removed redundant code (again)
[rocksndiamonds.git] / src / main.h
index 36500844c80d92a882380af57f588436cfd49f67..75399360ece932e2a5cd8df4e0b09837baa59fd9 100644 (file)
@@ -41,8 +41,6 @@
 #define SND_UNDEFINED                  (-1)
 #define MUS_UNDEFINED                  (-1)
 
-#define DEFAULT_FULLSCREEN_MODE                "800x600"
-
 #define WIN_XSIZE_DEFAULT              672
 #define WIN_YSIZE_DEFAULT              560
 
 #define GFX_SPECIAL_ARG_PREVIEW                15
 #define GFX_SPECIAL_ARG_CRUMBLED       16
 #define GFX_SPECIAL_ARG_TYPENAME       17
-#define GFX_SPECIAL_ARG_MENU           18
-#define GFX_SPECIAL_ARG_TOONS          19
-#define GFX_SPECIAL_ARG_FADING         20
-#define GFX_SPECIAL_ARG_QUIT           21
+#define GFX_SPECIAL_ARG_SUBMENU                18
+#define GFX_SPECIAL_ARG_MENU           19
+#define GFX_SPECIAL_ARG_TOONS          20
+#define GFX_SPECIAL_ARG_FADING         21
+#define GFX_SPECIAL_ARG_QUIT           22
 
-#define NUM_SPECIAL_GFX_ARGS           22
+#define NUM_SPECIAL_GFX_ARGS           23
 
 /* these additional definitions are currently only used for draw offsets */
 #define GFX_SPECIAL_ARG_INFO_MAIN      0
 #define GAME_MODE_PSEUDO_PREVIEW       15
 #define GAME_MODE_PSEUDO_CRUMBLED      16
 #define GAME_MODE_PSEUDO_TYPENAME      17
-#define GAME_MODE_PSEUDO_MENU          18
-#define GAME_MODE_PSEUDO_TOONS         19
-#define GAME_MODE_PSEUDO_FADING                20
-#define GAME_MODE_QUIT                 21
+#define GAME_MODE_PSEUDO_SUBMENU       18
+#define GAME_MODE_PSEUDO_MENU          19
+#define GAME_MODE_PSEUDO_TOONS         20
+#define GAME_MODE_PSEUDO_FADING                21
+#define GAME_MODE_QUIT                 22
 
-#define NUM_GAME_MODES                 22
+#define NUM_GAME_MODES                 23
 
 /* special definitions currently only used for custom artwork configuration */
 #define MUSIC_PREFIX_BACKGROUND                0