#define DEBUG_TIMING 0
#endif
-#if 0
#include "libgame/libgame.h"
-#endif
#ifndef FALSE
#define FALSE 0
extern struct PlayerInfo stored_player[], *local_player;
extern struct HiScore highscore[];
extern struct TapeInfo tape;
+#if 0
extern struct SampleInfo Sound[];
+#endif
extern struct JoystickInfo joystick[];
#if 0