rnd-20020914-1-src
[rocksndiamonds.git] / src / main.h
index 4e68b37971243cb023da00845a8028ae67c050c1..4cc2417475ef0b22e500b6d2519fc1f6775d99ad 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment                      *
+* (c) 1995-2002 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
@@ -17,6 +17,7 @@
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
+#include <time.h>
 #include <sys/time.h>
 #include <sys/types.h>
 #include <sys/stat.h>
 #define WIN_XSIZE      672
 #define WIN_YSIZE      560
 
-#if !defined(PLATFORM_MSDOS)
-#define WIN_XPOS       0
-#define WIN_YPOS       0
-#else
-#define WIN_XPOS       ((XRES - WIN_XSIZE) / 2)
-#define WIN_YPOS       ((YRES - WIN_YSIZE) / 2)
-#endif
-
 #define SCR_FIELDX     17
 #define SCR_FIELDY     17
 #define MAX_BUF_XSIZE  (SCR_FIELDX + 2)
@@ -48,8 +41,6 @@
 #define MAX_LEV_FIELDX 128
 #define MAX_LEV_FIELDY 128
 
-#define MAX_PLAYERS    4
-
 #define SCREENX(a)     ((a) - scroll_x)
 #define SCREENY(a)     ((a) - scroll_y)
 #define LEVELX(a)      ((a) + scroll_x)
@@ -96,6 +87,7 @@
 #define EP_BIT_BELT            (1 << 0)
 #define EP_BIT_BELT_SWITCH     (1 << 1)
 #define EP_BIT_TUBE            (1 << 2)
+#define EP_BIT_EM_SLIPPERY_WALL        (1 << 3)
 
 #define IS_AMOEBALIVE(e)       (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
 #define IS_AMOEBOID(e)         (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
 #define IS_BELT(e)             (Elementeigenschaften2[e] & EP_BIT_BELT)
 #define IS_BELT_SWITCH(e)      (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
 #define IS_TUBE(e)             (Elementeigenschaften2[e] & EP_BIT_TUBE)
+#define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
 
 #define IS_PLAYER(x,y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
 
 #define IS_DRAWABLE(e)         ((e) < EL_BLOCKED)
 #define IS_NOT_DRAWABLE(e)     ((e) >= EL_BLOCKED)
 #define TAPE_IS_EMPTY(x)       ((x).length == 0)
-#define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing &&!(x).pausing)
+#define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing)
 
 #define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
 #define SHIELD_ON(p)           ((p)->shield_passive_time_left > 0)
 
 /* Bitmaps with graphic file */
 #define PIX_BACK               0
-#define PIX_DOOR               1
-#define PIX_HEROES             2
-#define PIX_TOONS              3
-#define PIX_SP                 4
-#define PIX_DC                 5
-#define PIX_MORE               6
-#define        PIX_BIGFONT             7
-#define PIX_SMALLFONT          8
-#define PIX_MEDIUMFONT         9
+#define PIX_ELEMENTS           1
+#define PIX_DOOR               2
+#define PIX_HEROES             3
+#define PIX_TOONS              4
+#define PIX_SP                 5
+#define PIX_DC                 6
+#define PIX_MORE               7
+#define        PIX_FONT_BIG            8
+#define PIX_FONT_SMALL         9
+#define PIX_FONT_MEDIUM                10
+#define PIX_FONT_EM            11
 /* Bitmaps without graphic file */
-#define PIX_DB_DOOR            10
-#define PIX_DB_FIELD           11
+#define PIX_DB_DOOR            12
+#define PIX_DB_FIELD           13
 
-#define NUM_PICTURES           10
-#define NUM_BITMAPS            12
+#define NUM_PICTURES           12
+#define NUM_BITMAPS            14
 
 /* boundaries of arrays etc. */
-#define MAX_PLAYER_NAME_LEN    10
 #define MAX_LEVEL_NAME_LEN     32
 #define MAX_LEVEL_AUTHOR_LEN   32
 #define MAX_TAPELEN            (1000 * 50)     /* max. time * framerate */
 #define MAX_SCORE_ENTRIES      100
 #define MAX_ELEMENTS           700             /* 500 static + 200 runtime */
+#define MAX_GRAPHICS           1536            /* see below: NUM_TILES */
 #define MAX_NUM_AMOEBA         100
 
 /* values for elements with content */
@@ -210,63 +205,6 @@ struct HiScore
   int Score;
 };
 
-struct SetupJoystickInfo
-{
-  char *device_name;
-  int xleft, xmiddle, xright;
-  int yupper, ymiddle, ylower;
-  int snap;
-  int bomb;
-};
-
-struct SetupKeyboardInfo
-{
-  Key left;
-  Key right;
-  Key up;
-  Key down;
-  Key snap;
-  Key bomb;
-};
-
-struct SetupInputInfo
-{
-  boolean use_joystick;
-  struct SetupJoystickInfo joy;
-  struct SetupKeyboardInfo key;
-};
-
-struct SetupInfo
-{
-  char *player_name;
-
-  boolean sound;
-  boolean sound_loops;
-  boolean sound_music;
-  boolean sound_simple;
-  boolean toons;
-  boolean double_buffering;
-  boolean direct_draw;         /* !double_buffering (redundant!) */
-  boolean scroll_delay;
-  boolean soft_scrolling;
-  boolean fading;
-  boolean autorecord;
-  boolean quick_doors;
-  boolean team_mode;
-  boolean handicap;
-  boolean time_limit;
-  boolean fullscreen;
-
-  struct SetupInputInfo input[MAX_PLAYERS];
-};
-
-struct SetupFileList
-{
-  char *token;
-  char *value;
-  struct SetupFileList *next;
-};
-
 struct PlayerInfo
 {
   boolean present;             /* player present in level playfield */
@@ -276,14 +214,12 @@ struct PlayerInfo
   int index_nr, client_nr, element_nr;
 
   byte action;                 /* action from local input device */
-  byte effective_action;       /* action aknowledged from network server
+  byte effective_action;       /* action acknowledged from network server
                                   or summarized over all configured input
                                   devices when in single player mode */
   byte programmed_action;      /* action forced by game itself (like moving
                                   through doors); overrides other actions */
 
-  int joystick_fd;             /* file descriptor of player's joystick */
-
   int jx,jy, last_jx,last_jy;
   int MovDir, MovPos, GfxPos;
   int Frame;
@@ -293,11 +229,12 @@ struct PlayerInfo
   boolean LevelSolved, GameOver;
   boolean snapped;
 
+  int last_move_dir;
+  int is_moving;
+
   unsigned long move_delay;
   int move_delay_value;
 
-  int last_move_dir;
-
   unsigned long push_delay;
   unsigned long push_delay_value;
 
@@ -319,8 +256,13 @@ struct PlayerInfo
 
 struct LevelInfo
 {
-  int file_version;    /* version of file this level was stored with */
-  int game_version;    /* version of game engine to play this level */
+  int file_version;    /* file format version the level is stored with    */
+  int game_version;    /* game release version the level was created with */
+
+  boolean encoding_16bit_field;                /* level contains 16-bit elements  */
+  boolean encoding_16bit_yamyam;       /* yamyam contains 16-bit elements */
+  boolean encoding_16bit_amoeba;       /* amoeba contains 16-bit elements */
+
   int fieldx;
   int fieldy;
   int time;
@@ -338,13 +280,15 @@ struct LevelInfo
   int time_timegate;
   boolean double_speed;
   boolean gravity;
+  boolean em_slippery_gems;    /* EM style "gems slip from wall" behaviour */
 };
 
 struct TapeInfo
 {
-  int file_version;    /* version of file this level tape was stored with */
-  int game_version;    /* version of game engine to play this tapeĀ“s level */
-  int version;
+  int file_version;    /* file format version the tape is stored with    */
+  int game_version;    /* game release version the tape was created with */
+  int engine_version;  /* game engine version the tape was recorded with */
+
   int level_nr;
   unsigned long random_seed;
   unsigned long date;
@@ -355,8 +299,13 @@ struct TapeInfo
   boolean pause_before_death;
   boolean recording, playing, pausing;
   boolean fast_forward;
+  boolean index_search;
+  boolean quick_resume;
+  boolean single_step;
   boolean changed;
   boolean player_participates[MAX_PLAYERS];
+  int num_participating_players;
+
   struct
   {
     byte action[MAX_PLAYERS];
@@ -366,8 +315,13 @@ struct TapeInfo
 
 struct GameInfo
 {
-  int version;
+  /* constant within running game */
+  int engine_version;
   int emulation;
+  int initial_move_delay;
+  int initial_move_delay_value;
+
+  /* variable within running game */
   int yam_content_nr;
   boolean magic_wall_active;
   int magic_wall_time_left;
@@ -377,6 +331,7 @@ struct GameInfo
   int belt_dir_nr[4];
   int switchgate_pos;
   int balloon_dir;
+  boolean explosions_delayed;
 };
 
 struct GlobalInfo
@@ -386,21 +341,41 @@ struct GlobalInfo
   int fps_slowdown_factor;
 };
 
+struct ElementInfo
+{
+  char *sound_class_name;      /* classification for custom sound effects */
+  char *editor_description;    /* short description for level editor */
+
+  int graphic;
+};
+
+struct GraphicInfo
+{
+  Bitmap *bitmap;
+  int src_x, src_y;
+};
+
+struct NewGraphicInfo
+{
+  Bitmap *bitmap;
+  int src_x, src_y;
+  int anim_frames;
+  int anim_delay;
+  int anim_mode;
+  boolean anim_vertical;
+};
+
 extern GC              tile_clip_gc;
 extern Bitmap         *pix[];
 extern Pixmap          tile_clipmask[];
 extern DrawBuffer      *fieldbuffer;
 extern DrawBuffer      *drawto_field;
 
-extern int             joystick_device;
-extern char           *joystick_device_name[];
-
 extern int             game_status;
 extern boolean         level_editor_test_game;
 extern boolean         network_playing;
 
 extern int             key_joystick_mapping;
-extern int             global_joystick_status, joystick_status;
 
 extern boolean         redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 extern int             redraw_x1, redraw_y1;
@@ -418,10 +393,10 @@ extern boolean            Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+extern short           ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern unsigned long   Elementeigenschaften1[MAX_ELEMENTS];
 extern unsigned long   Elementeigenschaften2[MAX_ELEMENTS];
 
-extern int             level_nr;
 extern int             lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
 extern int             FX,FY, ScrollStepSize;
@@ -445,16 +420,14 @@ extern struct LevelInfo           level;
 extern struct PlayerInfo       stored_player[], *local_player;
 extern struct HiScore          highscore[];
 extern struct TapeInfo         tape;
-extern struct JoystickInfo     joystick[];
-extern struct SetupInfo                setup;
 extern struct GameInfo         game;
 extern struct GlobalInfo       global;
-
-extern char            *sound_name[];
-extern int             background_loop[];
-extern int             num_bg_loops;
-extern char            *element_info[];
-extern int             num_element_info;
+extern struct ElementInfo      element_info[];
+extern struct GraphicInfo      graphic_info[];
+extern struct NewGraphicInfo   new_graphic_info[];
+extern struct ConfigInfo       image_config[], sound_config[];
+extern struct ConfigInfo       image_config_suffix[], sound_config_suffix[];
+extern struct FileInfo        *image_files, *sound_files;
 
 /* often used screen positions */
 #define SX                     8
@@ -493,38 +466,41 @@ extern int                num_element_info;
 #define MICROLEV_YPOS          (SX + 12 * TILEY - MICRO_TILEY)
 #define MICROLABEL_YPOS                (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
 
-#define GFX_STARTX             SX
-#define GFX_STARTY             SY
-#define MINI_GFX_STARTX                SX
-#define MINI_GFX_STARTY                424
-#define MICRO_GFX_STARTX       SX
-#define MICRO_GFX_STARTY       536
+#define MINI_GFX_STARTX                0
+#define MINI_GFX_STARTY                448
+#define MICRO_GFX_STARTX       384
+#define MICRO_GFX_STARTY       448
 #define GFX_PER_LINE           16
-#define MINI_GFX_PER_LINE      32
-#define MICRO_GFX_PER_LINE     128
+#define MINI_GFX_PER_LINE      16
+#define MICRO_GFX_PER_LINE     16
+
+#define MINI_FONT_STARTX       0
+#define MINI_FONT_STARTY       128
+#define MICRO_FONT_STARTX      408
+#define MICRO_FONT_STARTY      128
 
 #define HEROES_PER_LINE                16
 
 #define MINI_SP_STARTX         0
-#define MINI_SP_STARTY         352
-#define MICRO_SP_STARTX                0
-#define MICRO_SP_STARTY                448
+#define MINI_SP_STARTY         512
+#define MICRO_SP_STARTX                384
+#define MICRO_SP_STARTY                512
 #define SP_PER_LINE            16
 #define MINI_SP_PER_LINE       16
-#define MICRO_SP_PER_LINE      64
+#define MICRO_SP_PER_LINE      16
 
-#define MINI_DC_STARTX         256
-#define MINI_DC_STARTY         256
+#define MINI_DC_STARTX         0
+#define MINI_DC_STARTY         512
 #define MICRO_DC_STARTX                384
-#define MICRO_DC_STARTY                384
+#define MICRO_DC_STARTY                512
 #define DC_PER_LINE            16
 #define MINI_DC_PER_LINE       16
 #define MICRO_DC_PER_LINE      16
 
-#define MINI_MORE_STARTX       256
+#define MINI_MORE_STARTX       0
 #define MINI_MORE_STARTY       256
 #define MICRO_MORE_STARTX      384
-#define MICRO_MORE_STARTY      384
+#define MICRO_MORE_STARTY      256
 #define MORE_PER_LINE          16
 #define MINI_MORE_PER_LINE     16
 #define MICRO_MORE_PER_LINE    16
@@ -879,6 +855,9 @@ extern int          num_element_info;
 #define EL_TRAP_INACTIVE       356
 #define EL_DX_SUPABOMB         357
 
+#define NUM_LEVEL_ELEMENTS     358
+
+
 /* "real" (and therefore drawable) runtime elements */
 #define EL_FIRST_RUNTIME_EL    500
 
@@ -907,8 +886,10 @@ extern int         num_element_info;
 #define EL_TRAP_ACTIVE         522
 #define EL_SPRING_MOVING       523
 #define EL_SP_MURPHY_CLONE     524
-#define EL_QUICKSAND_FILLING   525
-#define EL_QUICKSAND_EMPTYING  526
+#define EL_QUICKSAND_EMPTYING  525
+#define EL_MAGIC_WALL_EMPTYING 526
+#define EL_MAGIC_WALL_BD_EMPTYING 527
+#define EL_AMOEBA_DRIPPING     528
 
 /* "unreal" (and therefore not drawable) runtime elements */
 #define EL_BLOCKED             600
@@ -921,9 +902,12 @@ extern int         num_element_info;
 #define EL_MAUERND             607
 #define EL_BURNING             608
 #define EL_PLAYER_IS_LEAVING   609
+#define EL_QUICKSAND_FILLING   610
+#define EL_MAGIC_WALL_FILLING  611
+#define EL_MAGIC_WALL_BD_FILLING 612
 
 /* game graphics:
-**       0 -  255: graphics from "RocksScreen"
+**       0 -  255: graphics from "RocksElements"
 **     256 -  511: graphics from "RocksFont"
 **     512 -  767: graphics from "RocksHeroes"
 **     768 - 1023: graphics from "RocksSP"
@@ -931,8 +915,8 @@ extern int          num_element_info;
 **     1280 - 1535: graphics from "RocksMore"
 */
 
-#define GFX_START_ROCKSSCREEN  0
-#define GFX_END_ROCKSSCREEN    255
+#define GFX_START_ROCKSELEMENTS        0
+#define GFX_END_ROCKSELEMENTS  255
 #define GFX_START_ROCKSFONT    256
 #define GFX_END_ROCKSFONT      511
 #define GFX_START_ROCKSHEROES  512
@@ -944,7 +928,7 @@ extern int          num_element_info;
 #define GFX_START_ROCKSMORE    1280
 #define GFX_END_ROCKSMORE      1535
 
-#define NUM_TILES              1536
+#define NUM_TILES              1536            /* see above: MAX_GRAPHICS */
 
 /* graphics from "RocksScreen" */
 /* Zeile 0 (0) */
@@ -996,24 +980,24 @@ extern int                num_element_info;
 #define GFX_DYNAMIT            49
 #define GFX_FLIEGER            56
 #define GFX_FLIEGER_RIGHT      56
-#define GFX_FLIEGER_UP         57
-#define GFX_FLIEGER_LEFT       58
-#define GFX_FLIEGER_DOWN       59
+#define GFX_FLIEGER_UP         58
+#define GFX_FLIEGER_LEFT       60
+#define GFX_FLIEGER_DOWN       62
 /* Zeile 4 (64) */
 #define GFX_EXPLOSION          64
 #define GFX_KAEFER             72
 #define GFX_KAEFER_RIGHT       72
-#define GFX_KAEFER_UP          73
-#define GFX_KAEFER_LEFT                74
-#define GFX_KAEFER_DOWN                75
+#define GFX_KAEFER_UP          74
+#define GFX_KAEFER_LEFT                76
+#define GFX_KAEFER_DOWN                78
 /* Zeile 5 (80) */
 #define GFX_MAMPFER            80
 #define GFX_ROBOT              84
 #define GFX_PACMAN             88
 #define GFX_PACMAN_RIGHT       88
-#define GFX_PACMAN_UP          89
-#define GFX_PACMAN_LEFT                90
-#define GFX_PACMAN_DOWN                91
+#define GFX_PACMAN_UP          90
+#define GFX_PACMAN_LEFT                92
+#define GFX_PACMAN_DOWN                94
 /* Zeile 6 (96) */
 #define GFX_ABLENK             96
 #define GFX_ABLENK_EIN         GFX_ABLENK
@@ -1488,22 +1472,654 @@ extern int             num_element_info;
 
 #define NUM_SOUNDS             55
 
-/* default input keys */
-#define DEFAULT_KEY_LEFT       KSYM_Left
-#define DEFAULT_KEY_RIGHT      KSYM_Right
-#define DEFAULT_KEY_UP         KSYM_Up
-#define DEFAULT_KEY_DOWN       KSYM_Down
-#define DEFAULT_KEY_SNAP       KSYM_Shift_L
-#define DEFAULT_KEY_BOMB       KSYM_Shift_R
-#define DEFAULT_KEY_OKAY       KSYM_Return
-#define DEFAULT_KEY_CANCEL     KSYM_Escape
-
-/* directions for moving */
-#define MV_NO_MOVING           0
-#define MV_LEFT                        (1 << 0)
-#define MV_RIGHT               (1 << 1)
-#define MV_UP                  (1 << 2)
-#define MV_DOWN                        (1 << 3)
+
+/* values for image configuration suffixes */
+#define GFXARG_XPOS                            0
+#define GFXARG_YPOS                            1
+#define GFXARG_FRAMES                          2
+#define GFXARG_DELAY                           3
+#define GFXARG_PINGPONG                                4
+#define GFXARG_PINGPONG2                       5
+#define GFXARG_REVERSE                         6
+#define GFXARG_VERTICAL                                7
+
+/* values for image configuration */
+#define IMG_EMPTY_SPACE                                0
+#define IMG_SAND                               1
+#define IMG_SAND_CRUMBLED                      2
+#define IMG_QUICKSAND_EMPTY                    3
+#define IMG_QUICKSAND_FULL                     4
+#define IMG_STEELWALL                          5
+#define IMG_WALL                               6
+#define IMG_WALL_CRUMBLED                      7
+#define IMG_EMERALD                            8
+#define IMG_EMERALD_FALLING                    9
+#define IMG_DIAMOND                            10
+#define IMG_DIAMOND_FALLING                    11
+#define IMG_ROCK                               12
+#define IMG_ROCK_FALLING                       13
+#define IMG_ROCK_PUSHING                       14
+#define IMG_ACIDPOOL_TOPLEFT                   15
+#define IMG_ACIDPOOL_TOPRIGHT                  16
+#define IMG_ACIDPOOL_BOTTOMLEFT                        17
+#define IMG_ACIDPOOL_BOTTOM                    18
+#define IMG_ACIDPOOL_BOTTOMRIGHT               19
+#define IMG_ACID                               20
+#define IMG_KEY1                               21
+#define IMG_KEY2                               22
+#define IMG_KEY3                               23
+#define IMG_KEY4                               24
+#define IMG_GAMEOFLIFE                         25
+#define IMG_BIOMAZE                            26
+#define IMG_BOMB                               27
+#define IMG_NUT                                        28
+#define IMG_NUT_CRACKING                       29
+#define IMG_GATE1                              30
+#define IMG_GATE2                              31
+#define IMG_GATE3                              32
+#define IMG_GATE4                              33
+#define IMG_GATE1_GRAY                         34
+#define IMG_GATE2_GRAY                         35
+#define IMG_GATE3_GRAY                         36
+#define IMG_GATE4_GRAY                         37
+#define IMG_DYNAMITE                           38
+#define IMG_DYNAMITE_BURNING                   39
+#define IMG_SPACESHIP_RIGHT                    40
+#define IMG_SPACESHIP_UP                       41
+#define IMG_SPACESHIP_LEFT                     42
+#define IMG_SPACESHIP_DOWN                     43
+#define IMG_BUG_RIGHT                          44
+#define IMG_BUG_UP                             45
+#define IMG_BUG_LEFT                           46
+#define IMG_BUG_DOWN                           47
+#define IMG_PACMAN_RIGHT                       48
+#define IMG_PACMAN_UP                          49
+#define IMG_PACMAN_LEFT                                50
+#define IMG_PACMAN_DOWN                                51
+#define IMG_EXPLOSION                          52
+#define IMG_YAMYAM                             53
+#define IMG_ROBOT                              54
+#define IMG_ROBOT_WHEEL                                55
+#define IMG_AMOEBA_DROP                                56
+#define IMG_AMOEBA_GROWING                     57
+#define IMG_AMOEBA                             58
+#define IMG_AMOEBA_DEAD                                59
+#define IMG_LAMP_OFF                           60
+#define IMG_LAMP_ON                            61
+#define IMG_TIME_ORB_FULL                      62
+#define IMG_TIME_ORB_EMPTY                     63
+#define IMG_BD_AMOEBA                          64
+#define IMG_SOKOBAN_OBJECT                     65
+#define IMG_SOKOBAN_FIELD_EMPTY                        66
+#define IMG_SOKOBAN_FIELD_FULL                 67
+#define IMG_MAGIC_WALL                         68
+#define IMG_MAGIC_WALL_RUNNING                 69
+#define IMG_BD_MAGIC_WALL                      70
+#define IMG_BD_MAGIC_WALL_RUNNING              71
+#define IMG_WALL_EMERALD                       72
+#define IMG_WALL_DIAMOND                       73
+#define IMG_WALL_EMERALD_RED                   74
+#define IMG_WALL_EMERALD_PURPLE                        75
+#define IMG_WALL_EMERALD_YELLOW                        76
+#define IMG_WALL_BD_DIAMOND                    77
+#define IMG_EMERALD_RED                                78
+#define IMG_EMERALD_RED_FALLING                        79
+#define IMG_EMERALD_PURPLE                     80
+#define IMG_EMERALD_PURPLE_FALLING             81
+#define IMG_EMERALD_YELLOW                     82
+#define IMG_EMERALD_YELLOW_FALLING             83
+#define IMG_WALL_GROWING_XY                    84
+#define IMG_WALL_GROWING_X                     85
+#define IMG_WALL_GROWING_Y                     86
+#define IMG_DYNABOMB_XL                                87
+#define IMG_BLACK_ORB                          88
+#define IMG_SPEED_PILL                         89
+#define IMG_BD_DIAMOND                         90
+#define IMG_BD_DIAMOND_FALLING                 91
+#define IMG_WALL_GROWING_RIGHT                 92
+#define IMG_WALL_GROWING_LEFT                  93
+#define IMG_EXIT_CLOSED                                94
+#define IMG_EXIT_OPENING                       95
+#define IMG_EXIT_OPEN                          96
+#define IMG_DARK_YAMYAM                                97
+#define IMG_DYNABOMB_BURNING                   98
+#define IMG_DYNABOMB_NR                                99
+#define IMG_DYNABOMB_SZ                                100
+#define IMG_ARROW_LEFT                         101
+#define IMG_ARROW_RIGHT                                102
+#define IMG_ARROW_UP                           103
+#define IMG_ARROW_DOWN                         104
+#define IMG_BD_BUTTERFLY_RIGHT                 105
+#define IMG_BD_BUTTERFLY_UP                    106
+#define IMG_BD_BUTTERFLY_LEFT                  107
+#define IMG_BD_BUTTERFLY_DOWN                  108
+#define IMG_BD_BUTTERFLY_MOVING                        109
+#define IMG_BD_FIREFLY_RIGHT                   110
+#define IMG_BD_FIREFLY_UP                      111
+#define IMG_BD_FIREFLY_LEFT                    112
+#define IMG_BD_FIREFLY_DOWN                    113
+#define IMG_BD_FIREFLY_MOVING                  114
+#define IMG_STEELWALL_TOPLEFT                  115
+#define IMG_STEELWALL_TOPRIGHT                 116
+#define IMG_STEELWALL_BOTTOMLEFT               117
+#define IMG_STEELWALL_BOTTOMRIGHT              118
+#define IMG_STEELWALL_HORIZONTAL               119
+#define IMG_INVISIBLE_STEELWALL_TOPLEFT                120
+#define IMG_INVISIBLE_STEELWALL_TOPRIGHT       121
+#define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT     122
+#define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT    123
+#define IMG_INVISIBLE_STEELWALL_HORIZONTAL     124
+#define IMG_PLAYER1_DOWN                       125
+#define IMG_PLAYER1_DOWN_MOVING                        126
+#define IMG_PLAYER1_DOWN_DIGGING               127
+#define IMG_PLAYER1_UP                         128
+#define IMG_PLAYER1_UP_MOVING                  129
+#define IMG_PLAYER1_UP_DIGGING                 130
+#define IMG_PLAYER1_LEFT                       131
+#define IMG_PLAYER1_LEFT_MOVING                        132
+#define IMG_PLAYER1_LEFT_DIGGING               133
+#define IMG_PLAYER1_LEFT_PUSHING               134
+#define IMG_PLAYER1_RIGHT                      135
+#define IMG_PLAYER1_RIGHT_MOVING               136
+#define IMG_PLAYER1_RIGHT_DIGGING              137
+#define IMG_PLAYER1_RIGHT_PUSHING              138
+#define IMG_PLAYER2_DOWN                       139
+#define IMG_PLAYER2_DOWN_MOVING                        140
+#define IMG_PLAYER2_DOWN_DIGGING               141
+#define IMG_PLAYER2_UP                         142
+#define IMG_PLAYER2_UP_MOVING                  143
+#define IMG_PLAYER2_UP_DIGGING                 144
+#define IMG_PLAYER2_LEFT                       145
+#define IMG_PLAYER2_LEFT_MOVING                        146
+#define IMG_PLAYER2_LEFT_DIGGING               147
+#define IMG_PLAYER2_LEFT_PUSHING               148
+#define IMG_PLAYER2_RIGHT                      149
+#define IMG_PLAYER2_RIGHT_MOVING               150
+#define IMG_PLAYER2_RIGHT_DIGGING              151
+#define IMG_PLAYER2_RIGHT_PUSHING              152
+#define IMG_PLAYER3_DOWN                       153
+#define IMG_PLAYER3_DOWN_MOVING                        154
+#define IMG_PLAYER3_DOWN_DIGGING               155
+#define IMG_PLAYER3_UP                         156
+#define IMG_PLAYER3_UP_MOVING                  157
+#define IMG_PLAYER3_UP_DIGGING                 158
+#define IMG_PLAYER3_LEFT                       159
+#define IMG_PLAYER3_LEFT_MOVING                        160
+#define IMG_PLAYER3_LEFT_DIGGING               161
+#define IMG_PLAYER3_LEFT_PUSHING               162
+#define IMG_PLAYER3_RIGHT                      163
+#define IMG_PLAYER3_RIGHT_MOVING               164
+#define IMG_PLAYER3_RIGHT_DIGGING              165
+#define IMG_PLAYER3_RIGHT_PUSHING              166
+#define IMG_PLAYER4_DOWN                       167
+#define IMG_PLAYER4_DOWN_MOVING                        168
+#define IMG_PLAYER4_DOWN_DIGGING               169
+#define IMG_PLAYER4_UP                         170
+#define IMG_PLAYER4_UP_MOVING                  171
+#define IMG_PLAYER4_UP_DIGGING                 172
+#define IMG_PLAYER4_LEFT                       173
+#define IMG_PLAYER4_LEFT_MOVING                        174
+#define IMG_PLAYER4_LEFT_DIGGING               175
+#define IMG_PLAYER4_LEFT_PUSHING               176
+#define IMG_PLAYER4_RIGHT                      177
+#define IMG_PLAYER4_RIGHT_MOVING               178
+#define IMG_PLAYER4_RIGHT_DIGGING              179
+#define IMG_PLAYER4_RIGHT_PUSHING              180
+#define IMG_WALL_GROWING_DOWN                  181
+#define IMG_WALL_GROWING_UP                    182
+#define IMG_SHIELD_PASSIVE_ACTIVATED           183
+#define IMG_SHIELD_ACTIVE_ACTIVATED            184
+#define IMG_PIG_DOWN                           185
+#define IMG_PIG_DOWN_MOVING                    186
+#define IMG_PIG_DOWN_EATING                    187
+#define IMG_PIG_UP                             188
+#define IMG_PIG_UP_MOVING                      189
+#define IMG_PIG_UP_EATING                      190
+#define IMG_PIG_LEFT                           191
+#define IMG_PIG_LEFT_MOVING                    192
+#define IMG_PIG_LEFT_EATING                    193
+#define IMG_PIG_RIGHT                          194
+#define IMG_PIG_RIGHT_MOVING                   195
+#define IMG_PIG_RIGHT_EATING                   196
+#define IMG_DRAGON_DOWN                                197
+#define IMG_DRAGON_DOWN_MOVING                 198
+#define IMG_DRAGON_DOWN_ATTACKING              199
+#define IMG_DRAGON_UP                          200
+#define IMG_DRAGON_UP_MOVING                   201
+#define IMG_DRAGON_UP_ATTACKING                        202
+#define IMG_DRAGON_LEFT                                203
+#define IMG_DRAGON_LEFT_MOVING                 204
+#define IMG_DRAGON_LEFT_ATTACKING              205
+#define IMG_DRAGON_RIGHT                       206
+#define IMG_DRAGON_RIGHT_MOVING                        207
+#define IMG_DRAGON_RIGHT_ATTACKING             208
+#define IMG_MOLE_DOWN                          209
+#define IMG_MOLE_DOWN_MOVING                   210
+#define IMG_MOLE_DOWN_DIGGING                  211
+#define IMG_MOLE_UP                            212
+#define IMG_MOLE_UP_MOVING                     213
+#define IMG_MOLE_UP_DIGGING                    214
+#define IMG_MOLE_LEFT                          215
+#define IMG_MOLE_LEFT_MOVING                   216
+#define IMG_MOLE_LEFT_DIGGING                  217
+#define IMG_MOLE_RIGHT                         218
+#define IMG_MOLE_RIGHT_MOVING                  219
+#define IMG_MOLE_RIGHT_DIGGING                 220
+#define IMG_PENGUIN_DOWN                       221
+#define IMG_PENGUIN_DOWN_MOVING                        222
+#define IMG_PENGUIN_UP                         223
+#define IMG_PENGUIN_UP_MOVING                  224
+#define IMG_PENGUIN_LEFT                       225
+#define IMG_PENGUIN_LEFT_MOVING                        226
+#define IMG_PENGUIN_RIGHT                      227
+#define IMG_PENGUIN_RIGHT_MOVING               228
+#define IMG_SATELLITE                          229
+#define IMG_SATELLITE_MOVING                   230
+#define IMG_ACID_SPLASHING_LEFT                        231
+#define IMG_ACID_SPLASHING_RIGHT               232
+#define IMG_SPARKLING_BLUE                     233
+#define IMG_SPARKLING_WHITE                    234
+#define IMG_FLAMES_LEFT1                       235
+#define IMG_FLAMES_LEFT2                       236
+#define IMG_FLAMES_LEFT3                       237
+#define IMG_FLAMES_RIGHT1                      238
+#define IMG_FLAMES_RIGHT2                      239
+#define IMG_FLAMES_RIGHT3                      240
+#define IMG_FLAMES_UP1                         241
+#define IMG_FLAMES_UP2                         242
+#define IMG_FLAMES_UP3                         243
+#define IMG_FLAMES_DOWN1                       244
+#define IMG_FLAMES_DOWN2                       245
+#define IMG_FLAMES_DOWN3                       246
+#define IMG_SP_EMPTY_SPACE                     247
+#define IMG_SP_ZONK                            248
+#define IMG_SP_ZONK_FALLING                    249
+#define IMG_SP_ZONK_PUSHING                    250
+#define IMG_SP_BASE                            251
+#define IMG_SP_MURPHY                          252
+#define IMG_SP_MURPHY_LEFT                     253
+#define IMG_SP_MURPHY_LEFT_MOVING              254
+#define IMG_SP_MURPHY_LEFT_DIGGING             255
+#define IMG_SP_MURPHY_LEFT_PUSHING             256
+#define IMG_SP_MURPHY_LEFT_SNAPPING            257
+#define IMG_SP_MURPHY_RIGHT                    258
+#define IMG_SP_MURPHY_RIGHT_MOVING             259
+#define IMG_SP_MURPHY_RIGHT_DIGGING            260
+#define IMG_SP_MURPHY_RIGHT_PUSHING            261
+#define IMG_SP_MURPHY_RIGHT_SNAPPING           262
+#define IMG_SP_MURPHY_UP                       263
+#define IMG_SP_MURPHY_UP_SNAPPING              264
+#define IMG_SP_MURPHY_DOWN                     265
+#define IMG_SP_MURPHY_DOWN_SNAPPING            266
+#define IMG_SP_MURPHY_CLONE                    267
+#define IMG_SP_INFOTRON                                268
+#define IMG_SP_INFOTRON_FALLING                        269
+#define IMG_SP_CHIP_SINGLE                     270
+#define IMG_SP_CHIP_LEFT                       271
+#define IMG_SP_CHIP_RIGHT                      272
+#define IMG_SP_CHIP_UPPER                      273
+#define IMG_SP_CHIP_LOWER                      274
+#define IMG_SP_HARD_GRAY                       275
+#define IMG_SP_HARD_GREEN                      276
+#define IMG_SP_HARD_BLUE                       277
+#define IMG_SP_HARD_RED                                278
+#define IMG_SP_HARD_YELLOW                     279
+#define IMG_SP_EXIT_CLOSED                     280
+#define IMG_SP_EXIT_OPEN                       281
+#define IMG_SP_DISK_ORANGE                     282
+#define IMG_SP_DISK_ORANGE_FALLING             283
+#define IMG_SP_DISK_ORANGE_PUSHING             284
+#define IMG_SP_DISK_YELLOW                     285
+#define IMG_SP_DISK_YELLOW_PUSHING             286
+#define IMG_SP_DISK_RED                                287
+#define IMG_SP_DISK_RED_COLLECTING             288
+#define IMG_SP_PORT1_RIGHT                     289
+#define IMG_SP_PORT1_DOWN                      290
+#define IMG_SP_PORT1_LEFT                      291
+#define IMG_SP_PORT1_UP                                292
+#define IMG_SP_PORT2_RIGHT                     293
+#define IMG_SP_PORT2_DOWN                      294
+#define IMG_SP_PORT2_LEFT                      295
+#define IMG_SP_PORT2_UP                                296
+#define IMG_SP_PORT_X                          297
+#define IMG_SP_PORT_Y                          298
+#define IMG_SP_PORT_XY                         299
+#define IMG_SP_SNIKSNAK                                300
+#define IMG_SP_SNIKSNAK_LEFT                   301
+#define IMG_SP_SNIKSNAK_LEFT_MOVING            302
+#define IMG_SP_SNIKSNAK_RIGHT                  303
+#define IMG_SP_SNIKSNAK_RIGHT_MOVING           304
+#define IMG_SP_SNIKSNAK_UP                     305
+#define IMG_SP_SNIKSNAK_UP_MOVING              306
+#define IMG_SP_SNIKSNAK_DOWN                   307
+#define IMG_SP_SNIKSNAK_DOWN_MOVING            308
+#define IMG_SP_ELECTRON                                309
+#define IMG_SP_ELECTRON_MOVING                 310
+#define IMG_SP_TERMINAL                                311
+#define IMG_SP_TERMINAL_RUNNING                        312
+#define IMG_SP_TERMINAL_ACTIVE                 313
+#define IMG_SP_TERMINAL_ACTIVE_RUNNING         314
+#define IMG_SP_BUGGY_BASE                      315
+#define IMG_SP_BUGGY_BASE_ACTIVATING           316
+#define IMG_SP_HARD_BASE1                      317
+#define IMG_SP_HARD_BASE2                      318
+#define IMG_SP_HARD_BASE3                      319
+#define IMG_SP_HARD_BASE4                      320
+#define IMG_SP_HARD_BASE5                      321
+#define IMG_SP_HARD_BASE6                      322
+#define IMG_INVISIBLE_STEELWALL                        323
+#define IMG_INVISIBLE_STEELWALL_ON             324
+#define IMG_INVISIBLE_SAND                     325
+#define IMG_INVISIBLE_SAND_ON                  326
+#define IMG_INVISIBLE_WALL                     327
+#define IMG_INVISIBLE_WALL_ON                  328
+#define IMG_EM_KEY1                            329
+#define IMG_EM_KEY2                            330
+#define IMG_EM_KEY3                            331
+#define IMG_EM_KEY4                            332
+#define IMG_EM_GATE1                           333
+#define IMG_EM_GATE2                           334
+#define IMG_EM_GATE3                           335
+#define IMG_EM_GATE4                           336
+#define IMG_EM_GATE1_GRAY                      337
+#define IMG_EM_GATE2_GRAY                      338
+#define IMG_EM_GATE3_GRAY                      339
+#define IMG_EM_GATE4_GRAY                      340
+#define IMG_SP_EXPLOSION                       341
+#define IMG_SP_EXPLOSION_INFOTRON              342
+#define IMG_CONVEYOR_BELT1_MIDDLE              343
+#define IMG_CONVEYOR_BELT1_MIDDLE_RUNNING      344
+#define IMG_CONVEYOR_BELT1_LEFT                        345
+#define IMG_CONVEYOR_BELT1_LEFT_RUNNING                346
+#define IMG_CONVEYOR_BELT1_RIGHT               347
+#define IMG_CONVEYOR_BELT1_RIGHT_RUNNING       348
+#define IMG_CONVEYOR_BELT1_SWITCH_LEFT         349
+#define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE       350
+#define IMG_CONVEYOR_BELT1_SWITCH_RIGHT                351
+#define IMG_CONVEYOR_BELT2_MIDDLE              352
+#define IMG_CONVEYOR_BELT2_MIDDLE_RUNNING      353
+#define IMG_CONVEYOR_BELT2_LEFT                        354
+#define IMG_CONVEYOR_BELT2_LEFT_RUNNING                355
+#define IMG_CONVEYOR_BELT2_RIGHT               356
+#define IMG_CONVEYOR_BELT2_RIGHT_RUNNING       357
+#define IMG_CONVEYOR_BELT2_SWITCH_LEFT         358
+#define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE       359
+#define IMG_CONVEYOR_BELT2_SWITCH_RIGHT                360
+#define IMG_CONVEYOR_BELT3_MIDDLE              361
+#define IMG_CONVEYOR_BELT3_MIDDLE_RUNNING      362
+#define IMG_CONVEYOR_BELT3_LEFT                        363
+#define IMG_CONVEYOR_BELT3_LEFT_RUNNING                364
+#define IMG_CONVEYOR_BELT3_RIGHT               365
+#define IMG_CONVEYOR_BELT3_RIGHT_RUNNING       366
+#define IMG_CONVEYOR_BELT3_SWITCH_LEFT         367
+#define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE       368
+#define IMG_CONVEYOR_BELT3_SWITCH_RIGHT                369
+#define IMG_CONVEYOR_BELT4_MIDDLE              370
+#define IMG_CONVEYOR_BELT4_MIDDLE_RUNNING      371
+#define IMG_CONVEYOR_BELT4_LEFT                        372
+#define IMG_CONVEYOR_BELT4_LEFT_RUNNING                373
+#define IMG_CONVEYOR_BELT4_RIGHT               374
+#define IMG_CONVEYOR_BELT4_RIGHT_RUNNING       375
+#define IMG_CONVEYOR_BELT4_SWITCH_LEFT         376
+#define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE       377
+#define IMG_CONVEYOR_BELT4_SWITCH_RIGHT                378
+#define IMG_SWITCHGATE_SWITCH_UP               379
+#define IMG_SWITCHGATE_SWITCH_DOWN             380
+#define IMG_LIGHT_SWITCH_OFF                   381
+#define IMG_LIGHT_SWITCH_ON                    382
+#define IMG_TIMEGATE_WHEEL                     383
+#define IMG_TIMEGATE_WHEEL_RUNNING             384
+#define IMG_ENVELOPE                           385
+#define IMG_SIGN_EXCLAMATION                   386
+#define IMG_SIGN_STOP                          387
+#define IMG_LANDMINE                           388
+#define IMG_STEELWALL_SLANTED                  389
+#define IMG_EXTRA_TIME                         390
+#define IMG_SHIELD_ACTIVE                      391
+#define IMG_SHIELD_PASSIVE                     392
+#define IMG_SWITCHGATE_CLOSED                  393
+#define IMG_SWITCHGATE_OPENING                 394
+#define IMG_SWITCHGATE_OPEN                    395
+#define IMG_SWITCHGATE_CLOSING                 396
+#define IMG_TIMEGATE_CLOSED                    397
+#define IMG_TIMEGATE_OPENING                   398
+#define IMG_TIMEGATE_OPEN                      399
+#define IMG_TIMEGATE_CLOSING                   400
+#define IMG_BALLOON                            401
+#define IMG_BALLOON_MOVING                     402
+#define IMG_BALLOON_WINDROSE_LEFT              403
+#define IMG_BALLOON_WINDROSE_RIGHT             404
+#define IMG_BALLOON_WINDROSE_UP                        405
+#define IMG_BALLOON_WINDROSE_DOWN              406
+#define IMG_BALLOON_WINDROSE_ALL               407
+#define IMG_EMC_STEELWALL1                     408
+#define IMG_EMC_STEELWALL2                     409
+#define IMG_EMC_STEELWALL3                     410
+#define IMG_EMC_STEELWALL4                     411
+#define IMG_EMC_WALL_PILLAR_UPPER              412
+#define IMG_EMC_WALL_PILLAR_MIDDLE             413
+#define IMG_EMC_WALL_PILLAR_LOWER              414
+#define IMG_EMC_WALL4                          415
+#define IMG_EMC_WALL5                          416
+#define IMG_EMC_WALL6                          417
+#define IMG_EMC_WALL7                          418
+#define IMG_EMC_WALL8                          419
+#define IMG_ARROW_BLUE_LEFT                    420
+#define IMG_ARROW_BLUE_RIGHT                   421
+#define IMG_ARROW_BLUE_UP                      422
+#define IMG_ARROW_BLUE_DOWN                    423
+#define IMG_ARROW_RED_LEFT                     424
+#define IMG_ARROW_RED_RIGHT                    425
+#define IMG_ARROW_RED_UP                       426
+#define IMG_ARROW_RED_DOWN                     427
+#define IMG_SCROLLBAR_BLUE                     428
+#define IMG_SCROLLBAR_RED                      429
+#define IMG_SCROLLBAR_GREEN                    430
+#define IMG_SCROLLBAR_YELLOW                   431
+#define IMG_PEARL                              432
+#define IMG_PEARL_BREAKING                     433
+#define IMG_CRYSTAL                            434
+#define IMG_WALL_PEARL                         435
+#define IMG_WALL_CRYSTAL                       436
+#define IMG_SPRING                             437
+#define IMG_TUBE_RIGHT_DOWN                    438
+#define IMG_TUBE_HORIZONTAL_DOWN               439
+#define IMG_TUBE_LEFT_DOWN                     440
+#define IMG_TUBE_HORIZONTAL                    441
+#define IMG_TUBE_VERTICAL_RIGHT                        442
+#define IMG_TUBE_ALL                           443
+#define IMG_TUBE_VERTICAL_LEFT                 444
+#define IMG_TUBE_VERTICAL                      445
+#define IMG_TUBE_RIGHT_UP                      446
+#define IMG_TUBE_HORIZONTAL_UP                 447
+#define IMG_TUBE_LEFT_UP                       448
+#define IMG_TRAP_INACTIVE                      449
+#define IMG_TRAP_ACTIVE                                450
+#define IMG_TRAP_ACTIVATING                    451
+#define IMG_BD_WALL                            452
+#define IMG_BD_ROCK                            453
+#define IMG_BD_ROCK_FALLING                    454
+#define IMG_BD_ROCK_PUSHING                    455
+#define IMG_DX_BOMB                            456
+
+#define NUM_IMAGE_FILES                                457
+
+/* values for sound configuration suffixes */
+/* (currently none) */
+
+/* values for sound configuration */
+#define SND_BD_EMPTY_SPACE_DIGGING             0
+#define SND_BD_SAND_DIGGING                    1
+#define SND_BD_DIAMOND_COLLECTING              2
+#define SND_BD_DIAMOND_IMPACT                  3
+#define SND_BD_ROCK_PUSHING                    4
+#define SND_BD_ROCK_IMPACT                     5
+#define SND_BD_MAGIC_WALL_ACTIVATING           6
+#define SND_BD_MAGIC_WALL_CHANGING             7
+#define SND_BD_MAGIC_WALL_RUNNING              8
+#define SND_BD_AMOEBA_WAITING                  9
+#define SND_BD_AMOEBA_CREATING                 10
+#define SND_BD_AMOEBA_TURNING_TO_GEM           11
+#define SND_BD_AMOEBA_TURNING_TO_ROCK          12
+#define SND_BD_BUTTERFLY_MOVING                        13
+#define SND_BD_BUTTERFLY_WAITING               14
+#define SND_BD_FIREFLY_MOVING                  15
+#define SND_BD_FIREFLY_WAITING                 16
+#define SND_BD_EXIT_ENTERING                   17
+#define SND_SP_EMPTY_SPACE_DIGGING             18
+#define SND_SP_BASE_DIGGING                    19
+#define SND_SP_BUGGY_BASE_DIGGING              20
+#define SND_SP_BUGGY_BASE_ACTIVATING           21
+#define SND_SP_INFOTRON_COLLECTING             22
+#define SND_SP_INFOTRON_IMPACT                 23
+#define SND_SP_ZONK_PUSHING                    24
+#define SND_SP_ZONK_IMPACT                     25
+#define SND_SP_DISK_RED_COLLECTING             26
+#define SND_SP_DISK_ORANGE_PUSHING             27
+#define SND_SP_DISK_YELLOW_PUSHING             28
+#define SND_SP_PORT_PASSING                    29
+#define SND_SP_EXIT_ENTERING                   30
+#define SND_SP_ELEMENT_EXPLODING               31
+#define SND_SP_SNIKSNAK_MOVING                 32
+#define SND_SP_SNIKSNAK_WAITING                        33
+#define SND_SP_ELECTRON_MOVING                 34
+#define SND_SP_ELECTRON_WAITING                        35
+#define SND_SP_TERMINAL_ACTIVATING             36
+#define SND_SOKOBAN_OBJECT_PUSHING             37
+#define SND_SOKOBAN_FIELD_FILLING              38
+#define SND_SOKOBAN_FIELD_CLEARING             39
+#define SND_SOKOBAN_GAME_SOLVING               40
+#define SND_EMPTY_SPACE_DIGGING                        41
+#define SND_SAND_DIGGING                       42
+#define SND_EMERALD_COLLECTING                 43
+#define SND_EMERALD_IMPACT                     44
+#define SND_DIAMOND_COLLECTING                 45
+#define SND_DIAMOND_IMPACT                     46
+#define SND_DIAMOND_BREAKING                   47
+#define SND_ROCK_PUSHING                       48
+#define SND_ROCK_IMPACT                                49
+#define SND_BOMB_PUSHING                       50
+#define SND_NUT_PUSHING                                51
+#define SND_NUT_CRACKING                       52
+#define SND_NUT_IMPACT                         53
+#define SND_DYNAMITE_COLLECTING                        54
+#define SND_DYNAMITE_PLACING                   55
+#define SND_DYNAMITE_BURNING                   56
+#define SND_KEY_COLLECTING                     57
+#define SND_GATE_PASSING                       58
+#define SND_BUG_MOVING                         59
+#define SND_BUG_WAITING                                60
+#define SND_SPACESHIP_MOVING                   61
+#define SND_SPACESHIP_WAITING                  62
+#define SND_YAMYAM_MOVING                      63
+#define SND_YAMYAM_WAITING                     64
+#define SND_YAMYAM_EATING_DIAMOND              65
+#define SND_ROBOT_STEPPING                     66
+#define SND_ROBOT_WAITING                      67
+#define SND_ROBOT_WHEEL_ACTIVATING             68
+#define SND_ROBOT_WHEEL_RUNNING                        69
+#define SND_MAGIC_WALL_ACTIVATING              70
+#define SND_MAGIC_WALL_CHANGING                        71
+#define SND_MAGIC_WALL_RUNNING                 72
+#define SND_AMOEBA_WAITING                     73
+#define SND_AMOEBA_CREATING                    74
+#define SND_AMOEBA_DROPPING                    75
+#define SND_ACID_SPLASHING                     76
+#define SND_QUICKSAND_FILLING                  77
+#define SND_QUICKSAND_SLIPPING_THROUGH         78
+#define SND_QUICKSAND_EMPTYING                 79
+#define SND_EXIT_OPENING                       80
+#define SND_EXIT_ENTERING                      81
+#define SND_BALLOON_MOVING                     82
+#define SND_BALLOON_WAITING                    83
+#define SND_BALLOON_PUSHING                    84
+#define SND_BALLOON_SWITCH_ACTIVATING          85
+#define SND_SPRING_MOVING                      86
+#define SND_SPRING_PUSHING                     87
+#define SND_SPRING_IMPACT                      88
+#define SND_WALL_GROWING                       89
+#define SND_PEARL_COLLECTING                   90
+#define SND_PEARL_BREAKING                     91
+#define SND_PEARL_IMPACT                       92
+#define SND_CRYSTAL_COLLECTING                 93
+#define SND_CRYSTAL_IMPACT                     94
+#define SND_ENVELOPE_COLLECTING                        95
+#define SND_SAND_INVISIBLE_DIGGING             96
+#define SND_SHIELD_PASSIVE_COLLECTING          97
+#define SND_SHIELD_PASSIVE_ACTIVATED           98
+#define SND_SHIELD_ACTIVE_COLLECTING           99
+#define SND_SHIELD_ACTIVE_ACTIVATED            100
+#define SND_EXTRA_TIME_COLLECTING              101
+#define SND_MOLE_MOVING                                102
+#define SND_MOLE_WAITING                       103
+#define SND_MOLE_EATING_AMOEBA                 104
+#define SND_SWITCHGATE_SWITCH_ACTIVATING       105
+#define SND_SWITCHGATE_OPENING                 106
+#define SND_SWITCHGATE_CLOSING                 107
+#define SND_SWITCHGATE_PASSING                 108
+#define SND_TIMEGATE_WHEEL_ACTIVATING          109
+#define SND_TIMEGATE_WHEEL_RUNNING             110
+#define SND_TIMEGATE_OPENING                   111
+#define SND_TIMEGATE_CLOSING                   112
+#define SND_TIMEGATE_PASSING                   113
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING    114
+#define SND_CONVEYOR_BELT_RUNNING              115
+#define SND_LIGHT_SWITCH_ACTIVATING            116
+#define SND_LIGHT_SWITCH_DEACTIVATING          117
+#define SND_DX_BOMB_PUSHING                    118
+#define SND_TRAP_INACTIVE_DIGGING              119
+#define SND_TRAP_ACTIVATING                    120
+#define SND_TUBE_PASSING                       121
+#define SND_AMOEBA_TURNING_TO_GEM              122
+#define SND_AMOEBA_TURNING_TO_ROCK             123
+#define SND_SPEED_PILL_COLLECTING              124
+#define SND_DYNABOMB_NR_COLLECTING             125
+#define SND_DYNABOMB_SZ_COLLECTING             126
+#define SND_DYNABOMB_XL_COLLECTING             127
+#define SND_DYNABOMB_PLACING                   128
+#define SND_DYNABOMB_BURNING                   129
+#define SND_SATELLITE_MOVING                   130
+#define SND_SATELLITE_WAITING                  131
+#define SND_SATELLITE_PUSHING                  132
+#define SND_LAMP_ACTIVATING                    133
+#define SND_LAMP_DEACTIVATING                  134
+#define SND_TIME_ORB_FULL_COLLECTING           135
+#define SND_TIME_ORB_FULL_IMPACT               136
+#define SND_TIME_ORB_EMPTY_PUSHING             137
+#define SND_TIME_ORB_EMPTY_IMPACT              138
+#define SND_GAMEOFLIFE_WAITING                 139
+#define SND_GAMEOFLIFE_CREATING                        140
+#define SND_BIOMAZE_WAITING                    141
+#define SND_BIOMAZE_CREATING                   142
+#define SND_PACMAN_MOVING                      143
+#define SND_PACMAN_WAITING                     144
+#define SND_PACMAN_EATING_AMOEBA               145
+#define SND_DARK_YAMYAM_MOVING                 146
+#define SND_DARK_YAMYAM_WAITING                        147
+#define SND_DARK_YAMYAM_EATING_ANY             148
+#define SND_PENGUIN_MOVING                     149
+#define SND_PENGUIN_WAITING                    150
+#define SND_PENGUIN_ENTERING_EXIT              151
+#define SND_PIG_MOVING                         152
+#define SND_PIG_WAITING                                153
+#define SND_PIG_EATING_GEM                     154
+#define SND_DRAGON_MOVING                      155
+#define SND_DRAGON_WAITING                     156
+#define SND_DRAGON_ATTACKING                   157
+#define SND_PLAYER_DYING                       158
+#define SND_ELEMENT_EXPLODING                  159
+#define SND_GAME_STARTING                      160
+#define SND_GAME_RUNNING_OUT_OF_TIME           161
+#define SND_GAME_LEVELTIME_BONUS               162
+#define SND_GAME_LOSING                                163
+#define SND_GAME_WINNING                       164
+#define SND_MENU_DOOR_OPENING                  165
+#define SND_MENU_DOOR_CLOSING                  166
+#define SND_MENU_HALL_OF_FAME                  167
+#define SND_MENU_INFO_SCREEN                   168
+
+#define NUM_SOUND_FILES                                169
+
 
 /* values for game_status */
 #define EXITGAME               0
@@ -1515,19 +2131,23 @@ extern int              num_element_info;
 #define TYPENAME               6
 #define HALLOFFAME             7
 #define SETUP                  8
-#define SETUPINPUT             9
-#define CALIBRATION            10
 
-#define PROGRAM_VERSION_STRING "2.0.0"
+#define PROGRAM_VERSION_MAJOR  2
+#define PROGRAM_VERSION_MINOR  1
+#define PROGRAM_VERSION_PATCH  2
+#define PROGRAM_VERSION_STRING "2.1.2"
+
 #define PROGRAM_TITLE_STRING   "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING  "Holger Schemel"
-#define PROGRAM_RIGHTS_STRING  "Copyright ^1995-2001 by"
+#define PROGRAM_RIGHTS_STRING  "Copyright ^1995-2002 by"
 #define PROGRAM_DOS_PORT_STRING        "DOS port done by Guido Schulz"
 #define PROGRAM_IDENT_STRING   PROGRAM_VERSION_STRING " " TARGET_STRING
 #define WINDOW_TITLE_STRING    PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
 #define ICON_TITLE_STRING      PROGRAM_TITLE_STRING
 #define UNIX_USERDATA_DIRECTORY        ".rocksndiamonds"
+#define COOKIE_PREFIX          "ROCKSNDIAMONDS"
+#define FILENAME_PREFIX                "Rocks"
 
 #define X11_ICON_FILENAME      "rocks_icon.xbm"
 #define X11_ICONMASK_FILENAME  "rocks_iconmask.xbm"
@@ -1540,20 +2160,28 @@ extern int              num_element_info;
 **     1.4 (still in use)
 **     2.0 (actual)
 */
-#define FILE_VERSION_1_0       10
-#define FILE_VERSION_1_2       12
-#define FILE_VERSION_1_4       14
-#define FILE_VERSION_2_0       20
+#define FILE_VERSION_1_0       VERSION_IDENT(1,0,0)
+#define FILE_VERSION_1_2       VERSION_IDENT(1,2,0)
+#define FILE_VERSION_1_4       VERSION_IDENT(1,4,0)
+#define FILE_VERSION_2_0       VERSION_IDENT(2,0,0)
+
+/* file version does not change for every program version, but is changed
+   when new features are introduced that are incompatible with older file
+   versions, so that they can be treated accordingly */
 #define FILE_VERSION_ACTUAL    FILE_VERSION_2_0
+
 #define GAME_VERSION_1_0       FILE_VERSION_1_0
 #define GAME_VERSION_1_2       FILE_VERSION_1_2
 #define GAME_VERSION_1_4       FILE_VERSION_1_4
 #define GAME_VERSION_2_0       FILE_VERSION_2_0
-#define GAME_VERSION_ACTUAL    GAME_VERSION_2_0
+
+#define GAME_VERSION_ACTUAL    VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
+                                             PROGRAM_VERSION_MINOR, \
+                                             PROGRAM_VERSION_PATCH)
 
 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
 #define ANIM_NORMAL            0
-#define ANIM_OSCILLATE         1
+#define ANIM_PINGPONG          1
 #define ANIM_REVERSE           2
 
 /* values for game_emulation */