added basic support for additional empty space elements in game engine
[rocksndiamonds.git] / src / main.h
index 72c164416c948c9cb3353addb9416b926c8a100e..5ff5558a5696dde185ebf84fe9ee526c0093b87b 100644 (file)
@@ -3760,6 +3760,7 @@ extern int                        GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int                     GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];