rnd-20090531-1-src
[rocksndiamonds.git] / src / main.h
index a20cb5ff496470201abefcad7e3c8e523d06f23c..68f1eed082c22ec8b93d9b9e902c93f65ca9849d 100644 (file)
 #define CA_SET_ENGINE_SCAN_MODE                17
 #define CA_SET_PLAYER_INVENTORY                18
 #define CA_SET_CE_ARTWORK              19
+#define CA_SET_LEVEL_RANDOM_SEED       20
 
 #define CA_HEADLINE_LEVEL_ACTIONS      250
 #define CA_HEADLINE_PLAYER_ACTIONS     251
 #define CA_ARG_SCAN_MODE_HEADLINE      (CA_ARG_SCAN_MODE + 999)
 #define CA_ARG_INVENTORY               18000
 #define CA_ARG_INVENTORY_RESET         (CA_ARG_INVENTORY + 0)
-#define CA_ARG_INVENTORY_RM_FIRST      (CA_ARG_INVENTORY + 1)
-#define CA_ARG_INVENTORY_RM_LAST       (CA_ARG_INVENTORY + 2)
-#define CA_ARG_INVENTORY_RM_ALL                (CA_ARG_INVENTORY + 3)
+#define CA_ARG_INVENTORY_RM_TARGET     (CA_ARG_INVENTORY + 1)
+#define CA_ARG_INVENTORY_RM_TRIGGER    (CA_ARG_INVENTORY + 2)
+#define CA_ARG_INVENTORY_RM_ACTION     (CA_ARG_INVENTORY + 3)
+#define CA_ARG_INVENTORY_RM_FIRST      (CA_ARG_INVENTORY + 4)
+#define CA_ARG_INVENTORY_RM_LAST       (CA_ARG_INVENTORY + 5)
+#define CA_ARG_INVENTORY_RM_ALL                (CA_ARG_INVENTORY + 6)
 #define CA_ARG_INVENTORY_HEADLINE      (CA_ARG_INVENTORY + 998)
 #define CA_ARG_INVENTORY_RM_HEADLINE   (CA_ARG_INVENTORY + 999)
 #define CA_ARG_UNDEFINED               65535
 #define IS_DC_STEELWALL_2(e)   ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
                                 (e) <= EL_DC_STEELWALL_2_SINGLE)
 
+#if 1
+
 #if 1
 #define GFX_ELEMENT(e)         (element_info[e].gfx_element)
+#else
+#define GFX_ELEMENT(e)         (element_info[e].gfx_element ==         \
+                                (element_info[e].use_gfx_element ?     \
+                                 element_info[e].gfx_element : e)  ?   \
+                                element_info[e].gfx_element :          \
+                                element_info[e].gfx_element +          \
+                                0 * printf("::: %d: %d <-> %d\n",      \
+                                           e,                          \
+                                           element_info[e].gfx_element,      \
+                                           element_info[e].use_gfx_element ? \
+                                           element_info[e].gfx_element : e))
+#endif
+
 #else
 #define GFX_ELEMENT(e)         (element_info[e].use_gfx_element ?      \
                                 element_info[e].gfx_element : e)
 /* program information and versioning definitions */
 #define PROGRAM_VERSION_MAJOR          3
 #define PROGRAM_VERSION_MINOR          2
-#define PROGRAM_VERSION_PATCH          5
-#define PROGRAM_VERSION_BUILD          0
+#define PROGRAM_VERSION_PATCH          6
+#define PROGRAM_VERSION_BUILD          1
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING          "Holger Schemel"
@@ -2290,6 +2309,8 @@ struct LevelInfo
   char name[MAX_LEVEL_NAME_LEN + 1];
   char author[MAX_LEVEL_AUTHOR_LEN + 1];
 
+  int random_seed;
+
   struct EnvelopeInfo envelope[NUM_ENVELOPES];
 
   int score[LEVEL_SCORE_ELEMENTS];
@@ -2355,6 +2376,7 @@ struct LevelInfo
   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
 
   boolean em_slippery_gems;    /* EM style "gems slip from wall" behaviour */
+  boolean em_explodes_by_fire; /* EM style chain explosion behaviour */
   boolean use_spring_bug;      /* for compatibility with old levels */
   boolean use_time_orb_bug;    /* for compatibility with old levels */
   boolean instant_relocation;  /* no visual delay when relocating player */