#define STD_LEV_FIELDY 32
#define MAX_LEV_FIELDX 128
#define MAX_LEV_FIELDY 128
-#define ED_FIELDX (2 * SCR_FIELDX - 1)
-#define ED_FIELDY (2 * SCR_FIELDY - 2)
#define MAX_PLAYERS 4
#define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
#define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
#define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
-#define IN_ED_FIELD(x,y) ((x)>=0 && (x)<ED_FIELDX && (y)>=0 &&(y)<ED_FIELDY)
#define EP_BIT_AMOEBALIVE (1 << 0)
#define EP_BIT_AMOEBOID (1 << 1)
#define MICRO_GFX_PER_LINE 128
#define HEROES_PER_LINE 16
#define MINI_MORE_STARTX 0
-#define MINI_MORE_STARTY 160
+#define MINI_MORE_STARTY 224
#define MICRO_MORE_STARTX 0
-#define MICRO_MORE_STARTY 240
+#define MICRO_MORE_STARTY 336
#define MORE_PER_LINE 16
#define MINI_MORE_PER_LINE 16
#define MICRO_MORE_PER_LINE 16
#define GFX_BADEWANNE1 16
#define GFX_SALZSAEURE 17
#define GFX_BADEWANNE2 18
+
+/*
#define GFX_UNSICHTBAR 19
+*/
+
#define GFX_SCHLUESSEL1 20
#define GFX_SCHLUESSEL2 21
#define GFX_SCHLUESSEL3 22
#define GFX_FIREFLY_L 206
#define GFX_FIREFLY_U 207
-#define GFX_INVISIBLE_STEEL GFX_UNSICHTBAR
+/* only available as size MINI_TILE */
+#define GFX_STEEL_UPPER_LEFT 208
+#define GFX_STEEL_UPPER_RIGHT 209
+#define GFX_STEEL_LOWER_LEFT 210
+#define GFX_STEEL_LOWER_RIGHT 211
+#define GFX_STEEL_HORIZONTAL 212
+#define GFX_STEEL_VERTICAL 213
+/* elements with graphics borrowed from other elements */
#define GFX_SCHLUESSEL GFX_SCHLUESSEL1
#define GFX_SPIELFIGUR GFX_SPIELER1
#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6)
#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7)
+#define GFX_INVISIBLE_STEEL (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
+#define GFX_UNSICHTBAR (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 7)
+
#define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE +15)
#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8)
#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8)