rnd-20030913-2-src
[rocksndiamonds.git] / src / main.h
index 3163be096de9be0716a0535ecaaf86b36e655cba..4b77a46b45889d199a839423d48a2fe317c6a9b9 100644 (file)
 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 29)
 #define EL_EXIT_OPENING                        (EL_FIRST_RUNTIME_REAL + 30)
-#define EL_SP_EXIT_OPEN                        (EL_FIRST_RUNTIME_REAL + 31)
-#define EL_SP_TERMINAL_ACTIVE          (EL_FIRST_RUNTIME_REAL + 32)
-#define EL_SP_BUGGY_BASE_ACTIVATING    (EL_FIRST_RUNTIME_REAL + 33)
-#define EL_SP_BUGGY_BASE_ACTIVE                (EL_FIRST_RUNTIME_REAL + 34)
-#define EL_SP_MURPHY_CLONE             (EL_FIRST_RUNTIME_REAL + 35)
-#define EL_AMOEBA_DROPPING             (EL_FIRST_RUNTIME_REAL + 36)
-#define EL_QUICKSAND_EMPTYING          (EL_FIRST_RUNTIME_REAL + 37)
-#define EL_MAGIC_WALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 38)
-#define EL_BD_MAGIC_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 39)
-#define EL_MAGIC_WALL_FULL             (EL_FIRST_RUNTIME_REAL + 40)
-#define EL_BD_MAGIC_WALL_FULL          (EL_FIRST_RUNTIME_REAL + 41)
-#define EL_MAGIC_WALL_EMPTYING         (EL_FIRST_RUNTIME_REAL + 42)
-#define EL_BD_MAGIC_WALL_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
-#define EL_MAGIC_WALL_DEAD             (EL_FIRST_RUNTIME_REAL + 44)
-#define EL_BD_MAGIC_WALL_DEAD          (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_EXIT_CLOSING                        (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_SP_EXIT_OPEN                        (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_SP_TERMINAL_ACTIVE          (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_SP_BUGGY_BASE_ACTIVATING    (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_SP_BUGGY_BASE_ACTIVE                (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_SP_MURPHY_CLONE             (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_AMOEBA_DROPPING             (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_QUICKSAND_EMPTYING          (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_MAGIC_WALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_BD_MAGIC_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_MAGIC_WALL_FULL             (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_BD_MAGIC_WALL_FULL          (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_MAGIC_WALL_EMPTYING         (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_BD_MAGIC_WALL_EMPTYING      (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_MAGIC_WALL_DEAD             (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_BD_MAGIC_WALL_DEAD          (EL_FIRST_RUNTIME_REAL + 46)
 
 /* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL                (EL_FIRST_RUNTIME_REAL + 46)
+#define EL_FIRST_RUNTIME_UNREAL                (EL_FIRST_RUNTIME_REAL + 47)
 
 #define EL_BLOCKED                     (EL_FIRST_RUNTIME_UNREAL + 0)
 #define EL_EXPLOSION                   (EL_FIRST_RUNTIME_UNREAL + 1)