#define EL_CRYSTAL 257
#define EL_WALL_PEARL 258
#define EL_WALL_CRYSTAL 259
-#define EL_DOOR_WHITE 260
-#define EL_DOOR_WHITE_GRAY 261
-#define EL_KEY_WHITE 262
+#define EL_DC_GATE_WHITE 260
+#define EL_DC_GATE_WHITE_GRAY 261
+#define EL_DC_KEY_WHITE 262
#define EL_SHIELD_NORMAL 263
#define EL_EXTRA_TIME 264
#define EL_SWITCHGATE_OPEN 265
#define EL_EM_STEEL_EXIT_CLOSED 857
#define EL_EM_STEEL_EXIT_OPEN 858
-#define NUM_FILE_ELEMENTS 859
+#define EL_DC_GATE_FAKE_GRAY 859
+
+#define NUM_FILE_ELEMENTS 860
/* "real" (and therefore drawable) runtime elements */
#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
-#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
-#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
+#define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
+#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
+#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
/* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 66)
+#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 67)
#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
#define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)