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added global animation actions executed after init/anim/post delay
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index 93874a7e974a57883f29df82c51f02e9abb3adbe..3350513fe7a6e5e9579c3553f56d461c4ce14385 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-2370,10
+2370,13
@@
enum
GFX_ARG_DRAW_ORDER,
GFX_ARG_INIT_DELAY_FIXED,
GFX_ARG_INIT_DELAY_RANDOM,
GFX_ARG_DRAW_ORDER,
GFX_ARG_INIT_DELAY_FIXED,
GFX_ARG_INIT_DELAY_RANDOM,
+ GFX_ARG_INIT_DELAY_ACTION,
GFX_ARG_ANIM_DELAY_FIXED,
GFX_ARG_ANIM_DELAY_RANDOM,
GFX_ARG_ANIM_DELAY_FIXED,
GFX_ARG_ANIM_DELAY_RANDOM,
+ GFX_ARG_ANIM_DELAY_ACTION,
GFX_ARG_POST_DELAY_FIXED,
GFX_ARG_POST_DELAY_RANDOM,
GFX_ARG_POST_DELAY_FIXED,
GFX_ARG_POST_DELAY_RANDOM,
+ GFX_ARG_POST_DELAY_ACTION,
GFX_ARG_INIT_EVENT,
GFX_ARG_INIT_EVENT_ACTION,
GFX_ARG_ANIM_EVENT,
GFX_ARG_INIT_EVENT,
GFX_ARG_INIT_EVENT_ACTION,
GFX_ARG_ANIM_EVENT,
@@
-3461,10
+3464,13
@@
struct GraphicInfo
int init_delay_fixed; // optional initial delay values for global
int init_delay_random; // animations (pause interval before start)
int init_delay_fixed; // optional initial delay values for global
int init_delay_random; // animations (pause interval before start)
+ int init_delay_action; // optional action called on animation start
int anim_delay_fixed; // optional delay values for bored/sleeping
int anim_delay_random; // and global animations (animation length)
int anim_delay_fixed; // optional delay values for bored/sleeping
int anim_delay_random; // and global animations (animation length)
+ int anim_delay_action; // optional action called on animation end
int post_delay_fixed; // optional delay values after bored/global
int post_delay_random; // animations (pause before next animation)
int post_delay_fixed; // optional delay values after bored/global
int post_delay_random; // animations (pause before next animation)
+ int post_delay_action; // optional action called after post delay
int init_event; // optional event triggering animation start
int init_event_action; // optional action called on animation start
int init_event; // optional event triggering animation start
int init_event_action; // optional action called on animation start