rnd-20040228-1-src
[rocksndiamonds.git] / src / main.h
index 490af4fafb5236a26903fffb5a5ca1a65d5dc8a3..370d28910103f66e59f26e633d23cff59ed1bd4b 100644 (file)
                                  (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
                                  (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
 
-/* values for change sides for custom elements */
+/* values for change side for custom elements */
 #define CH_SIDE_NONE           MV_NO_MOVING
 #define CH_SIDE_LEFT           MV_LEFT
 #define CH_SIDE_RIGHT          MV_RIGHT
 #define CH_SIDE_TOP_BOTTOM     MV_VERTICAL
 #define CH_SIDE_ANY            MV_ANY_DIRECTION
 
+/* values for change player for custom elements */
+#define CH_PLAYER_NONE         0
+#define CH_PLAYER_1            (1 << 0)
+#define CH_PLAYER_2            (1 << 1)
+#define CH_PLAYER_3            (1 << 2)
+#define CH_PLAYER_4            (1 << 3)
+#define CH_PLAYER_ANY          (CH_PLAYER_1 | CH_PLAYER_2 | CH_PLAYER_3 | \
+                                CH_PLAYER_4)
+
+/* values for change page for custom elements */
+#define CH_PAGE_ANY_FILE       (0xff)
+#define CH_PAGE_ANY            (0xffffffff)
+
 /* values for change power for custom elements */
 #define CP_NON_DESTRUCTIVE     0
 #define CP_HALF_DESTRUCTIVE    1
@@ -1279,7 +1292,10 @@ struct PlayerInfo
   boolean connected;           /* player connected (locally or via network) */
   boolean active;              /* player present and connected */
 
-  int index_nr, client_nr, element_nr;
+  int index_nr;                        /* player number (0 to 3) */
+  int index_bit;               /* player number bit (1 << 0 to 1 << 3) */
+  int element_nr;              /* element (EL_PLAYER_1 to EL_PLAYER_4) */
+  int client_nr;               /* network client identifier */
 
   byte action;                 /* action from local input device */
   byte effective_action;       /* action acknowledged from network server
@@ -1506,8 +1522,9 @@ struct ElementChangeInfo
   boolean can_change;          /* use or ignore this change info */
 
   unsigned long events;                /* change events */
-  int sides;                   /* change sides */
+
   int trigger_player;          /* player triggering change */
+  int trigger_side;            /* side triggering change */
   int trigger_page;            /* page triggering change */
 
   short target_element;                /* target element after change */