_MM_PACMAN_EATING_RIGHT      (EL_FIRST_RUNTIME_REAL + 77)
+#define EL_MM_PACMAN_EATING_UP         (EL_FIRST_RUNTIME_REAL + 78)
+#define EL_MM_PACMAN_EATING_LEFT       (EL_FIRST_RUNTIME_REAL + 79)
+#define EL_MM_PACMAN_EATING_DOWN       (EL_FIRST_RUNTIME_REAL + 80)
 
-#define NUM_DRAWABLE_ELEMENTS          (EL_FIRST_RUNTIME_REAL + 77)
+#define NUM_DRAWABLE_ELEMENTS          (EL_FIRST_RUNTIME_REAL + 81)
 
 #define EL_MM_RUNTIME_START            EL_MM_EXIT_OPENING
 #define EL_MM_RUNTIME_END              EL_MM_AMOEBA_WALL_GROWING
 #define EL_SHIELD_NORMAL_ACTIVE                (EL_FIRST_DUMMY + 18)
 #define EL_SHIELD_DEADLY_ACTIVE                (EL_FIRST_DUMMY + 19)
 #define EL_AMOEBA                      (EL_FIRST_DUMMY + 20)
-#define EL_MM_MASK_MCDUFFIN_RIGHT      (EL_FIRST_DUMMY + 21)
-#define EL_MM_MASK_MCDUFFIN_UP         (EL_FIRST_DUMMY + 22)
-#define EL_MM_MASK_MCDUFFIN_LEFT       (EL_FIRST_DUMMY + 23)
-#define EL_MM_MASK_MCDUFFIN_DOWN       (EL_FIRST_DUMMY + 24)
-#define EL_MM_MASK_GRID_1              (EL_FIRST_DUMMY + 25)
-#define EL_MM_MASK_GRID_2              (EL_FIRST_DUMMY + 26)
-#define EL_MM_MASK_GRID_3              (EL_FIRST_DUMMY + 27)
-#define EL_MM_MASK_GRID_4              (EL_FIRST_DUMMY + 28)
-#define EL_MM_MASK_RECTANGLE           (EL_FIRST_DUMMY + 29)
-#define EL_MM_MASK_CIRCLE              (EL_FIRST_DUMMY + 30)
-#define EL_DEFAULT                     (EL_FIRST_DUMMY + 31)
-#define EL_BD_DEFAULT                  (EL_FIRST_DUMMY + 32)
-#define EL_SP_DEFAULT                  (EL_FIRST_DUMMY + 33)
-#define EL_SB_DEFAULT                  (EL_FIRST_DUMMY + 34)
-#define EL_MM_DEFAULT                  (EL_FIRST_DUMMY + 35)
-#define EL_GRAPHIC_1                   (EL_FIRST_DUMMY + 36)
-#define EL_GRAPHIC_2                   (EL_FIRST_DUMMY + 37)
-#define EL_GRAPHIC_3                   (EL_FIRST_DUMMY + 38)
-#define EL_GRAPHIC_4                   (EL_FIRST_DUMMY + 39)
-#define EL_GRAPHIC_5                   (EL_FIRST_DUMMY + 40)
-#define EL_GRAPHIC_6                   (EL_FIRST_DUMMY + 41)
-#define EL_GRAPHIC_7                   (EL_FIRST_DUMMY + 42)
-#define EL_GRAPHIC_8                   (EL_FIRST_DUMMY + 43)
+#define EL_MM_LIGHTBALL_RED            (EL_FIRST_DUMMY + 21)
+#define EL_MM_LIGHTBALL_BLUE           (EL_FIRST_DUMMY + 22)
+#define EL_MM_LIGHTBALL_YELLOW         (EL_FIRST_DUMMY + 23)
+#define EL_MM_MASK_MCDUFFIN_RIGHT      (EL_FIRST_DUMMY + 24)
+#define EL_MM_MASK_MCDUFFIN_UP         (EL_FIRST_DUMMY + 25)
+#define EL_MM_MASK_MCDUFFIN_LEFT       (EL_FIRST_DUMMY + 26)
+#define EL_MM_MASK_MCDUFFIN_DOWN       (EL_FIRST_DUMMY + 27)
+#define EL_MM_MASK_GRID_1              (EL_FIRST_DUMMY + 28)
+#define EL_MM_MASK_GRID_2              (EL_FIRST_DUMMY + 29)
+#define EL_MM_MASK_GRID_3              (EL_FIRST_DUMMY + 30)
+#define EL_MM_MASK_GRID_4              (EL_FIRST_DUMMY + 31)
+#define EL_MM_MASK_RECTANGLE           (EL_FIRST_DUMMY + 32)
+#define EL_MM_MASK_CIRCLE              (EL_FIRST_DUMMY + 33)
+#define EL_DEFAULT                     (EL_FIRST_DUMMY + 34)
+#define EL_BD_DEFAULT                  (EL_FIRST_DUMMY + 35)
+#define EL_SP_DEFAULT                  (EL_FIRST_DUMMY + 36)
+#define EL_SB_DEFAULT                  (EL_FIRST_DUMMY + 37)
+#define EL_MM_DEFAULT                  (EL_FIRST_DUMMY + 38)
+#define EL_GRAPHIC_1                   (EL_FIRST_DUMMY + 39)
+#define EL_GRAPHIC_2                   (EL_FIRST_DUMMY + 40)
+#define EL_GRAPHIC_3                   (EL_FIRST_DUMMY + 41)
+#define EL_GRAPHIC_4                   (EL_FIRST_DUMMY + 42)
+#define EL_GRAPHIC_5                   (EL_FIRST_DUMMY + 43)
+#define EL_GRAPHIC_6                   (EL_FIRST_DUMMY + 44)
+#define EL_GRAPHIC_7                   (EL_FIRST_DUMMY + 45)
+#define EL_GRAPHIC_8                   (EL_FIRST_DUMMY + 46)
 
 #define EL_MM_DUMMY_START              EL_MM_MASK_MCDUFFIN_RIGHT
 #define EL_MM_DUMMY_END                        EL_MM_MASK_CIRCLE
 
 /* internal elements (only used for internal purposes like copying) */
-#define EL_FIRST_INTERNAL              (EL_FIRST_DUMMY + 44)
+#define EL_FIRST_INTERNAL              (EL_FIRST_DUMMY + 47)
 
 #define EL_INTERNAL_CLIPBOARD_CUSTOM   (EL_FIRST_INTERNAL + 0)
 #define EL_INTERNAL_CLIPBOARD_CHANGE   (EL_FIRST_INTERNAL + 1)
@@ -2907,6 +2963,7 @@ struct LevelInfo
 
   int time;                            /* available time (seconds) */
   int gems_needed;
+  boolean auto_count_gems;
 
   char name[MAX_LEVEL_NAME_LEN + 1];
   char author[MAX_LEVEL_AUTHOR_LEN + 1];
@@ -2993,6 +3050,11 @@ struct LevelInfo
   boolean block_last_field;    /* player blocks previous field while moving */
   boolean sp_block_last_field; /* player blocks previous field while moving */
 
+  /* values for MM/DF elements */
+  boolean mm_laser_red, mm_laser_green, mm_laser_blue;
+  boolean df_laser_red, df_laser_green, df_laser_blue;
+  int mm_time_fuse;
+
   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
   int use_step_counter;                /* count steps instead of seconds for level */
 
@@ -3000,6 +3062,8 @@ struct LevelInfo
 
   boolean use_custom_template; /* use custom properties from template file */
 
+  boolean file_has_custom_elements;    /* set when level file contains CEs */
+
   boolean no_valid_file;       /* set when level file missing or invalid */
   boolean no_level_file;       /* set when falling back to level template */