rnd-20030111-2-src
[rocksndiamonds.git] / src / main.h
index 204f7c415ffb040f13fa2ab0ce41d8e0515bb3ab..3679d5503966117b64d10449f4facaefd4db5263 100644 (file)
 /* "real" (and therefore drawable) runtime elements */
 #define EL_FIRST_RUNTIME_REAL          NUM_FILE_ELEMENTS
 
-#define EL_MAGIC_WALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 0)
-#define EL_BD_MAGIC_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 1)
-#define EL_MAGIC_WALL_FULL             (EL_FIRST_RUNTIME_REAL + 2)
-#define EL_BD_MAGIC_WALL_FULL          (EL_FIRST_RUNTIME_REAL + 3)
-#define EL_MAGIC_WALL_DEAD             (EL_FIRST_RUNTIME_REAL + 4)
-#define EL_BD_MAGIC_WALL_DEAD          (EL_FIRST_RUNTIME_REAL + 5)
-#define EL_EXIT_OPENING                        (EL_FIRST_RUNTIME_REAL + 6)
-#define EL_SP_TERMINAL_ACTIVE          (EL_FIRST_RUNTIME_REAL + 7)
-#define EL_SP_BUGGY_BASE_ACTIVE                (EL_FIRST_RUNTIME_REAL + 8)
-#define EL_EM_KEY1                     (EL_FIRST_RUNTIME_REAL + 9)
-#define EL_EM_KEY2                     (EL_FIRST_RUNTIME_REAL + 10)
-#define EL_EM_KEY3                     (EL_FIRST_RUNTIME_REAL + 11)
-#define EL_EM_KEY4                     (EL_FIRST_RUNTIME_REAL + 12)
-#define EL_DYNABOMB_PLAYER1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 13)
-#define EL_DYNABOMB_PLAYER2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 14)
-#define EL_DYNABOMB_PLAYER3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 15)
-#define EL_DYNABOMB_PLAYER4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 16)
-#define EL_SWITCHGATE_OPENING          (EL_FIRST_RUNTIME_REAL + 17)
-#define EL_SWITCHGATE_CLOSING          (EL_FIRST_RUNTIME_REAL + 18)
-#define EL_TIMEGATE_OPENING            (EL_FIRST_RUNTIME_REAL + 19)
-#define EL_TIMEGATE_CLOSING            (EL_FIRST_RUNTIME_REAL + 20)
-#define EL_PEARL_BREAKING              (EL_FIRST_RUNTIME_REAL + 21)
-#define EL_TRAP_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 22)
-#define EL_SP_MURPHY_CLONE             (EL_FIRST_RUNTIME_REAL + 23)
-#define EL_QUICKSAND_EMPTYING          (EL_FIRST_RUNTIME_REAL + 24)
-#define EL_MAGIC_WALL_EMPTYING         (EL_FIRST_RUNTIME_REAL + 25)
-#define EL_BD_MAGIC_WALL_EMPTYING      (EL_FIRST_RUNTIME_REAL + 26)
-#define EL_AMOEBA_DRIPPING             (EL_FIRST_RUNTIME_REAL + 27)
-#define EL_SP_EXIT_OPEN                        (EL_FIRST_RUNTIME_REAL + 28)
-#define EL_INVISIBLE_STEELWALL_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
-#define EL_INVISIBLE_SAND_ACTIVE       (EL_FIRST_RUNTIME_REAL + 30)
-#define EL_INVISIBLE_WALL_ACTIVE       (EL_FIRST_RUNTIME_REAL + 31)
-#define EL_CONVEYOR_BELT1_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 32)
-#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 33)
-#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
-#define EL_CONVEYOR_BELT2_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 35)
-#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 36)
-#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
-#define EL_CONVEYOR_BELT3_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 38)
-#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 39)
-#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
-#define EL_CONVEYOR_BELT4_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 41)
-#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 42)
-#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_EM_KEY1                     (EL_FIRST_RUNTIME_REAL + 0)
+#define EL_EM_KEY2                     (EL_FIRST_RUNTIME_REAL + 1)
+#define EL_EM_KEY3                     (EL_FIRST_RUNTIME_REAL + 2)
+#define EL_EM_KEY4                     (EL_FIRST_RUNTIME_REAL + 3)
+#define EL_DYNABOMB_PLAYER1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
+#define EL_DYNABOMB_PLAYER2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
+#define EL_DYNABOMB_PLAYER3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
+#define EL_DYNABOMB_PLAYER4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
+#define EL_SWITCHGATE_OPENING          (EL_FIRST_RUNTIME_REAL + 8)
+#define EL_SWITCHGATE_CLOSING          (EL_FIRST_RUNTIME_REAL + 9)
+#define EL_TIMEGATE_OPENING            (EL_FIRST_RUNTIME_REAL + 10)
+#define EL_TIMEGATE_CLOSING            (EL_FIRST_RUNTIME_REAL + 11)
+#define EL_PEARL_BREAKING              (EL_FIRST_RUNTIME_REAL + 12)
+#define EL_TRAP_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 13)
+#define EL_INVISIBLE_STEELWALL_ACTIVE  (EL_FIRST_RUNTIME_REAL + 14)
+#define EL_INVISIBLE_WALL_ACTIVE       (EL_FIRST_RUNTIME_REAL + 15)
+#define EL_INVISIBLE_SAND_ACTIVE       (EL_FIRST_RUNTIME_REAL + 16)
+#define EL_CONVEYOR_BELT1_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 17)
+#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 18)
+#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
+#define EL_CONVEYOR_BELT2_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
+#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 21)
+#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
+#define EL_CONVEYOR_BELT3_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
+#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 24)
+#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
+#define EL_CONVEYOR_BELT4_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
+#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 27)
+#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
+#define EL_EXIT_OPENING                        (EL_FIRST_RUNTIME_REAL + 29)
+#define EL_SP_EXIT_OPEN                        (EL_FIRST_RUNTIME_REAL + 30)
+#define EL_SP_TERMINAL_ACTIVE          (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_SP_BUGGY_BASE_ACTIVATING    (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_SP_BUGGY_BASE_ACTIVE                (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_SP_MURPHY_CLONE             (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_AMOEBA_DRIPPING             (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_QUICKSAND_EMPTYING          (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_MAGIC_WALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_BD_MAGIC_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_MAGIC_WALL_FULL             (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_BD_MAGIC_WALL_FULL          (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_MAGIC_WALL_EMPTYING         (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_BD_MAGIC_WALL_EMPTYING      (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_MAGIC_WALL_DEAD             (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_BD_MAGIC_WALL_DEAD          (EL_FIRST_RUNTIME_REAL + 44)
 
 /* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL                (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_FIRST_RUNTIME_UNREAL                (EL_FIRST_RUNTIME_REAL + 45)
 
 #define EL_BLOCKED                     (EL_FIRST_RUNTIME_UNREAL + 0)
 #define EL_EXPLOSION                   (EL_FIRST_RUNTIME_UNREAL + 1)
 #define GFX_ARG_MODE_LINEAR                    10
 #define GFX_ARG_MODE_PINGPONG                  11
 #define GFX_ARG_MODE_PINGPONG2                 12
-#define GFX_ARG_MODE_REVERSE                   13
-#define GFX_ARG_GLOBAL_SYNC                    14
+#define GFX_ARG_MODE_RANDOM                    13
+#define GFX_ARG_MODE_REVERSE                   14
+#define GFX_ARG_GLOBAL_SYNC                    15
 
-#define NUM_GFX_ARGS                           15
+#define NUM_GFX_ARGS                           16
 
 #define GFX_ARG_UNDEFINED                      "-1000000"
 #define GFX_ARG_UNDEFINED_VALUE                        (atoi(GFX_ARG_UNDEFINED))