#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
+#define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
struct HiScore
{
extern char *program_name;
extern int game_status;
+extern boolean level_editor_test_game;
extern boolean network_playing;
extern int button_status;
extern boolean motion_status;