#define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
-#if 0
-#define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
- (x) == 'Ö' ? EL_CHAR_OE : \
- (x) == 'Ü' ? EL_CHAR_UE : \
- (x) == 'ä' ? EL_CHAR_AE : \
- (x) == 'ö' ? EL_CHAR_OE : \
- (x) == 'ü' ? EL_CHAR_UE : \
- (x) == '©' ? EL_CHAR_COPYRIGHT : \
- (x) == '_' ? EL_CHAR_UNDERSCORE : \
- (x) == '°' ? EL_CHAR_DEGREE : \
- (x) == '´' ? EL_CHAR_TM : \
- (x) == '|' ? EL_CHAR_CURSOR : \
- EL_CHAR_A + (x) - 'A')
-#endif
-
#define EL_EXPANDABLE_WALL_HORIZONTAL 200
#define EL_EXPANDABLE_WALL_VERTICAL 201
#define EL_EXPANDABLE_WALL_ANY 202
#define FONT_VALUE_1 16
#define FONT_VALUE_2 17
#define FONT_VALUE_OLD 18
-#define FONT_TAPE_RECORDER 19
-#define FONT_LEVEL_NUMBER 20
+#define FONT_LEVEL_NUMBER 19
+#define FONT_TAPE_RECORDER 20
+#define FONT_GAME_INFO 21
-#define NUM_FONTS 21
+#define NUM_FONTS 22
#define NUM_INITIAL_FONTS 4
/* values for game_status */