rnd-20030407-1-src
[rocksndiamonds.git] / src / main.h
index a3ce361adbe422a512545977d6e7bad967a7e627..34e646e59faa984b0e66de8029bdc75cb7459a06 100644 (file)
 
 #define EL_CHAR(c)                     (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
 
-#if 0
-#define EL_CHAR(x)                     ((x) == 'Ä' ? EL_CHAR_AE         : \
-                                        (x) == 'Ö' ? EL_CHAR_OE         : \
-                                        (x) == 'Ü' ? EL_CHAR_UE         : \
-                                        (x) == 'ä' ? EL_CHAR_AE         : \
-                                        (x) == 'ö' ? EL_CHAR_OE         : \
-                                        (x) == 'ü' ? EL_CHAR_UE         : \
-                                        (x) == '©' ? EL_CHAR_COPYRIGHT  : \
-                                        (x) == '_' ? EL_CHAR_UNDERSCORE : \
-                                        (x) == '°' ? EL_CHAR_DEGREE     : \
-                                        (x) == '´' ? EL_CHAR_TM         : \
-                                        (x) == '|' ? EL_CHAR_CURSOR     : \
-                                        EL_CHAR_A + (x) - 'A')
-#endif
-
 #define EL_EXPANDABLE_WALL_HORIZONTAL  200
 #define EL_EXPANDABLE_WALL_VERTICAL    201
 #define EL_EXPANDABLE_WALL_ANY         202
 #define FONT_VALUE_1                           16
 #define FONT_VALUE_2                           17
 #define FONT_VALUE_OLD                         18
-#define FONT_TAPE_RECORDER                     19
-#define FONT_LEVEL_NUMBER                      20
+#define FONT_LEVEL_NUMBER                      19
+#define FONT_TAPE_RECORDER                     20
+#define FONT_GAME_INFO                         21
 
-#define NUM_FONTS                              21
+#define NUM_FONTS                              22
 #define NUM_INITIAL_FONTS                      4
 
 /* values for game_status */