extern GC gc;
#endif
-extern GC clip_gc[], tile_clip_gc;
+#if 0
+extern GC clip_gc[];
+#endif
+extern GC tile_clip_gc;
extern Bitmap pix[];
-extern Bitmap pix_masked[], tile_masked[];
-extern Pixmap clipmask[], tile_clipmask[];
+#if 0
+extern Bitmap pix_masked[];
+#endif
+extern Bitmap tile_masked[];
+#if 0
+extern Pixmap clipmask[];
+#endif
+extern Pixmap tile_clipmask[];
-extern DrawBuffer drawto, drawto_field, fieldbuffer;
+#if 0
+extern DrawBuffer drawto;
+#endif
+extern DrawBuffer drawto_field, fieldbuffer;
#if 0
extern Colormap cmap;
#endif
extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
extern int redraw_x1, redraw_y1;
+
+#if 0
extern int redraw_mask;
extern int redraw_tiles;
+#endif
extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
#define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
#define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
#define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
+
+#if 0
#define FONT1_XSIZE 32
#define FONT1_YSIZE 32
#define FONT2_XSIZE 14
#define FONT5_YSIZE 14
#define FONT6_XSIZE 16
#define FONT6_YSIZE 32
+#endif
#define GFX_STARTX SX
#define GFX_STARTY SY
#define MINI_MORE_PER_LINE 16
#define MICRO_MORE_PER_LINE 16
+#if 0
#define FONT_CHARS_PER_LINE 16
#define FONT_LINES_PER_FONT 4
+#endif
/* game elements:
** 0 - 499: real elements, stored in level file
#define MV_UP (1 << 2)
#define MV_DOWN (1 << 3)
+#if 0
/* font types */
#define FS_SMALL 0
#define FS_BIG 1
#define FC_SPECIAL1 4
#define FC_SPECIAL2 5
#define FC_SPECIAL3 6
+#endif
/* values for game_status */
#define EXITGAME 0
#define MB_MIDDLEBUTTON 2
#define MB_RIGHTBUTTON 3
+#if 0
/* values for redraw_mask */
#define REDRAW_ALL (1 << 0)
#define REDRAW_FIELD (1 << 1)
REDRAW_MICROLEVEL)
#define REDRAW_FPS (1 << 10)
#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
+#endif
/* areas in bitmap PIX_DOOR */
/* meaning in PIX_DB_DOOR: (3 PAGEs)