added zoom functionality for playfield drawing area to level editor
[rocksndiamonds.git] / src / main.h
index 6eddb53887c3483bd736fde357bcc36d6b824bf1..51fe54c7a7c213726c55d3f7a3655308bedfb1d5 100644 (file)
 
 #define DEFAULT_FULLSCREEN_MODE                "800x600"
 
+#define WIN_XSIZE_DEFAULT              672
+#define WIN_YSIZE_DEFAULT              560
+
+#define SCR_FIELDX_DEFAULT             17
+#define SCR_FIELDY_DEFAULT             17
+
+#define SXSIZE_DEFAULT                 (SCR_FIELDX_DEFAULT * TILEX)
+#define SYSIZE_DEFAULT                 (SCR_FIELDY_DEFAULT * TILEY)
+
 #define MAX_BUF_XSIZE                  (SCR_FIELDX + 2)
 #define MAX_BUF_YSIZE                  (SCR_FIELDY + 2)
 #define MIN_LEV_FIELDX                 3