rnd-20060520-1-src
[rocksndiamonds.git] / src / main.h
index ef613199f6a8e70e6bb7066191eeafb950c5e167..747858fc78231d71a660eed3fa06fdbc57280828 100644 (file)
 #define EP_HAS_ACTION                  87
 #define EP_CAN_CHANGE_OR_HAS_ACTION    88
 
-#define NUM_ELEMENT_PROPERTIES         89
+/* values for internal purpose only (other) */
+#define EP_OBSOLETE                    89
+
+#define NUM_ELEMENT_PROPERTIES         90
 
 #define NUM_EP_BITFIELDS               ((NUM_ELEMENT_PROPERTIES + 31) / 32)
-#define EP_BITFIELD_BASE               0
+#define EP_BITFIELD_BASE_NR            0
 
+#define EP_BITMASK_BASE_DEFAULT                (1 << EP_CAN_MOVE_INTO_ACID)
 #define EP_BITMASK_DEFAULT             0
 
 #define PROPERTY_BIT(p)                        (1 << ((p) % 32))
 #define CE_MOVE_OF_X                   35
 #define CE_DIGGING_X                   36
 #define CE_CREATION_OF_X               37
+#define CE_SCORE_GETS_ZERO             38
+#define CE_SCORE_GETS_ZERO_OF_X                39
+#define CE_VALUE_CHANGES               40
+#define CE_VALUE_CHANGES_OF_X          41
+#define CE_SCORE_CHANGES               42
+#define CE_SCORE_CHANGES_OF_X          43
+
+#define NUM_CHANGE_EVENTS              44
 
-#define NUM_CHANGE_EVENTS              38
+#define NUM_CE_BITFIELDS               ((NUM_CHANGE_EVENTS + 31) / 32)
 
 #define CE_BITMASK_DEFAULT             0
 
+#define CH_EVENT_BITFIELD_NR(e)                (e / 32)
+#define CH_EVENT_BIT(e)                        (1 << ((e) % 32))
+
 #define CH_EVENT_VAR(e,c)              (element_info[e].change->has_event[c])
 #define CH_ANY_EVENT_VAR(e,c)          (element_info[e].has_change_event[c])
 
 #define CA_SET_LEVEL_GEMS              7
 #define CA_SET_LEVEL_SCORE             8
 #define CA_SET_LEVEL_WIND              9
-#define CA_SET_LEVEL_GRAVITY           10
+#define CA_SET_PLAYER_GRAVITY          10
 #define CA_SET_PLAYER_KEYS             11
 #define CA_SET_PLAYER_SPEED            12
 #define CA_SET_PLAYER_SHIELD           13
 #define CA_ARG_ELEMENT_RESET           (CA_ARG_ELEMENT + 0)
 #define CA_ARG_ELEMENT_TARGET          (CA_ARG_ELEMENT + 1)
 #define CA_ARG_ELEMENT_TRIGGER         (CA_ARG_ELEMENT + 2)
-#define CA_ARG_ELEMENT_HEADLINE                (CA_ARG_ELEMENT + 998)
+#define CA_ARG_ELEMENT_HEADLINE                (CA_ARG_ELEMENT + 997)
 #define CA_ARG_ELEMENT_CV_TARGET       (CA_ARG_ELEMENT_TARGET)
 #define CA_ARG_ELEMENT_CV_TRIGGER      (CA_ARG_ELEMENT_TRIGGER)
 #define CA_ARG_ELEMENT_CV_HEADLINE     (CA_ARG_ELEMENT_HEADLINE)
 #define CA_ARG_ELEMENT_NR_TARGET       (CA_ARG_ELEMENT + 3)
 #define CA_ARG_ELEMENT_NR_TRIGGER      (CA_ARG_ELEMENT + 4)
-#define CA_ARG_ELEMENT_NR_HEADLINE     (CA_ARG_ELEMENT + 999)
+#define CA_ARG_ELEMENT_NR_HEADLINE     (CA_ARG_ELEMENT + 998)
+#define CA_ARG_ELEMENT_CS_TARGET       (CA_ARG_ELEMENT + 5)
+#define CA_ARG_ELEMENT_CS_TRIGGER      (CA_ARG_ELEMENT + 6)
+#define CA_ARG_ELEMENT_CS_HEADLINE     (CA_ARG_ELEMENT + 999)
 #define CA_ARG_SPEED                   13000
 #define CA_ARG_SPEED_NOT_MOVING                (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
 #define CA_ARG_SPEED_VERY_SLOW         (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
 #define CAN_CHANGE_OR_HAS_ACTION(e)    \
                                HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
 
+#define IS_OBSOLETE(e)         HAS_PROPERTY(e, EP_OBSOLETE)
+
 /* special macros used in game engine */
 #define IS_CUSTOM_ELEMENT(e)   ((e) >= EL_CUSTOM_START &&              \
                                 (e) <= EL_CUSTOM_END)
 #define GFX_ELEMENT(e)         (element_info[e].use_gfx_element ?      \
                                 element_info[e].gfx_element : e)
 
+/* !!! CHECK THIS !!! */
 #if 1
 #define TILE_GFX_ELEMENT(x, y)                                         \
                   (GfxElement[x][y] != EL_UNDEFINED &&                 \
 #define EL_NAME(e)             ((e) >= 0 ? element_info[e].token_name : "(?)")
 
 /* fundamental game speed values */
-#define ONE_SECOND_DELAY       1000    /* delay value for one second */
-#define GAME_FRAME_DELAY       20      /* frame delay in milliseconds */
-#define FFWD_FRAME_DELAY       10      /* 200% speed for fast forward */
-#define FRAMES_PER_SECOND      (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
 #define MICROLEVEL_SCROLL_DELAY        50      /* delay for scrolling micro level */
 #define MICROLEVEL_LABEL_DELAY 250     /* delay for micro level label */
 
 #define MAX_LEVEL_NAME_LEN     32
 #define MAX_LEVEL_AUTHOR_LEN   32
 #define MAX_ELEMENT_NAME_LEN   32
-#define MAX_TAPE_LEN           (1000 * FRAMES_PER_SECOND) /* max.time x fps */
 #define MAX_TAPES_PER_SET      1024
 #define MAX_SCORE_ENTRIES      100
+#define MAX_NUM_TITLE_SCREENS  5
+
 #define MAX_NUM_AMOEBA         100
+
+#if 0  /* game.h */
 #define MAX_INVENTORY_SIZE     1000
 #define STD_NUM_KEYS           4
 #define MAX_NUM_KEYS           8
+#endif
+
 #define NUM_BELTS              4
 #define NUM_BELT_PARTS         3
+#define NUM_ENVELOPES          4
 #define MIN_ENVELOPE_XSIZE     1
 #define MIN_ENVELOPE_YSIZE     1
 #define MAX_ENVELOPE_XSIZE     30
 #define STD_ELEMENT_CONTENTS   4
 #define MAX_ELEMENT_CONTENTS   8
 
-#define LEVEL_SCORE_ELEMENTS   16      /* level elements with score */
-
 /* often used screen positions */
 #define SX                     8
 #define SY                     8
 #define SC_CRYSTAL             11
 #define SC_PEARL               12
 #define SC_SHIELD              13
+#define SC_UNKNOWN_14          14
+#define SC_UNKNOWN_15          15
+
+#define LEVEL_SCORE_ELEMENTS   16      /* level elements with score */
 
 
 /* "real" level file elements */
 #define EL_EMC_DRIPPER                 704
 
 #define EL_TRIGGER_CE_VALUE            705
+#define EL_TRIGGER_CE_SCORE            706
+#define EL_CURRENT_CE_VALUE            707
+#define EL_CURRENT_CE_SCORE            708
+
+#define EL_YAMYAM_LEFT                 709
+#define EL_YAMYAM_RIGHT                        710
+#define EL_YAMYAM_UP                   711
+#define EL_YAMYAM_DOWN                 712
 
-#define NUM_FILE_ELEMENTS              706
+#define NUM_FILE_ELEMENTS              713
 
 
 /* "real" (and therefore drawable) runtime elements */
 
 /* values for special image configuration suffixes (must match game mode) */
 #define GFX_SPECIAL_ARG_DEFAULT                0
-#define GFX_SPECIAL_ARG_MAIN           1
-#define GFX_SPECIAL_ARG_LEVELS         2
-#define GFX_SPECIAL_ARG_SCORES         3
-#define GFX_SPECIAL_ARG_EDITOR         4
-#define GFX_SPECIAL_ARG_INFO           5
-#define GFX_SPECIAL_ARG_SETUP          6
-#define GFX_SPECIAL_ARG_PLAYING                7
-#define GFX_SPECIAL_ARG_DOOR           8
-#define GFX_SPECIAL_ARG_PREVIEW                9
-#define GFX_SPECIAL_ARG_CRUMBLED       10
+#define GFX_SPECIAL_ARG_TITLE          1
+#define GFX_SPECIAL_ARG_MAIN           2
+#define GFX_SPECIAL_ARG_LEVELS         3
+#define GFX_SPECIAL_ARG_SCORES         4
+#define GFX_SPECIAL_ARG_EDITOR         5
+#define GFX_SPECIAL_ARG_INFO           6
+#define GFX_SPECIAL_ARG_SETUP          7
+#define GFX_SPECIAL_ARG_PLAYING                8
+#define GFX_SPECIAL_ARG_DOOR           9
+#define GFX_SPECIAL_ARG_PREVIEW                10
+#define GFX_SPECIAL_ARG_CRUMBLED       11
 
-#define NUM_SPECIAL_GFX_ARGS           11
+#define NUM_SPECIAL_GFX_ARGS           12
 
 
 /* values for image configuration suffixes */
 #define FONT_VALUE_1                   26
 #define FONT_VALUE_2                   27
 #define FONT_VALUE_OLD                 28
-#define FONT_LEVEL_NUMBER              29
-#define FONT_TAPE_RECORDER             30
-#define FONT_GAME_INFO                 31
+#define FONT_LEVEL_NUMBER_ACTIVE       29
+#define FONT_LEVEL_NUMBER              30
+#define FONT_TAPE_RECORDER             31
+#define FONT_GAME_INFO                 32
 
-#define NUM_FONTS                      32
+#define NUM_FONTS                      33
 #define NUM_INITIAL_FONTS              4
 
 /* values for game_status (must match special image configuration suffixes) */
 #define GAME_MODE_DEFAULT              0
-#define GAME_MODE_MAIN                 1
-#define GAME_MODE_LEVELS               2
-#define GAME_MODE_SCORES               3
-#define GAME_MODE_EDITOR               4
-#define GAME_MODE_INFO                 5
-#define GAME_MODE_SETUP                        6
-#define GAME_MODE_PLAYING              7
-#define GAME_MODE_PSEUDO_DOOR          8
-#define GAME_MODE_PSEUDO_PREVIEW       9
-#define GAME_MODE_PSEUDO_CRUMBLED      10
+#define GAME_MODE_TITLE                        1
+#define GAME_MODE_MAIN                 2
+#define GAME_MODE_LEVELS               3
+#define GAME_MODE_SCORES               4
+#define GAME_MODE_EDITOR               5
+#define GAME_MODE_INFO                 6
+#define GAME_MODE_SETUP                        7
+#define GAME_MODE_PLAYING              8
+#define GAME_MODE_PSEUDO_DOOR          9
+#define GAME_MODE_PSEUDO_PREVIEW       10
+#define GAME_MODE_PSEUDO_CRUMBLED      11
 
 /* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME      11
-#define GAME_MODE_QUIT                 12
+#define GAME_MODE_PSEUDO_TYPENAME      12
+#define GAME_MODE_QUIT                 13
 
 /* special definitions currently only used for custom artwork configuration */
 #define MUSIC_PREFIX_BACKGROUND                0
 #define PROGRAM_VERSION_MAJOR          3
 #define PROGRAM_VERSION_MINOR          2
 #define PROGRAM_VERSION_PATCH          0
-#define PROGRAM_VERSION_BUILD          7
+#define PROGRAM_VERSION_BUILD          8
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING          "Holger Schemel"
@@ -1780,102 +1816,12 @@ struct Content
   int e[3][3];
 };
 
-struct PlayerInfo
+struct EnvelopeInfo
 {
-  boolean present;             /* player present in level playfield */
-  boolean connected;           /* player connected (locally or via network) */
-  boolean active;              /* player present and connected */
-
-  int index_nr;                        /* player number (0 to 3) */
-  int index_bit;               /* player number bit (1 << 0 to 1 << 3) */
-  int element_nr;              /* element (EL_PLAYER_1 to EL_PLAYER_4) */
-  int client_nr;               /* network client identifier */
-
-  byte action;                 /* action from local input device */
-  byte effective_action;       /* action acknowledged from network server
-                                  or summarized over all configured input
-                                  devices when in single player mode */
-  byte programmed_action;      /* action forced by game itself (like moving
-                                  through doors); overrides other actions */
-
-  int jx, jy, last_jx, last_jy;
-  int MovDir, MovPos, GfxDir, GfxPos;
-  int Frame, StepFrame;
-
-  int GfxAction;
-
-  boolean use_murphy;
-  int artwork_element;
-
-  boolean block_last_field;
-  int block_delay_adjustment;  /* needed for different engine versions */
-
-  boolean can_fall_into_acid;
-
-  boolean LevelSolved, GameOver;
-
-  int last_move_dir;
-
-  boolean is_waiting;
-  boolean is_moving;
-  boolean is_auto_moving;
-  boolean is_digging;
-  boolean is_snapping;
-  boolean is_collecting;
-  boolean is_pushing;
-  boolean is_switching;
-  boolean is_dropping;
-
-  boolean is_bored;
-  boolean is_sleeping;
-
-  boolean cannot_move;
+  int xsize;
+  int ysize;
 
-  int frame_counter_bored;
-  int frame_counter_sleeping;
-
-  int anim_delay_counter;
-  int post_delay_counter;
-
-  int action_waiting, last_action_waiting;
-  int special_action_bored;
-  int special_action_sleeping;
-
-  int num_special_action_bored;
-  int num_special_action_sleeping;
-
-  int switch_x, switch_y;
-  int drop_x, drop_y;
-
-  int show_envelope;
-
-  int move_delay;
-  int move_delay_value;
-  int move_delay_value_next;
-  int move_delay_reset_counter;
-
-  int push_delay;
-  int push_delay_value;
-
-  unsigned long actual_frame_counter;
-
-  int drop_delay;
-
-  int step_counter;
-
-  int score;
-  int gems_still_needed;
-  int sokobanfields_still_needed;
-  int lights_still_needed;
-  int friends_still_needed;
-  int key[MAX_NUM_KEYS];
-  int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
-  int shield_normal_time_left;
-  int shield_deadly_time_left;
-
-  int inventory_element[MAX_INVENTORY_SIZE];
-  int inventory_infinite_element;
-  int inventory_size;
+  char text[MAX_ENVELOPE_TEXT_LEN + 1];
 };
 
 struct LevelSetInfo
@@ -1916,8 +1862,7 @@ struct LevelInfo
   char name[MAX_LEVEL_NAME_LEN + 1];
   char author[MAX_LEVEL_AUTHOR_LEN + 1];
 
-  char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
-  int envelope_xsize[4], envelope_ysize[4];
+  struct EnvelopeInfo envelope[NUM_ENVELOPES];
 
   int score[LEVEL_SCORE_ELEMENTS];
 
@@ -1979,9 +1924,9 @@ struct LevelInfo
   int can_move_into_acid_bits; /* bitfield to store property for elements */
   int dont_collide_with_bits;  /* bitfield to store property for elements */
 
-  int initial_player_stepsize; /* initial player speed */
+  int initial_player_stepsize[MAX_PLAYERS];    /* initial player speed */
+  boolean initial_player_gravity[MAX_PLAYERS];
 
-  boolean initial_gravity;
   boolean em_slippery_gems;    /* EM style "gems slip from wall" behaviour */
   boolean use_spring_bug;      /* for compatibility with old levels */
   boolean use_time_orb_bug;    /* for compatibility with old levels */
@@ -2006,98 +1951,6 @@ struct LevelInfo
   boolean changed;             /* set when level was changed in the editor */
 };
 
-struct TapeInfo
-{
-  int file_version;    /* file format version the tape is stored with    */
-  int game_version;    /* game release version the tape was created with */
-  int engine_version;  /* game engine version the tape was recorded with */
-
-  char *level_identifier;
-  int level_nr;
-  unsigned long random_seed;
-  unsigned long date;
-  unsigned long counter;
-  unsigned long length;
-  unsigned long length_seconds;
-  unsigned int delay_played;
-  boolean pause_before_death;
-  boolean recording, playing, pausing;
-  boolean fast_forward;
-  boolean warp_forward;
-  boolean deactivate_display;
-  boolean auto_play;
-  boolean auto_play_level_solved;
-  boolean quick_resume;
-  boolean single_step;
-  boolean changed;
-  boolean player_participates[MAX_PLAYERS];
-  int num_participating_players;
-
-  struct
-  {
-    byte action[MAX_PLAYERS];
-    byte delay;
-  } pos[MAX_TAPE_LEN];
-
-  boolean no_valid_file;       /* set when tape file missing or invalid */
-};
-
-struct GameInfo
-{
-  /* values for engine initialization */
-  int default_push_delay_fixed;
-  int default_push_delay_random;
-
-  /* constant within running game */
-  int engine_version;
-  int emulation;
-  int initial_move_delay;
-  int initial_move_delay_value;
-  int initial_push_delay_value;
-
-  /* flags to handle bugs in and changes between different engine versions */
-  /* (for the latest engine version, these flags should always be "FALSE") */
-  boolean use_change_when_pushing_bug;
-  boolean use_block_last_field_bug;
-  boolean max_num_changes_per_frame;
-  boolean use_reverse_scan_direction;
-
-  /* variable within running game */
-  int yamyam_content_nr;
-  boolean magic_wall_active;
-  int magic_wall_time_left;
-  int light_time_left;
-  int timegate_time_left;
-  int belt_dir[4];
-  int belt_dir_nr[4];
-  int switchgate_pos;
-  int wind_direction;
-  boolean gravity;
-  boolean explosions_delayed;
-  boolean envelope_active;
-
-#if 1
-  /* values for the new EMC elements */
-  int lenses_time_left;
-  int magnify_time_left;
-  boolean ball_state;
-  int ball_content_nr;
-#endif
-
-  /* values for player idle animation (no effect on engine) */
-  int player_boring_delay_fixed;
-  int player_boring_delay_random;
-  int player_sleeping_delay_fixed;
-  int player_sleeping_delay_random;
-
-  /* values for special game initialization control */
-  boolean restart_level;
-
-  /* values for special game control */
-  int centered_player_nr;
-  int centered_player_nr_next;
-};
-
 struct GlobalInfo
 {
   char *autoplay_leveldir;
@@ -2158,6 +2011,7 @@ struct ElementChangeInfo
   int actual_trigger_side;     /* element side that triggered the change */
   int actual_trigger_player;   /* player which actually triggered change */
   int actual_trigger_ce_value; /* CE value of element that triggered change */
+  int actual_trigger_ce_score; /* CE score of element that triggered change */
 
   boolean can_change_or_has_action;    /* can_change | has_action */
 
@@ -2335,7 +2189,8 @@ struct GraphicInfo
   int step_offset;             /* optional step offset of toon animations */
   int step_delay;              /* optional step delay of toon animations */
 
-  int draw_x, draw_y;          /* optional offset for drawing fonts chars */
+  int draw_xoffset;            /* optional offset for drawing font chars */
+  int draw_yoffset;            /* optional offset for drawing font chars */
 
   int draw_masked;             /* optional setting for drawing envelope gfx */
 
@@ -2413,10 +2268,12 @@ struct HelpAnimInfo
 };
 
 
-extern Bitmap                 *bitmap_db_field, *bitmap_db_door;
+extern Bitmap                 *bitmap_db_title;
+extern Bitmap                 *bitmap_db_field;
+extern Bitmap                 *bitmap_db_door;
 extern Pixmap                  tile_clipmask[];
-extern DrawBuffer            *fieldbuffer;
-extern DrawBuffer            *drawto_field;
+extern DrawBuffer             *fieldbuffer;
+extern DrawBuffer             *drawto_field;
 
 extern int                     game_status;
 extern boolean                 level_editor_test_game;
@@ -2496,10 +2353,8 @@ extern int                       graphics_action_mapping[];
 
 extern struct LevelSetInfo     levelset;
 extern struct LevelInfo                level, level_template;
-extern struct PlayerInfo       stored_player[], *local_player;
 extern struct HiScore          highscore[];
 extern struct TapeInfo         tape;
-extern struct GameInfo         game;
 extern struct GlobalInfo       global;
 extern struct MenuInfo         menu;
 extern struct DoorInfo         door_1, door_2;