rnd-20040207-1-src
[rocksndiamonds.git] / src / main.h
index f11fc730d582ea0a2781c2e3b7dfecd5fdf5fdb8..486f6f2a020e889fce10eab3994bb1126cb898f4 100644 (file)
 
 #define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
 #define SHIELD_ON(p)           ((p)->shield_normal_time_left > 0)
+
+#if 1
+
+#define ENEMY_PROTECTED_FIELD(x,y)     (IS_PROTECTED(Feld[x][y]) ||       \
+                                        IS_PROTECTED(Back[x][y]))
+#define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
+#define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||           \
+                                        ENEMY_PROTECTED_FIELD(x, y))
+#define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||           \
+                                        EXPLOSION_PROTECTED_FIELD(x, y))
+
+#else
+
 #define PROTECTED_FIELD(x,y)   (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
                                 IS_INDESTRUCTIBLE(Feld[x][y]))
-#define PLAYER_PROTECTED(x,y)  (SHIELD_ON(PLAYERINFO(x, y)) ||         \
+#define PLAYER_ENEMY_PROTECTED(x,y)    (SHIELD_ON(PLAYERINFO(x, y)) || \
                                 PROTECTED_FIELD(x, y))
+#define PLAYER_EXPLOSION_PROTECTED(x,y)        (SHIELD_ON(PLAYERINFO(x, y)) || \
+                                PROTECTED_FIELD(x, y))
+#endif
 
 #define PLAYER_SWITCHING(p,x,y)        ((p)->is_switching &&                   \
                                 (p)->switch_x == (x) && (p)->switch_y == (y))
@@ -1563,6 +1579,9 @@ struct ElementInfo
 
   int content[3][3];           /* new elements after explosion */
 
+  int explosion_delay;         /* duration of explosion of this element */
+  int ignition_delay;          /* delay for explosion by other explosion */
+
   struct ElementChangeInfo *change_page; /* actual list of change pages */
   struct ElementChangeInfo *change;     /* pointer to current change page */
 
@@ -1748,8 +1767,9 @@ extern short                      WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   AmoebaCnt[MAX_NUM_AMOEBA];
 extern short                   AmoebaCnt2[MAX_NUM_AMOEBA];
-extern short                   ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];