#define GFX_SPECIAL_ARG_SETUP 8
#define GFX_SPECIAL_ARG_PLAYING 9
#define GFX_SPECIAL_ARG_DOOR 10
-#define GFX_SPECIAL_ARG_PREVIEW 11
-#define GFX_SPECIAL_ARG_CRUMBLED 12
+#define GFX_SPECIAL_ARG_PANEL 11
+#define GFX_SPECIAL_ARG_PREVIEW 12
+#define GFX_SPECIAL_ARG_CRUMBLED 13
-#define NUM_SPECIAL_GFX_ARGS 13
+#define NUM_SPECIAL_GFX_ARGS 14
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define GAME_MODE_SETUP 8
#define GAME_MODE_PLAYING 9
#define GAME_MODE_PSEUDO_DOOR 10
-#define GAME_MODE_PSEUDO_PREVIEW 11
-#define GAME_MODE_PSEUDO_CRUMBLED 12
+#define GAME_MODE_PSEUDO_PANEL 11
+#define GAME_MODE_PSEUDO_PREVIEW 12
+#define GAME_MODE_PSEUDO_CRUMBLED 13
/* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME 13
-#define GAME_MODE_QUIT 14
+#define GAME_MODE_PSEUDO_TYPENAME 14
+#define GAME_MODE_QUIT 15
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0