rnd-20051213-1-src
[rocksndiamonds.git] / src / main.h
index fcfbf3203a98d1d3aae243c1d9499244c8873a8d..6e3a8293a7ac1ba942359dbe3a976a39f79f1aaa 100644 (file)
 #define CE_PLAYER_PUSHES_X     13
 #define CE_PLAYER_COLLECTS_X   14
 #define CE_PLAYER_DROPS_X      15
-
-#if 1
 #define CE_COUNT_AT_ZERO       16
 #define CE_COUNT_AT_ZERO_OF_X  17
-#else
-#define CE_BY_PLAYER_OBSOLETE  16      /* obsolete; now CE_BY_DIRECT_ACTION */
-#define CE_BY_COLLISION_OBSOLETE 17    /* obsolete; now CE_BY_DIRECT_ACTION */
-#endif
-
 #define CE_BY_OTHER_ACTION     18      /* activates other element events */
 #define CE_BY_DIRECT_ACTION    19      /* activates direct element events */
 #define CE_PLAYER_DIGS_X       20
 
 #define CE_BITMASK_DEFAULT     0
 
-#if 1
-
 #define CH_EVENT_VAR(e,c)      (element_info[e].change->has_event[c])
 #define CH_ANY_EVENT_VAR(e,c)  (element_info[e].has_change_event[c])
 
 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?            \
                                     CH_ANY_EVENT_VAR(e,c) = (v) : 0)
 
-#else
-
-#define CH_EVENT_BIT(c)                (1 << (c))
-#define CH_EVENT_VAR(e)                (element_info[e].change->events)
-#define CH_ANY_EVENT_VAR(e)    (element_info[e].change_events)
-
-#define HAS_CHANGE_EVENT(e,c)  (IS_CUSTOM_ELEMENT(e) &&                  \
-                                (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
-#define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&               \
-                                (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
-#define SET_CHANGE_EVENT(e,c,v)        (IS_CUSTOM_ELEMENT(e) ?                   \
-                                ((v) ?                                   \
-                                 (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
-                                 (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
-#define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?              \
-                              ((v) ?                                     \
-                               (CH_ANY_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
-                               (CH_ANY_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
-#endif
-
 /* values for player bitmasks */
 #define PLAYER_BITS_NONE       0
 #define PLAYER_BITS_1          (1 << 0)
 
 /* values for change action mode for custom elements */
 #define CA_MODE_UNDEFINED      0
-#define CA_MODE_ADD            1
-#define CA_MODE_SUBTRACT       2
-#define CA_MODE_MULTIPLY       3
-#define CA_MODE_DIVIDE         4
-#define CA_MODE_SET            5
+#define CA_MODE_SET            1
+#define CA_MODE_ADD            2
+#define CA_MODE_SUBTRACT       3
+#define CA_MODE_MULTIPLY       4
+#define CA_MODE_DIVIDE         5
+#define CA_MODE_MODULO         6
 
 /* values for change action parameters for custom elements */
 #define CA_ARG_MIN             0
 #define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
 #define SHIELD_ON(p)           ((p)->shield_normal_time_left > 0)
 
-#if 1
-
 #define ENEMY_PROTECTED_FIELD(x,y)     (IS_PROTECTED(Feld[x][y]) ||       \
                                         IS_PROTECTED(Back[x][y]))
 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||           \
                                         EXPLOSION_PROTECTED_FIELD(x, y))
 
-#else
-
-#define PROTECTED_FIELD(x,y)   (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
-                                IS_INDESTRUCTIBLE(Feld[x][y]))
-#define PLAYER_ENEMY_PROTECTED(x,y)    (SHIELD_ON(PLAYERINFO(x, y)) || \
-                                PROTECTED_FIELD(x, y))
-#define PLAYER_EXPLOSION_PROTECTED(x,y)        (SHIELD_ON(PLAYERINFO(x, y)) || \
-                                PROTECTED_FIELD(x, y))
-#endif
-
 #define PLAYER_SWITCHING(p,x,y)        ((p)->is_switching &&                   \
                                 (p)->switch_x == (x) && (p)->switch_y == (y))
 
 #define MIN_ELEMENT_CONTENTS   1
 #define STD_ELEMENT_CONTENTS   4
 #define MAX_ELEMENT_CONTENTS   8
-#define NUM_MAGIC_BALL_CONTENTS        8
 
 #define LEVEL_SCORE_ELEMENTS   16      /* level elements with score */
 
 #define ACTION_SLURPED_BY_SPRING       49
 #define ACTION_TWINKLING               50
 #define ACTION_SPLASHING               51
-#define ACTION_OTHER                   52
-
-#define NUM_ACTIONS                    53
+#define ACTION_PAGE_1                  52
+#define ACTION_PAGE_2                  53
+#define ACTION_PAGE_3                  54
+#define ACTION_PAGE_4                  55
+#define ACTION_PAGE_5                  56
+#define ACTION_PAGE_6                  57
+#define ACTION_PAGE_7                  58
+#define ACTION_PAGE_8                  59
+#define ACTION_PAGE_9                  60
+#define ACTION_PAGE_10                 61
+#define ACTION_PAGE_11                 62
+#define ACTION_PAGE_12                 63
+#define ACTION_PAGE_13                 64
+#define ACTION_PAGE_14                 65
+#define ACTION_PAGE_15                 66
+#define ACTION_PAGE_16                 67
+#define ACTION_PAGE_17                 68
+#define ACTION_PAGE_18                 69
+#define ACTION_PAGE_19                 70
+#define ACTION_PAGE_20                 71
+#define ACTION_PAGE_21                 72
+#define ACTION_PAGE_22                 73
+#define ACTION_PAGE_23                 74
+#define ACTION_PAGE_24                 75
+#define ACTION_PAGE_25                 76
+#define ACTION_PAGE_26                 77
+#define ACTION_PAGE_27                 78
+#define ACTION_PAGE_28                 79
+#define ACTION_PAGE_29                 80
+#define ACTION_PAGE_30                 81
+#define ACTION_PAGE_31                 82
+#define ACTION_PAGE_32                 83
+#define ACTION_OTHER                   84
+
+#define NUM_ACTIONS                    85
 
 #define ACTION_BORING_LAST             ACTION_BORING_10
 #define ACTION_SLEEPING_LAST           ACTION_SLEEPING_3
 #define GFX_ARG_POST_DELAY_RANDOM      35
 #define GFX_ARG_NAME                   36
 #define GFX_ARG_SCALE_UP_FACTOR                37
+#define GFX_ARG_CLONE_FROM             38
 
-#define NUM_GFX_ARGS                   38
+#define NUM_GFX_ARGS                   39
 
 
 /* values for sound configuration suffixes */
 
 /* program information and versioning definitions */
 
-#define RELEASE_311                    FALSE
+#define RELEASE_3_1_2                  FALSE
 
-#if RELEASE_311
+#if RELEASE_3_1_2
 #define PROGRAM_VERSION_MAJOR          3
 #define PROGRAM_VERSION_MINOR          1
 #define PROGRAM_VERSION_PATCH          2
 #define PROGRAM_VERSION_MAJOR          3
 #define PROGRAM_VERSION_MINOR          2
 #define PROGRAM_VERSION_PATCH          0
-#define PROGRAM_VERSION_BUILD          3
+#define PROGRAM_VERSION_BUILD          5
 #endif
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
@@ -1591,6 +1583,11 @@ struct HiScore
   int Score;
 };
 
+struct Content
+{
+  int e[3][3];
+};
+
 struct PlayerInfo
 {
   boolean present;             /* player present in level playfield */
@@ -1657,23 +1654,13 @@ struct PlayerInfo
 
   int show_envelope;
 
-#if 1  /* USE_NEW_MOVE_DELAY */
   int move_delay;
   int move_delay_value;
-#else
-  unsigned long move_delay;
-  int move_delay_value;
-#endif
-
+  int move_delay_value_next;
   int move_delay_reset_counter;
 
-#if 1  /* USE_NEW_PUSH_DELAY */
   int push_delay;
   int push_delay_value;
-#else
-  unsigned long push_delay;
-  unsigned long push_delay_value;
-#endif
 
   unsigned long actual_frame_counter;
 
@@ -1739,7 +1726,7 @@ struct LevelInfo
 
   int score[LEVEL_SCORE_ELEMENTS];
 
-  int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
+  struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
   int num_yamyam_contents;
 
   int amoeba_speed;
@@ -1762,7 +1749,7 @@ struct LevelInfo
   int lenses_time;
   int magnify_time;
   int wind_direction_initial;
-  int ball_content[NUM_MAGIC_BALL_CONTENTS][3][3];
+  struct Content ball_content[MAX_ELEMENT_CONTENTS];
   boolean android_array[16];
 
   int can_move_into_acid_bits; /* bitfield to store property for elements */
@@ -1779,11 +1766,6 @@ struct LevelInfo
   boolean block_last_field;    /* player blocks previous field while moving */
   boolean sp_block_last_field; /* player blocks previous field while moving */
 
-#if 0  /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */
-  int block_delay;             /* delay for blocking previous field */
-  int sp_block_delay;          /* delay for blocking previous field */
-#endif
-
   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
   int use_step_counter;                /* count steps instead of seconds for level */
 
@@ -1894,11 +1876,7 @@ struct ElementChangeInfo
 {
   boolean can_change;          /* use or ignore this change info */
 
-#if 1
   boolean has_event[NUM_CHANGE_EVENTS];                /* change events */
-#else
-  unsigned long events;                /* change events */
-#endif
 
   int trigger_player;          /* player triggering change */
   int trigger_side;            /* side triggering change */
@@ -1912,7 +1890,7 @@ struct ElementChangeInfo
 
   short trigger_element;       /* element triggering change */
 
-  int target_content[3][3];    /* elements for extended change target */
+  struct Content target_content;/* elements for extended change target */
   boolean use_target_content;  /* use extended change target */
   boolean only_if_complete;    /* only use complete target content */
   boolean use_random_replace;  /* use random value for replacing elements */
@@ -2003,8 +1981,8 @@ struct ElementInfo
 
   int access_direction;                /* accessible from which direction */
 
-  int collect_score;           /* score value for collecting */
-  int collect_count;           /* count value for collecting */
+  int collect_score_initial;   /* initial score value for collecting */
+  int collect_count_initial;   /* initial count value for collecting */
 
   int push_delay_fixed;                /* constant delay before pushing */
   int push_delay_random;       /* additional random delay before pushing */
@@ -2023,14 +2001,12 @@ struct ElementInfo
 
   int slippery_type;           /* how/where other elements slip away */
 
-  int content[3][3];           /* new elements after explosion */
+  struct Content content;      /* new elements after explosion */
 
   int explosion_type;          /* type of explosion, like 3x3, 3+3 or 1x1 */
   int explosion_delay;         /* duration of explosion of this element */
   int ignition_delay;          /* delay for explosion by other explosion */
 
-  int counter_initial;         /* initial value of generic CE counter */
-
   struct ElementChangeInfo *change_page; /* actual list of change pages */
   struct ElementChangeInfo *change;     /* pointer to current change page */
 
@@ -2041,23 +2017,14 @@ struct ElementInfo
 
   /* ---------- internal values used at runtime when playing ---------- */
 
-#if 1
   boolean has_change_event[NUM_CHANGE_EVENTS];
-#else
-  unsigned long change_events; /* bitfield for combined change events */
-#endif
 
   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
 
   boolean in_group[NUM_GROUP_ELEMENTS];
 
-#if 0
-  boolean can_leave_element;   /* element can leave other element behind */
-  boolean can_leave_element_last;
-#endif
-
-  int counter;                 /* current value of generic CE counter */
+  int collect_score;           /* runtime score value for collecting */
 
   /* ---------- internal values used in level editor ---------- */
 
@@ -2089,6 +2056,9 @@ struct FontInfo
 struct GraphicInfo
 {
   Bitmap *bitmap;
+  int src_image_width;         /* scaled bitmap size, but w/o small images */
+  int src_image_height;                /* scaled bitmap size, but w/o small images */
+
   int src_x, src_y;            /* start position of animation frames */
   int width, height;           /* width/height of each animation frame */
   int offset_x, offset_y;      /* x/y offset to next animation frame */
@@ -2105,6 +2075,7 @@ struct GraphicInfo
   int diggable_like;           /* element for cloning digging graphics */
   int border_size;             /* border size for "crumbled" graphics */
   int scale_up_factor;         /* optional factor for scaling image up */
+  int clone_from;              /* graphic for cloning *all* settings */
 
   int anim_delay_fixed;                /* optional delay values for bored and   */
   int anim_delay_random;       /* sleeping player animations (animation */
@@ -2192,10 +2163,6 @@ struct HelpAnimInfo
 };
 
 
-#if 0
-extern GC                      tile_clip_gc;
-extern Bitmap                 *pix[];
-#endif
 extern Bitmap                 *bitmap_db_field, *bitmap_db_door;
 extern Pixmap                  tile_clipmask[];
 extern DrawBuffer            *fieldbuffer;
@@ -2221,6 +2188,7 @@ extern short                      MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   Count[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];