added option for '.draw_order' for request dialog (not used yet)
[rocksndiamonds.git] / src / main.h
index f0e559a5f280c1d652daf6aa7df12b6825bfc5e3..3dd32c3dd986bfe8f6df2667001984e9bd2005a1 100644 (file)
@@ -2570,8 +2570,8 @@ enum
 // program information and versioning definitions
 #define PROGRAM_VERSION_SUPER          4
 #define PROGRAM_VERSION_MAJOR          2
-#define PROGRAM_VERSION_MINOR          0
-#define PROGRAM_VERSION_PATCH          6
+#define PROGRAM_VERSION_MINOR          1
+#define PROGRAM_VERSION_PATCH          1
 #define PROGRAM_VERSION_EXTRA          ""
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
@@ -2890,6 +2890,7 @@ struct RequestInfo
   int anim_mode;
   int align;
   int valign;
+  int sort_priority;
   boolean autowrap;
   boolean centered;
   boolean wrap_single_words;
@@ -3253,6 +3254,8 @@ struct GlobalInfo
   int anim_status_next;
 
   boolean use_envelope_request;
+
+  char **user_names;
 };
 
 struct ElementChangeInfo
@@ -3645,7 +3648,7 @@ extern DrawBuffer        *fieldbuffer;
 extern DrawBuffer             *drawto_field;
 
 extern int                     game_status;
-extern boolean                 game_status_last_screen;
+extern int                     game_status_last_screen;
 extern boolean                 level_editor_test_game;
 extern boolean                 network_playing;