rnd-20050630-1-src
[rocksndiamonds.git] / src / main.h
index af3e7b4e187d4909df9ba9bc230de1054feef756..55aba3704c92e06377875d6604db34dd7256816d 100644 (file)
 #define CE_HITTING_SOMETHING   5
 #define CE_IMPACT              6
 #define CE_SMASHED             7
-#define CE_OTHER_IS_TOUCHING   8
-#define CE_OTHER_IS_CHANGING   9
-#define CE_OTHER_IS_EXPLODING  10
-#define CE_OTHER_GETS_TOUCHED  11
-#define CE_OTHER_GETS_PRESSED  12
-#define CE_OTHER_GETS_PUSHED   13
-#define CE_OTHER_GETS_COLLECTED        14
-#define CE_OTHER_GETS_DROPPED  15
+#define CE_TOUCHING_X          8
+#define CE_CHANGE_OF_X         9
+#define CE_EXPLOSION_OF_X      10
+#define CE_PLAYER_TOUCHES_X    11
+#define CE_PLAYER_PRESSES_X    12
+#define CE_PLAYER_PUSHES_X     13
+#define CE_PLAYER_COLLECTS_X   14
+#define CE_PLAYER_DROPS_X      15
 #define CE_BY_PLAYER_OBSOLETE  16      /* obsolete; now CE_BY_DIRECT_ACTION */
 #define CE_BY_COLLISION_OBSOLETE 17    /* obsolete; now CE_BY_DIRECT_ACTION */
 #define CE_BY_OTHER_ACTION     18      /* activates other element events */
 #define CE_BY_DIRECT_ACTION    19      /* activates direct element events */
-#define CE_OTHER_GETS_DIGGED   20
+#define CE_PLAYER_DIGS_X       20
 #define CE_ENTERED_BY_PLAYER   21
 #define CE_LEFT_BY_PLAYER      22
-#define CE_OTHER_GETS_ENTERED  23
-#define CE_OTHER_GETS_LEFT     24
+#define CE_PLAYER_ENTERS_X     23
+#define CE_PLAYER_LEAVES_X     24
 #define CE_SWITCHED            25
-#define CE_OTHER_IS_SWITCHING  26
+#define CE_SWITCH_OF_X         26
 #define CE_HIT_BY_SOMETHING    27
-#define CE_OTHER_IS_HITTING    28
-#define CE_OTHER_GETS_HIT      29
+#define CE_HITTING_X           28
+#define CE_HIT_BY_X            29
 #define CE_BLOCKED             30
 
 #define NUM_CHANGE_EVENTS      31
 #define PLAYER_SWITCHING(p,x,y)        ((p)->is_switching &&                   \
                                 (p)->switch_x == (x) && (p)->switch_y == (y))
 
+#define PLAYER_DROPPING(p,x,y) ((p)->is_dropping &&                    \
+                                (p)->drop_x == (x) && (p)->drop_y == (y))
+
 #define PLAYER_NR_GFX(g,i)     ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
 
 #define ANIM_FRAMES(g)         (graphic_info[g].anim_frames)
 
 /* program information and versioning definitions */
 
+#if 1
+#define PROGRAM_VERSION_MAJOR          3
+#define PROGRAM_VERSION_MINOR          1
+#define PROGRAM_VERSION_PATCH          1
+#define PROGRAM_VERSION_BUILD          0
+#else
 #define PROGRAM_VERSION_MAJOR          3
 #define PROGRAM_VERSION_MINOR          2
 #define PROGRAM_VERSION_PATCH          0
 #define PROGRAM_VERSION_BUILD          3
+#endif
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING          "Holger Schemel"
@@ -1551,6 +1561,7 @@ struct PlayerInfo
   int num_special_action_sleeping;
 
   int switch_x, switch_y;
+  int drop_x, drop_y;
 
   int show_envelope;