extern boolean SiebAktiv;
extern int SiebCount;
+extern int game_emulation;
+
extern boolean network_player_action_received;
extern struct LevelDirInfo leveldir[];
#define ANIM_OSCILLATE 1
#define ANIM_REVERSE 2
+/* values for game_emulation */
+#define EMU_NONE 0
+#define EMU_BOULDERDASH 1
+#define EMU_SOKOBAN 2
+#define EMU_SUPAPLEX 3
+
#endif /* MAIN_H */