fixed bug with synchronization problem with "play again" in network mode
[rocksndiamonds.git] / src / main.h
index b66da1d20e2ba4a116ba1692766e218d9d69c331..774306224669bcbcceeb6da8c3c3947c6c84cd8d 100644 (file)
@@ -3089,6 +3089,7 @@ struct LevelInfo
   boolean em_explodes_by_fire; /* EM style chain explosion behaviour */
   boolean use_spring_bug;      /* for compatibility with old levels */
   boolean use_time_orb_bug;    /* for compatibility with old levels */
+  boolean use_life_bugs;       /* for compatibility with old levels */
   boolean instant_relocation;  /* no visual delay when relocating player */
   boolean shifted_relocation;  /* no level centering when relocating player */
   boolean lazy_relocation;     /* only redraw off-screen player relocation */
@@ -3552,6 +3553,7 @@ extern SDL_Thread        *server_thread;
 extern int                     key_joystick_mapping;
 
 extern short                   Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];