#define NUM_MUS_ARGS 1
-/* values for font configuration */
+/* values for font configuration (definitions must match those from main.c) */
#define FONT_INITIAL_1 0
#define FONT_INITIAL_2 1
#define FONT_INITIAL_3 2
#define FONT_INITIAL_4 3
#define FONT_TITLE_1 4
#define FONT_TITLE_2 5
-#define FONT_MENU_1 6
-#define FONT_MENU_2 7
-#define FONT_TEXT_1_ACTIVE 8
-#define FONT_TEXT_2_ACTIVE 9
-#define FONT_TEXT_3_ACTIVE 10
-#define FONT_TEXT_4_ACTIVE 11
-#define FONT_TEXT_1 12
-#define FONT_TEXT_2 13
-#define FONT_TEXT_3 14
-#define FONT_TEXT_4 15
-#define FONT_ENVELOPE_1 16
-#define FONT_ENVELOPE_2 17
-#define FONT_ENVELOPE_3 18
-#define FONT_ENVELOPE_4 19
-#define FONT_INPUT_1_ACTIVE 20
-#define FONT_INPUT_2_ACTIVE 21
-#define FONT_INPUT_1 22
-#define FONT_INPUT_2 23
-#define FONT_OPTION_OFF 24
-#define FONT_OPTION_ON 25
-#define FONT_VALUE_1 26
-#define FONT_VALUE_2 27
-#define FONT_VALUE_OLD 28
-#define FONT_LEVEL_NUMBER_ACTIVE 29
-#define FONT_LEVEL_NUMBER 30
-#define FONT_TAPE_RECORDER 31
-#define FONT_GAME_INFO 32
-
-#define NUM_FONTS 33
+#define FONT_MENU_1_ACTIVE 6
+#define FONT_MENU_2_ACTIVE 7
+#define FONT_MENU_1 8
+#define FONT_MENU_2 9
+#define FONT_TEXT_1_ACTIVE 10
+#define FONT_TEXT_2_ACTIVE 11
+#define FONT_TEXT_3_ACTIVE 12
+#define FONT_TEXT_4_ACTIVE 13
+#define FONT_TEXT_1 14
+#define FONT_TEXT_2 15
+#define FONT_TEXT_3 16
+#define FONT_TEXT_4 17
+#define FONT_ENVELOPE_1 18
+#define FONT_ENVELOPE_2 19
+#define FONT_ENVELOPE_3 20
+#define FONT_ENVELOPE_4 21
+#define FONT_INPUT_1_ACTIVE 22
+#define FONT_INPUT_2_ACTIVE 23
+#define FONT_INPUT_1 24
+#define FONT_INPUT_2 25
+#define FONT_OPTION_OFF 26
+#define FONT_OPTION_ON 27
+#define FONT_VALUE_1 28
+#define FONT_VALUE_2 29
+#define FONT_VALUE_OLD 30
+#define FONT_LEVEL_NUMBER_ACTIVE 31
+#define FONT_LEVEL_NUMBER 32
+#define FONT_TAPE_RECORDER 33
+#define FONT_GAME_INFO 34
+
+#define NUM_FONTS 35
#define NUM_INITIAL_FONTS 4
+#define FONT_ACTIVE(f) \
+ ((f) == FONT_MENU_1 ? FONT_MENU_1_ACTIVE : \
+ (f) == FONT_MENU_2 ? FONT_MENU_2_ACTIVE : \
+ (f) == FONT_TEXT_1 ? FONT_TEXT_1_ACTIVE : \
+ (f) == FONT_TEXT_2 ? FONT_TEXT_2_ACTIVE : \
+ (f) == FONT_TEXT_3 ? FONT_TEXT_3_ACTIVE : \
+ (f) == FONT_TEXT_4 ? FONT_TEXT_4_ACTIVE : \
+ (f) == FONT_INPUT_1 ? FONT_INPUT_1_ACTIVE : \
+ (f) == FONT_INPUT_2 ? FONT_INPUT_2_ACTIVE : \
+ (f) == FONT_LEVEL_NUMBER ? FONT_LEVEL_NUMBER_ACTIVE : \
+ (f))
+
+
/* values for game_status (must match special image configuration suffixes) */
#define GAME_MODE_DEFAULT 0
#define GAME_MODE_TITLE 1