int anim_mode;
};
+struct ViewportInfo
+{
+ struct Rect window;
+ struct Rect playfield[NUM_SPECIAL_GFX_ARGS];
+ struct Rect door_1[NUM_SPECIAL_GFX_ARGS];
+ struct Rect door_2[NUM_SPECIAL_GFX_ARGS];
+};
+
struct HiScore
{
char Name[MAX_PLAYER_NAME_LEN + 1];
#endif
};
-struct SubViewportInfo
-{
- struct Rect menu;
- struct Rect game;
- struct Rect editor;
-};
-
-struct ViewportInfo
-{
- struct Rect window;
- struct SubViewportInfo playfield;
- struct SubViewportInfo door_1;
- struct SubViewportInfo door_2;
-};
-
struct ElementChangeInfo
{
boolean can_change; /* use or ignore this change info */