#define CE_CREATION_OF_X 37
#define CE_SCORE_GETS_ZERO 38
#define CE_SCORE_GETS_ZERO_OF_X 39
+#define CE_VALUE_CHANGES 40
+#define CE_VALUE_CHANGES_OF_X 41
+#define CE_SCORE_CHANGES 42
+#define CE_SCORE_CHANGES_OF_X 43
-#define NUM_CHANGE_EVENTS 40
+#define NUM_CHANGE_EVENTS 44
#define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
#define CA_SET_LEVEL_GEMS 7
#define CA_SET_LEVEL_SCORE 8
#define CA_SET_LEVEL_WIND 9
-#define CA_SET_LEVEL_GRAVITY 10
+#define CA_SET_PLAYER_GRAVITY 10
#define CA_SET_PLAYER_KEYS 11
#define CA_SET_PLAYER_SPEED 12
#define CA_SET_PLAYER_SHIELD 13
int initial_player_stepsize; /* initial player speed */
boolean initial_gravity;
+ boolean initial_player_gravity[MAX_PLAYERS];
+
boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
boolean use_spring_bug; /* for compatibility with old levels */
boolean use_time_orb_bug; /* for compatibility with old levels */