rnd-20030105-1-src
[rocksndiamonds.git] / src / main.h
index 223ca8ebb2dadffc822589897a16a0503af2a192..37fcb08bc6ca75734a5f16832f52554813a55bc7 100644 (file)
 #include "conf_gfx.h"
 #include "conf_snd.h"
 
-#define IMG_EMPTY      IMG_EMPTY_SPACE
-#define IMG_SP_EMPTY   IMG_SP_EMPTY_SPACE
-#define IMG_CHAR_START IMG_CHAR_SPACE
+#define IMG_EMPTY              IMG_EMPTY_SPACE
+#define IMG_SP_EMPTY           IMG_SP_EMPTY_SPACE
+#define IMG_CHAR_START         IMG_CHAR_SPACE
+#define IMG_CUSTOM_START       IMG_CUSTOM_0
 
 #define WIN_XSIZE      672
 #define WIN_YSIZE      560
 #define VXSIZE                 DXSIZE
 #define VYSIZE                 100
 #define EXSIZE                 DXSIZE
-#define EYSIZE                 (VXSIZE + 44)
+#define EYSIZE                 (VYSIZE + 44)
 #define FULL_SXSIZE            (2 + SXSIZE + 2)
 #define FULL_SYSIZE            (2 + SYSIZE + 2)
 #define MICROLEV_XSIZE         ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
 
 #define EL_CHAR_START                  120
 #define EL_CHAR_ASCII0                 (EL_CHAR_START  - 32)
+#define EL_CHAR_ASCII0_START           (EL_CHAR_ASCII0 + 32)
 #define EL_CHAR_EXCLAM                 (EL_CHAR_ASCII0 + 33)
 #define EL_CHAR_QUOTEDBL               (EL_CHAR_ASCII0 + 34)
 #define EL_CHAR_NUMBERSIGN             (EL_CHAR_ASCII0 + 35)
 #define EL_CHAR_OE                     (EL_CHAR_ASCII0 + 92)
 #define EL_CHAR_UE                     (EL_CHAR_ASCII0 + 93)
 #define EL_CHAR_COPYRIGHT              (EL_CHAR_ASCII0 + 94)
+#define EL_CHAR_UNDERSCORE             (EL_CHAR_ASCII0 + 95)
+#define EL_CHAR_EMPTY                  (EL_CHAR_ASCII0 + 96)
+#define EL_CHAR_DEGREE                 (EL_CHAR_ASCII0 + 97)
+#define EL_CHAR_TM                     (EL_CHAR_ASCII0 + 98)
+#define EL_CHAR_CURSOR                 (EL_CHAR_ASCII0 + 99)
+#define EL_CHAR_ASCII0_END             (EL_CHAR_ASCII0 + 111)
 #define EL_CHAR_END                    (EL_CHAR_START  + 79)
 
-#define EL_CHAR(x)                     ((x) == 'Ä' ? EL_CHAR_AE : \
-                                        (x) == 'Ö' ? EL_CHAR_OE : \
-                                        (x) == 'Ü' ? EL_CHAR_UE : \
+#define EL_CHAR(x)                     ((x) == 'Ä' ? EL_CHAR_AE         : \
+                                        (x) == 'Ö' ? EL_CHAR_OE         : \
+                                        (x) == 'Ü' ? EL_CHAR_UE         : \
+                                        (x) == '^' ? EL_CHAR_COPYRIGHT  : \
+                                        (x) == '_' ? EL_CHAR_UNDERSCORE : \
+                                        (x) == '°' ? EL_CHAR_DEGREE     : \
+                                        (x) == '´' ? EL_CHAR_TM         : \
+                                        (x) == '|' ? EL_CHAR_CURSOR     : \
                                         EL_CHAR_A + (x) - 'A')
 
 #define EL_WALL_GROWING_X              200
 #define EL_TRAP                                356
 #define EL_DX_SUPABOMB                 357
 
-#define NUM_FILE_ELEMENTS              358
+#define EL_UNUSED_358                  358
+#define EL_UNUSED_359                  359
+
+#define EL_CUSTOM_START                        360
+#define EL_CUSTOM_0                    (EL_CUSTOM_START + 0)
+#define EL_CUSTOM_31                   (EL_CUSTOM_START + 127)
+#define EL_CUSTOM_END                  (EL_CUSTOM_START + 127)
+
+#define NUM_FILE_ELEMENTS              488
 
 
 /* "real" (and therefore drawable) runtime elements */
 #define GFX_ARG_YPOS                           1
 #define GFX_ARG_OFFSET                         2
 #define GFX_ARG_VERTICAL                       3
-#define GFX_ARG_FRAMES                         4
-#define GFX_ARG_START_FRAME                    5
-#define GFX_ARG_DELAY                          6
-#define GFX_ARG_MODE_LOOP                      7
-#define GFX_ARG_MODE_LINEAR                    8
-#define GFX_ARG_MODE_PINGPONG                  9
-#define GFX_ARG_MODE_PINGPONG2                 10
-#define GFX_ARG_MODE_REVERSE                   11
-#define GFX_ARG_GLOBAL_SYNC                    12
+#define GFX_ARG_XOFFSET                                4
+#define GFX_ARG_YOFFSET                                5
+#define GFX_ARG_FRAMES                         6
+#define GFX_ARG_START_FRAME                    7
+#define GFX_ARG_DELAY                          8
+#define GFX_ARG_MODE_LOOP                      9
+#define GFX_ARG_MODE_LINEAR                    10
+#define GFX_ARG_MODE_PINGPONG                  11
+#define GFX_ARG_MODE_PINGPONG2                 12
+#define GFX_ARG_MODE_REVERSE                   13
+#define GFX_ARG_GLOBAL_SYNC                    14
+
+#define NUM_GFX_ARGS                           15
+
+#define GFX_ARG_UNDEFINED                      "-1000000"
+#define GFX_ARG_UNDEFINED_VALUE                        (atoi(GFX_ARG_UNDEFINED))
+
 
 /* values for sound configuration suffixes */
 /* (currently none) */
 #define SETUP                  8
 
 #define PROGRAM_VERSION_MAJOR  2
-#define PROGRAM_VERSION_MINOR  1
-#define PROGRAM_VERSION_PATCH  2
-#define PROGRAM_VERSION_STRING "2.1.2"
+#define PROGRAM_VERSION_MINOR  2
+#define PROGRAM_VERSION_PATCH  0
+#define PROGRAM_VERSION_STRING "2.2.0rc2"
 
 #define PROGRAM_TITLE_STRING   "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING  "Holger Schemel"
@@ -1530,6 +1559,8 @@ struct LevelInfo
   boolean double_speed;
   boolean gravity;
   boolean em_slippery_gems;    /* EM style "gems slip from wall" behaviour */
+
+  boolean no_level_file;
 };
 
 struct TapeInfo
@@ -1549,6 +1580,8 @@ struct TapeInfo
   boolean recording, playing, pausing;
   boolean fast_forward;
   boolean index_search;
+  boolean auto_play;
+  boolean auto_play_level_solved;
   boolean quick_resume;
   boolean single_step;
   boolean changed;
@@ -1585,6 +1618,9 @@ struct GameInfo
 
 struct GlobalInfo
 {
+  char *autoplay_leveldir;
+  int autoplay_level_nr;
+
   float frames_per_second;
   boolean fps_slowdown;
   int fps_slowdown_factor;
@@ -1618,10 +1654,18 @@ struct NewGraphicInfo
   int anim_delay;              /* important: delay of 1 means "no delay"! */
   int anim_mode;
   boolean anim_global_sync;
+
+#if defined(TARGET_X11_NATIVE)
+  Pixmap clip_mask;            /* single-graphic-only clip mask for X11 */
+  GC clip_gc;                  /* single-graphic-only clip gc for X11 */
+#endif
 };
 
 extern GC              tile_clip_gc;
+#if 0
 extern Bitmap         *pix[];
+#endif
+extern Bitmap         *bitmap_db_field, *bitmap_db_door;
 extern Pixmap          tile_clipmask[];
 extern DrawBuffer      *fieldbuffer;
 extern DrawBuffer      *drawto_field;