rnd-20080122-1-src
[rocksndiamonds.git] / src / main.h
index 550d93c6a82ac3847e1824f307817d3ca6c00ee9..3f88801ccdb440ae79b8d6671371a41cebb798b2 100644 (file)
 #define EP_THROWABLE                   28
 #define EP_CAN_EXPLODE                 29
 #define EP_GRAVITY_REACHABLE           30
+#define EP_DONT_GET_HIT_BY             31
 
 /* values for pre-defined properties */
 /* (from here on, values can be changed by inserting new values) */
 #define IS_THROWABLE(e)                HAS_PROPERTY(e, EP_THROWABLE)
 #define CAN_EXPLODE(e)         HAS_PROPERTY(e, EP_CAN_EXPLODE)
 #define IS_GRAVITY_REACHABLE(e)        HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
+#define DONT_GET_HIT_BY(e)     HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
 
 /* macros for special configurable properties */
 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
 #define MICROLABEL1_YPOS       (MICROLEVEL_YPOS - 36)
 #define MICROLABEL2_YPOS       (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
 
+/* values for GfxRedraw */
+#define GFX_REDRAW_NONE                                (0)
+#define GFX_REDRAW_TILE                                (1 << 0)
+#define GFX_REDRAW_TILE_CRUMBLED               (1 << 1)
+#define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS    (1 << 2)
+#define GFX_REDRAW_TILE_TWINKLED               (1 << 3)
 
 /* score for elements */
 #define SC_EMERALD             0
 
 /* values for special image configuration suffixes (must match game mode) */
 #define GFX_SPECIAL_ARG_DEFAULT                0
-#define GFX_SPECIAL_ARG_TITLE_INITIAL  1
-#define GFX_SPECIAL_ARG_TITLE          2
-#define GFX_SPECIAL_ARG_MAIN           3
-#define GFX_SPECIAL_ARG_LEVELS         4
-#define GFX_SPECIAL_ARG_SCORES         5
-#define GFX_SPECIAL_ARG_EDITOR         6
-#define GFX_SPECIAL_ARG_INFO           7
-#define GFX_SPECIAL_ARG_SETUP          8
-#define GFX_SPECIAL_ARG_PLAYING                9
-#define GFX_SPECIAL_ARG_DOOR           10
-#define GFX_SPECIAL_ARG_PANEL          11
-#define GFX_SPECIAL_ARG_PREVIEW                12
-#define GFX_SPECIAL_ARG_CRUMBLED       13
-
-#define NUM_SPECIAL_GFX_ARGS           14
+#define GFX_SPECIAL_ARG_LOADING                1
+#define GFX_SPECIAL_ARG_TITLE_INITIAL  2
+#define GFX_SPECIAL_ARG_TITLE          3
+#define GFX_SPECIAL_ARG_MAIN           4
+#define GFX_SPECIAL_ARG_LEVELS         5
+#define GFX_SPECIAL_ARG_SCORES         6
+#define GFX_SPECIAL_ARG_EDITOR         7
+#define GFX_SPECIAL_ARG_INFO           8
+#define GFX_SPECIAL_ARG_SETUP          9
+#define GFX_SPECIAL_ARG_PLAYING                10
+#define GFX_SPECIAL_ARG_DOOR           11
+#define GFX_SPECIAL_ARG_PANEL          12
+#define GFX_SPECIAL_ARG_PREVIEW                13
+#define GFX_SPECIAL_ARG_CRUMBLED       14
+
+#define NUM_SPECIAL_GFX_ARGS           15
 
 /* these additional definitions are currently only used for draw offsets */
 #define GFX_SPECIAL_ARG_INFO_MAIN      0
 
 /* values for game_status (must match special image configuration suffixes) */
 #define GAME_MODE_DEFAULT              0
-#define GAME_MODE_TITLE_INITIAL                1
-#define GAME_MODE_TITLE                        2
-#define GAME_MODE_MAIN                 3
-#define GAME_MODE_LEVELS               4
-#define GAME_MODE_SCORES               5
-#define GAME_MODE_EDITOR               6
-#define GAME_MODE_INFO                 7
-#define GAME_MODE_SETUP                        8
-#define GAME_MODE_PLAYING              9
-#define GAME_MODE_PSEUDO_DOOR          10
-#define GAME_MODE_PSEUDO_PANEL         11
-#define GAME_MODE_PSEUDO_PREVIEW       12
-#define GAME_MODE_PSEUDO_CRUMBLED      13
+#define GAME_MODE_LOADING              1
+#define GAME_MODE_TITLE_INITIAL                2
+#define GAME_MODE_TITLE                        3
+#define GAME_MODE_MAIN                 4
+#define GAME_MODE_LEVELS               5
+#define GAME_MODE_SCORES               6
+#define GAME_MODE_EDITOR               7
+#define GAME_MODE_INFO                 8
+#define GAME_MODE_SETUP                        9
+#define GAME_MODE_PLAYING              10
+#define GAME_MODE_PSEUDO_DOOR          11
+#define GAME_MODE_PSEUDO_PANEL         12
+#define GAME_MODE_PSEUDO_PREVIEW       13
+#define GAME_MODE_PSEUDO_CRUMBLED      14
 
 /* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME      14
-#define GAME_MODE_QUIT                 15
+#define GAME_MODE_PSEUDO_TYPENAME      15
+#define GAME_MODE_QUIT                 16
 
 /* special definitions currently only used for custom artwork configuration */
 #define MUSIC_PREFIX_BACKGROUND                0
 /* program information and versioning definitions */
 #define PROGRAM_VERSION_MAJOR          3
 #define PROGRAM_VERSION_MINOR          2
-#define PROGRAM_VERSION_PATCH          4
-#define PROGRAM_VERSION_BUILD          2
+#define PROGRAM_VERSION_PATCH          5
+#define PROGRAM_VERSION_BUILD          0
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING          "Holger Schemel"
-#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2007 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2008 by Holger Schemel"
 #define PROGRAM_EMAIL_STRING           "info@artsoft.org"
 #define PROGRAM_WEBSITE_STRING         "http://www.artsoft.org/"
 #define PROGRAM_GAME_BY_STRING         "A Game by Artsoft Entertainment"
 #define PROGRAM_UNIX_DATADIR_STRING    ".rocksndiamonds"
 
-#if CREATE_SPECIAL_EDITION_RND_JUE
+#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
 #undef  PROGRAM_TITLE_STRING
-#define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds - Version Jue"
+#define PROGRAM_TITLE_STRING           "R'n'D jue"
 #undef  PROGRAM_UNIX_DATADIR_STRING
-#define PROGRAM_UNIX_DATADIR_STRING    ".rocksndiamonds-jue"
+#define PROGRAM_UNIX_DATADIR_STRING    ".rnd_jue"
 #endif
 
 #define ICON_TITLE_STRING              PROGRAM_TITLE_STRING
@@ -2130,6 +2140,11 @@ struct TitleMessageInfo
   int auto_delay;
 };
 
+struct InitInfo
+{
+  struct MenuPosInfo busy;
+};
+
 struct MenuInfo
 {
   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
@@ -2147,6 +2162,7 @@ struct MenuInfo
   struct TitleFadingInfo leave_menu;
   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
+  struct TitleFadingInfo next_screen;
 
   int sound[NUM_SPECIAL_GFX_ARGS];
   int music[NUM_SPECIAL_GFX_ARGS];
@@ -2338,6 +2354,8 @@ struct GlobalInfo
   char *convert_leveldir;
   int convert_level_nr;
 
+  char *create_images_dir;
+
   int num_toons;
 
   float frames_per_second;
@@ -2368,7 +2386,7 @@ struct ElementChangeInfo
   int delay_random;            /* added frame delay before changed (random) */
   int delay_frames;            /* either 1 (frames) or 50 (seconds; 50 fps) */
 
-  int trigger_element;         /* element triggering change */
+  int initial_trigger_element; /* initial element triggering change */
 
   struct Content target_content;/* elements for extended change target */
   boolean use_target_content;  /* use extended change target */
@@ -2386,6 +2404,8 @@ struct ElementChangeInfo
 
   /* ---------- internal values used at runtime when playing ---------- */
 
+  int trigger_element;         /* element triggering change */
+
   /* functions that are called before, while and after the change of an
      element -- currently only used for non-custom elements */
   void (*pre_change_function)(int x, int y);
@@ -2395,6 +2415,7 @@ struct ElementChangeInfo
   short actual_trigger_element;        /* element that actually triggered change */
   int actual_trigger_side;     /* element side that triggered the change */
   int actual_trigger_player;   /* player which actually triggered change */
+  int actual_trigger_player_bits; /* player bits of triggering players */
   int actual_trigger_ce_value; /* CE value of element that triggered change */
   int actual_trigger_ce_score; /* CE score of element that triggered change */
 
@@ -2677,6 +2698,7 @@ extern Bitmap                    *bitmap_db_cross;
 extern Bitmap                 *bitmap_db_field;
 extern Bitmap                 *bitmap_db_panel;
 extern Bitmap                 *bitmap_db_door;
+extern Bitmap                 *bitmap_db_toons;
 extern Pixmap                  tile_clipmask[];
 extern DrawBuffer             *fieldbuffer;
 extern DrawBuffer             *drawto_field;
@@ -2728,6 +2750,7 @@ extern int                        GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int                     GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
 extern int                     ActiveElement[MAX_NUM_ELEMENTS];
 extern int                     ActiveButton[NUM_IMAGE_FILES];
@@ -2771,6 +2794,7 @@ extern struct TitleMessageInfo    titlemessage_initial[];
 extern struct TitleMessageInfo titlemessage_default;
 extern struct TitleMessageInfo titlemessage[];
 extern struct TitleMessageInfo readme;
+extern struct InitInfo         init;
 extern struct MenuInfo         menu;
 extern struct DoorInfo         door_1, door_2;
 extern struct PreviewInfo      preview;
@@ -2788,6 +2812,10 @@ extern struct MusicInfo         *music_info;
 extern struct MusicFileInfo    *music_file_info;
 extern struct HelpAnimInfo     *helpanim_info;
 extern SetupFileHash           *helptext_info;
+extern SetupFileHash          *image_config_hash;
+extern SetupFileHash          *element_token_hash;
+extern SetupFileHash          *graphic_token_hash;
+extern SetupFileHash          *font_token_hash;
 extern struct ConfigTypeInfo   image_config_suffix[];
 extern struct ConfigTypeInfo   sound_config_suffix[];
 extern struct ConfigTypeInfo   music_config_suffix[];