moved flag for active/inactive game panel from player to game structure
[rocksndiamonds.git] / src / main.h
index 4325c379020fd853495d92b439597f7b79affa4e..774306224669bcbcceeb6da8c3c3947c6c84cd8d 100644 (file)
 #define PROGRAM_VERSION_SUPER          4
 #define PROGRAM_VERSION_MAJOR          1
 #define PROGRAM_VERSION_MINOR          1
-#define PROGRAM_VERSION_PATCH          0
+#define PROGRAM_VERSION_PATCH          1
 #define PROGRAM_VERSION_EXTRA          ""
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
@@ -3089,6 +3089,7 @@ struct LevelInfo
   boolean em_explodes_by_fire; /* EM style chain explosion behaviour */
   boolean use_spring_bug;      /* for compatibility with old levels */
   boolean use_time_orb_bug;    /* for compatibility with old levels */
+  boolean use_life_bugs;       /* for compatibility with old levels */
   boolean instant_relocation;  /* no visual delay when relocating player */
   boolean shifted_relocation;  /* no level centering when relocating player */
   boolean lazy_relocation;     /* only redraw off-screen player relocation */
@@ -3552,6 +3553,7 @@ extern SDL_Thread        *server_thread;
 extern int                     key_joystick_mapping;
 
 extern short                   Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];