GFX_ARG_DRAW_ORDER,
GFX_ARG_INIT_DELAY_FIXED,
GFX_ARG_INIT_DELAY_RANDOM,
+ GFX_ARG_INIT_DELAY_ACTION,
GFX_ARG_ANIM_DELAY_FIXED,
GFX_ARG_ANIM_DELAY_RANDOM,
+ GFX_ARG_ANIM_DELAY_ACTION,
GFX_ARG_POST_DELAY_FIXED,
GFX_ARG_POST_DELAY_RANDOM,
+ GFX_ARG_POST_DELAY_ACTION,
GFX_ARG_INIT_EVENT,
GFX_ARG_INIT_EVENT_ACTION,
GFX_ARG_ANIM_EVENT,
int init_delay_fixed; // optional initial delay values for global
int init_delay_random; // animations (pause interval before start)
+ int init_delay_action; // optional action called on animation start
int anim_delay_fixed; // optional delay values for bored/sleeping
int anim_delay_random; // and global animations (animation length)
+ int anim_delay_action; // optional action called on animation end
int post_delay_fixed; // optional delay values after bored/global
int post_delay_random; // animations (pause before next animation)
+ int post_delay_action; // optional action called after post delay
int init_event; // optional event triggering animation start
int init_event_action; // optional action called on animation start