IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
#define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
+#define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
+ (d) == MV_LEFT ? "MV_LEFT" : \
+ (d) == MV_RIGHT ? "MV_RIGHT" : \
+ (d) == MV_UP ? "MV_UP" : \
+ (d) == MV_DOWN ? "MV_DOWN" : "(various)")
/* fundamental game speed values */
#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
#define EL_YAMYAM_UP 711
#define EL_YAMYAM_DOWN 712
-#define NUM_FILE_ELEMENTS 713
+#define EL_BD_EXPANDABLE_WALL 713
+
+#define NUM_FILE_ELEMENTS 714
/* "real" (and therefore drawable) runtime elements */
#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 23)
#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 24)
#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 25)
-#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 26)
-#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 27)
-#define EL_INTERNAL_CASCADE_GENERIC (EL_FIRST_INTERNAL + 28)
-#define EL_INTERNAL_CASCADE_GENERIC_ACTIVE (EL_FIRST_INTERNAL + 29)
+#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 26)
+#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 27)
+#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 28)
+#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 29)
#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 30)
#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 31)
#define PROGRAM_VERSION_MAJOR 3
#define PROGRAM_VERSION_MINOR 2
#define PROGRAM_VERSION_PATCH 0
-#define PROGRAM_VERSION_BUILD 8
+#define PROGRAM_VERSION_BUILD 9
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"